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Thema: [BoF3] Sammelaktion für Attacken bei BoF3

  1. #1
    Mitspieler
    Im Spiele-Forum seit
    Feb 07
    Ort
    Braunschweig
    Beiträge
    15

    [BoF3] Sammelaktion für Attacken bei BoF3

    Hallo alle zusammen,
    ich würde gerne hiermit eine Aktion starten, um alle Attacken die von Gegnern gelernt werden können, zusammen zubekommen.

    Es hieß ja hier im Forum, dass niemand die Attackenliste von BoF3 vollständig gelernt habe, und da habe ich mir überlegt, wenn wir alle mal unsere gesammelten Attacken posten würden, müssten wir (vielleicht) alle Attacken zusammenkriegen.

    ps: Ich würde ja gerne, als gutes Beispiel voran gehen, aber ich hab das Spiel erst letzens von vorne angefangen, und jetzt habe ich noch eig keine attacken zusammen. Sorry
    „Das Böse triumphiert allein dadurch, dass gute Menschen nichts unternehmen.“

    Edmund Burke

  2. #2
    *~Herr der Hölle~* Benutzerbild von Kratos
    Im Spiele-Forum seit
    Dec 04
    Beiträge
    2.042
    Kratos hilft gern ;D

    Leider nur auf Englisch, vielleicht hat ja einer Lust das zu Übersetzen:
    Spoiler (Versteckter Text)
    Format:
    skill name - ap cost
    ---
    enemy/master that teaches the skill (location of enemy/master)
    ---
    description
    ---
    opinion



    Unmotivate - 0
    ---
    Goblin (Cedar Woods)
    (Durandal) ("?" area in a narrow passage outside Wyndia)
    ---
    Stops an enemy's attack (if successful).
    ---
    There are better ways to use turns.


    Influence - 0
    ---
    Boss Goblin (Cedar Woods)
    King Toad (Black Ship)
    ---
    Berserked characters attack the selected target.
    ---
    VERY useful skill if you decide to use Weretiger. Otherwise, shove it
    aside.


    Burn - 1
    ---
    Mage Goo (Cedar Woods)
    Lava Man (Mt. Zublo)
    Goo Titan (Meryleep's Woods)
    ---
    Level one flame spell vs. one enemy.
    ---
    It's ok since you get it so early, but quickly becomes crap.


    Blind - 0
    ---
    Ripper (Cedar Woods)
    Lizard (Momo's Tower)
    [Claw] (Tournament of Champions, round 1)
    [Bully 3] (Maeksyss Gorge)
    Tricker (Angel Tower)
    Bolt Archer (Comm. Tower, first visit)
    Clone (???)
    ---
    Weak attack vs. one enemy. Can cause blindness.
    ---
    It's ok at first, but don't get used to using it. It's lack of damage
    will be an issue later.


    Frost - 2
    ---
    (Mygas) ("?" area close to McNeill Village)
    ---
    Level one ice spell vs. one enemy.
    ---
    Same as burn. Useful early on, crap later. Use it against Tarmen though.


    Meditation - 0
    ---
    (Mygas) ("?" area close to McNeill Village)
    Adept (Comm. Tower, second visit)
    ---
    INT +50%, max 2 uses. Wears off after one spell.
    ---
    Decent, although nowhere near as useful as focus.


    Magic Ball - 2
    ---
    (Mygas) ("?" area close to McNeill Village)
    Egg Gang (Factory)
    Nitemare (Station Myria)
    ---
    Non-elemental magic attack.
    ---
    It's a good attack. Use it as you wish.


    Typhoon - 7
    ---
    (Mygas) ("?" area close to McNeill Village)
    ---
    Level 2.5 wind spell vs. all enemies.
    ---
    Good skill for mages.


    Snap - 0
    ---
    [Pooch] (outside McNeill Manor)
    [Charyb, Scylla] (Mt. Zublo)
    [Were-Tiger] (Ogre Road)
    Dragonfly (Chrysm Gas Plant)
    Plant 42 (Station Myria)
    [Sample 4] (Station Myria)
    ---
    Weak damage, lowers defense. Targets one enemy.
    ---
    Not all that useful, the defense lowering effect didn't work much for
    me.


    Jump - 0
    ---
    [Rocky] (outside McNeill Manor)
    Roach (McNeill Manor)
    Giant Roach (Duana Mines)
    ---
    Random damage against one enemy.
    ---
    Can net you pretty high damage, as well as pretty low damage. It's ok at
    first, but turn to more reliable attacks later.


    Charge - 0
    ---
    Volt (McNeill Manor)
    Armorbot (Momo's Tower)
    (Fahl) (bartender at Arena)
    Goo King (Eden [area after the plant blocking you in Station Myria])
    Mag Gong (Station Myria)
    ---
    Damage based on user's defense.
    ---
    It does good damage if your defense is relatively high, but I'd stick to
    other attacks. This one tends to miss quite a bit.


    Risky Blow - 0
    ---
    (Bunyan) (Cedar Woods)
    [Gaist] (Cliff)
    Armor (Station Myria)
    [Sample 9] (Station Myria)
    ---
    If it hits, does critical damage.
    ---
    Misses a LOT. Don't use it.


    Focus - 0
    ---
    (Bunyan) (Cedar Woods)
    [Were-Tiger] (Ogre Road)
    Reaper (Comm. Tower, second visit)
    [Manmo] (Desert of Death)
    ---
    PWR +50%, max 2 uses. Wears off after one attack.
    ---
    AWESOME skill when used in conjunction with Aura or Shadowwalk, or even
    Triple Blow. Put it on a powerful character.


    Super Combo - 12
    ---
    (Bunyan) (Cedar Woods)
    ---
    Hits one target, you gotta press the button that the screen displays in
    time. Goes faster as the combo proceeds.
    ---
    This is a good attack. It has potential for high damage, but if you're
    not quick with your fingers, don't use it.


    Disembowl - 0
    --
    (Bunyan) (Cedar Woods)
    Assassin (Steel Grave)
    ---
    Max HP goes down, hits one target, can cause a fatal blow (enemy HP = 1)
    ---
    Don't use it, it's not worth the max HP down.


    Double Blow - 2
    ---
    Nut Troop (Mt. Myrneg)
    [Claw] (Tournament of Champions, round one)
    Lizardman (Mt. Zublo)
    Giant Crab (Black Ship)
    [Elder Dragon] (Dragnier)
    Scorpion (Desert of Death)
    [Sample 7] (Station Myria)
    [Sample 4] (Station Myria)
    ---
    Two hits at 2/3 attack power.
    ---
    This is obviously a pretty good attack, though if one of the hits misses,
    it's a waste of 2 AP.


    Bone Dart - 3
    ---
    Ghoul (Wyndia Graveyard)
    Zombie DR (Duana Mines)
    [Angler] (Steel Beach)
    [Sample 5] (Station Myria)
    ---
    Weak attack vs. one enemy. Can cause confusion.
    ---
    It's a good attack throughout the game. The chance for confusion is not
    that bad, and can help against enemies that are a pain. Even though it's
    weak, the effect is good.


    Feign Swing - 0
    ---
    (Durandal) ("?" area in a narrow passage outside Wyndia)
    [Manmo] (Desert of Death)
    ---
    Take a practice swing. Whee!
    ---
    ... unless you're a fan of wasting turns, shove it aside.


    Backhand - 0
    ---
    (Durandal) ("?" area in a narrow passage outside Wyndia)
    ---
    Weak damage vs. one enemy.
    ---
    Don't use it. Although you gotta learn this to have access to Hondara.


    Last Resort - 0
    ---
    Orc (Mt. Boumore)
    ---
    Your DEF is added to your PWR, DEF = 0.
    ---
    Good in a battle where you need to do as much damage as possible. Other
    than that, crap.


    Blitz - 0
    ---
    Hyperbot (Momo's Tower)
    [Shroom] (Chrysm Gas Plant)
    Giant Orc (Factory)
    ---
    Damage altered based on HP. Half HP lost. Hits all enemies three times.
    ---
    Very good on a character with naturally high HP, though, there are
    better attacks. Losing half your HP isn't good.


    Monopolize - 0
    ---
    (D'Lonzo) (Coffee Shop)
    ---
    User gets all the experience from a battle.
    ---
    Good if you're trying to get a character to level up fast.


    Intimidate - 0
    ---
    (D'Lonzo) (Coffee Shop)
    [Dolphin] (Fairie Village)
    Hobgoblin (Factory)
    ---
    Chance to stop an enemy from attacking.
    ---
    It's ok, use it if you want, but there are better ways to use your
    turns.


    Steal - 0
    ---
    (D'Lonzo) (Coffee Shop)
    ---
    Chance to steal an item from an enemy.
    ---
    Other than Pilfer, which is Rei only, it's the only other way to steal.
    You do the math.


    Air Raid - 3
    ---
    Bomber (Dump)
    Pipebomb (Factory)
    Magmaite (Desert of Death)
    Hopper (Station Myria)
    [Sample 8] (Station Myria)
    ---
    Weak attack vs. one enemy. Can cancel enemy's next move.
    ---
    Great attack against annoying enemies, doesn't always work though. If
    you use it on a fast character, it'll work quite a bit better.


    Rest - 0
    ---
    Eye Bulb (Dump)
    ---
    Restores some HP and AP.
    ---
    Meh. Use it if you want.


    Sanctuary - 5
    ---
    (Yggdrasil) ("?" area near Dump)
    [Gaist] (Cliff)
    ---
    Cancels all status magic, positive and negative.
    ---
    It's pretty good, kinda costly though. Use only when necessary.


    Recall - 2
    ---
    (Yggdrasil) ("?" area near Dump)
    ---
    Cast a random magic spell.
    ---
    Don't bother with it.


    Shield - 4
    ---
    (Yggdrasil) ("?" area near Dump)
    ---
    Raise the whole party's DEF.
    ---
    Not a bad skill, use it in boss battles or something. Shouldn't need it
    though.


    Frost Strike - 4
    ---
    [Patrio] (Tournament of Champions, round 1)
    Bolt (Comm. Tower, first visit)
    Armor (Station Myria)
    ---
    Ice damage vs. one enemy at current power. Can cause sleep.
    ---
    Pretty good attack in general, use it as you please.


    Spirit Blast - 0
    ---
    [Golem] (Tournament of Champions, round two)
    Hobgoblin (Factory)
    ---
    Weak attack vs. one enemy, ignores defense.
    ---
    Hmm, this attack has a pretty cool animation. Unfortunately, that's all
    it's good for. The game forgot to mention that it uses like 1/10 of
    your power. Use it once for the animation, then shove it aside.


    Counter - 0
    ---
    (Fahl) (bartender at Arena)
    ---
    Guarantees a counter attack for that turn.
    ---
    This skill relies on the character using it to be attacked. In other
    words, this skill is pointless. There are better ways to use turns.


    Resist - 2
    ---
    (Fahl) (bartender at Arena)
    [Stallion] (Maeksyss Gorge)
    [Mikba] (Northern Checkpoint)
    Gold Egg (Factory)
    [Sample 12] (Station Myria)
    [Sample 3] (Station Myria)
    ---
    User becomes invincible for one turn.
    ---
    Unlike counter, this skill is actually useful. Would be good in a
    formation where the lead character gets hit most often.


    Barrier - 4
    ---
    [Stallion] (Maeksyss Gorge)
    (Emitai) ("?" area in Dauna Region)
    [Sample 10] (Station Myria)
    [Sample 11] (Station Myria)
    [Sample 12] (Station Myria)
    ---
    Raise one ally's MAG DEF.
    ---
    Meh, use it if you want. Not all that useful, in my opinion.


    Trump - 0
    ---
    (Giotto) ("?" area in the southern part of the Rhapala Region)
    ---
    Casts a random spell, can be used at 0 AP.
    ---
    Crap. Don't use it.


    Berserk - 2
    ---
    (Giotto) ("?" area in the southern part of the Rhapala Region)
    Berserker (Container Yard)
    ---
    Allows a character to attack at high power for 3 turns. The character
    then dies.
    ---
    Useless.


    Sudden Death - 1
    ---
    (Giotto) ("?" area in the southern part of the Rhapala Region)
    ---
    Casts death on a random target.
    ---
    Random includes your characters. Don't use it.


    Tsunami - 8
    ---
    [Dolphin] (Fairie Village)
    [Ammonite] (Black Ship)
    [Sample 6] (Station Myria)
    ---
    All characters/enemies get their HP cut in half.
    ---
    Bad attack. Don't bother. It might be good if you need to do some
    serious damage fast.


    Wind Strike - 2
    --
    Lizardman (Mt. Zublo)
    ---
    Wind damage vs. one enemy at current power.
    ---
    Decent attack. Good against enemies weak to wind.


    Lava Burst - 7
    ---
    Vulcan (Mt. Zublo)
    [Shroom] (Chrysm Gas Plant)
    Magmaite (Desert of Death)
    ---
    Level three fire spell vs. all enemies.
    ---
    Good attack considering when you get it. Inferno is better once you get
    it.


    Wall of Fire - 4
    ---
    [Charyb, Scylla] (Mt. Zublo)
    Multibot (Steel Grave)
    ---
    Level two fire spell vs. one enemy.
    ---
    Useless, considering Lava Burst you can get before this.


    Purify - 4
    ---
    (Hondara) (Urkan Tapa)
    ---
    Cures poison. Affects one ally.
    ---
    Pointless. Get it and shove it aside.


    Kyrie - 5
    ---
    (Hondara) (Urkan Tapa)
    ---
    100% chance to instantly kill all undead enemies.
    ---
    EXTREMELY useful. Have it around at all times.


    Benediction - 20
    ---
    (Hondara) (Urkan Tapa)
    ---
    Revive all party memebers. Has a chance to fail.
    ---
    Not that great, chances are you won't use it until two characters are
    dead, and there's a 2/3 chance the character with Benediction will be
    dead. It's alright to have just in case.


    Flying Kick - 0
    ---
    Tricker (Angel Tower)
    Codger (Colony)
    Magmaite (Desert of Death)
    ---
    Damage altered based on AGL.
    ---
    Didn't find it very useful.


    Douse - 1
    ---
    Giant Roach (Dauna Mines)
    ---
    Makes one enemy more vulnerable to flame attacks.
    ---
    Not that useful.


    Mind Sword - 2
    ---
    (Emitai) ("?" area in Dauna Region)
    Archmage (Container Yard)
    ---
    Powerful magic damage vs. one enemy.
    ---
    Great skill, put it on a mage.


    Enlighten - 2
    ---
    (Emitai) ("?" area in Dauna Region)
    ---
    Raises INT.
    ---
    I think it has a better effect than Meditation, but not certain.


    Mind Flay - 0
    ---
    Slasher (Ogre Road)
    ---
    Weak attack vs. one enemy. Can decrease INT.
    ---
    Crap skill.


    Timed Blow - 0
    ---
    Goo Titan (Meryleep's Forest)
    Thrasher (Steel Grave)
    ---
    Damage = HP, user HP = 1.
    ---
    Great attack, but be prepared to heal fast.


    Charm - 0
    ---
    (Meryleep) (Meryleep's Forest)
    ---
    Target has a better chance of dropping an item.
    ---
    VERY USEFUL!! Must have.


    Shadowwalk - 8
    ---
    (Meryleep) (Meryleep's Forest)
    ---
    One hit at 100% hit rate. Does critical damage.
    ---
    One of the THE best physical skills in the game.


    War Shout - 6
    ---
    (Meryleep) (Meryleep's Forest)
    ---
    Entire party's PWR increased.
    ---
    Very useful.


    Multistrike - 0
    ---
    [Mikba] (Northern Checkpoint)
    [Ammonite] (Black Ship)
    Reaper (Comm. Tower, second visit)
    Revenant (Station Myria)
    [Sample 3] (Station Myria)
    ---
    Hits 1-3 times vs. one enemy at 1/2 damage.
    ---
    Not that good. Too random.


    Mighty Chop - 0
    ---
    (Hachio) (Wyndia Kitchen)
    Newt (Station Myria)
    ---
    Attack vs. one target, ignores defense.
    ---
    Crap.. don't bother. Although it does look prettier than Spirit Blast.


    Demonbane - 1
    --
    (Hachio) (Wyndia Kitchen)
    ---
    Attack vs. one target, extra damage to "demon" type monsters.
    ---
    Don't bother, it sucks.


    Flame Strike - 2
    --
    Fly Man (Chrysm Gas Plant)
    ---
    Fire damage vs. one enemy at current power.
    ---
    It's pretty useful, there are quite a few enemies weak to fire.


    Snooze - 0
    ---
    Sleepy (Tidal Caves)
    ---
    Restores some HP and AP.
    ---
    Err.. kinda sucks.


    Sacrifice - 1
    ---
    Bombseed (Tidal Caves)
    Tankbot (Container Yard)
    Pipebomb (Factory)
    ---
    Deals a fatal blow to an opponent at the cost of the user's life.
    ---
    Sucks, don't bother.


    Thunderclap - 4
    ---
    [Angler] (Steel Beach)
    Multibot (Steel Grave)
    [Sample 5] (Station Myria)
    ---
    Level one thunder spell vs. one target.
    ---
    Pretty bad, don't bother.


    Inferno - 10
    ---
    (Deis) (Mt. Zublo Temple)
    ---
    Level three fire spell vs. all enemies.
    ---
    Great spell.


    Blizzard - 10
    ---
    (Deis) (Mt. Zublo Temple)
    ---
    Level three ice spell vs. all enemies.
    ---
    Another great spell.


    Myollnir - 10
    ---
    (Deis) (Mt. Zublo Temple)
    ---
    Level three thunder spell vs. one enemy.
    ---
    Awesome spell.


    Sirocco - 12
    ---
    (Deis) (Mt. Zublo Temple)
    ---
    Level three flame + wind spell vs. all targets.
    ---
    One of the best attack spells in the game.


    Celerity - 0
    ---
    (Deis) (Mt. Zublo Temple)
    ---
    All stats +100% for user. Usable every 3 hours.
    ---
    GREAT spell. Use it wisely.


    Target - 0
    ---
    Assassin (Steel Grave)
    ---
    Attack vs. one enemy with higher to hit chance, 1/2 damage.
    ---
    Useless.


    Bad Back - 0
    ---
    Codger (Colony)
    [Jono] (Dragnier)
    ---
    Waste your turn.
    ---
    See above.


    Ebonfire - 3
    ---
    Codger (occassionally used with Magic Shuffle) (Colony)
    Gooey (Clear game only) (Meryleep's Woods)
    ---
    Non-elemental spell vs. one enemy.
    ---
    Sucks.


    Transfer - 10
    ---
    Tankbot (Container Yard)
    ---
    Transfer 10 AP to any ally.
    ---
    Not that great.


    Tornado - 4
    ---
    Insector (Comm. Tower, second visit)
    Scorpion (Desert of Death)
    Goo King (Eden [area after the plant blocking you in Station Myria])
    ---
    Fatal damage to random targets.
    ---
    Very bad skill. Use it only if you're getting your ass kicked and need
    to take out a lot of HP quickly.


    Mind's Eye - 0
    ---
    (Ladon) (Dragnier)
    ---
    Raises to hit chance temporarily.
    ---
    Good when used on a character like Momo, who has a crappy to hit chance.


    Holy Strike - 2
    ---
    (Ladon) (Dragnier)
    ---
    Holy damage vs. one target at current power.
    ---
    Fairly decent. Lots of undead enemies in the game to use it on.


    Ward of Light - 5
    ---
    (Ladon) (Dragnier)
    ---
    Raises defense and counter attack rate.
    ---
    Good skill.


    Aura - 20
    ---
    (Ladon) (Dragnier)
    ---
    Holy attack vs. one target. Power +100%.
    ---
    VERY good attack. Used with focus * 2 and war shout, it becomes deadly.


    Cure - 18
    ---
    Drak (Desert of Death)
    ---
    Heals 100% HP and status of one ally.
    ---
    Great skill.


    Triple Blow - 5
    ---
    Death Bot (Station Myria)
    [Dragon Lord] (Station Myria)
    Vampire (Station Myria)
    ---
    Three attacks at 2/3 power.
    ---
    Basicall a Shadowwalk that can miss, for less AP.


    Evil Eye - 7
    ---
    [Chimera] (Station Myria)
    Vampire (Station Myria)
    [Sample 4] (Station Myria)
    ---
    High chance to paralyze one target.
    ---
    One word. GOOD. Although, you get it too late to make a lot of use of
    it.


    Chill - 7
    ---
    [Arwan] (Station Myria)
    Revenant (Station Myria)
    ---
    Ice attack, can lower AGL.
    ---
    Good for the lower agility part. Although you get it kinda late to make
    much use of it.


    Thunder Strike - 4
    ---
    Mist Man (Station Myria)
    ---
    Electrical attack vs, one enemy at current power. Can cause paralysis.
    ---
    Good skill for the paralysis effect. Heh, guess they really saved the
    best for last..


    Gloom - 1
    ---
    Night Bat (Station Myria)
    ---
    Turns one enemy into an undead monster.
    ---
    Decent if used in conjunction with holy strike, although you get it so
    late, it doesn't even matter.



    Quelle: gamefaq.com

  3. #3
    Mitspieler
    Im Spiele-Forum seit
    Feb 07
    Ort
    Braunschweig
    Beiträge
    15
    jaaaaa, danke man!!! jetzt kann ich das spiel endlich zu 100% durchspielen...........viellen dankkk


    ps: ich glaube Übersetzung, ist nicht nötig. Jeder der hier anwesenden würd wohl wissen um welche attacken es sich handelt
    „Das Böse triumphiert allein dadurch, dass gute Menschen nichts unternehmen.“

    Edmund Burke

  4. #4
    Mitspieler Benutzerbild von Yakub
    Im Spiele-Forum seit
    Dec 06
    Beiträge
    31
    Und für die die es doch nicht wissen:

    Ansturm Angriff auf 1 Ziel (Schaden ist abhängig von Abwehr) Donnerruf, Goo König Leuchtturm, Orbitalstation 0 MP
    Barriere Steigert Zauber-Abwehr eines Ziels Stallion Maekyss-Schlucht 4 MP
    Berserker Steigert Kraft, Anwender stirbt nach 3 Runden Berserker Containerhof 2 MP
    Blitz Multi-Angriff auf alle Ziele, SP des Anwenders werden halbiert Hyper Bot, Groß Orc Momos Turm, Fabrik 0 MP
    Bluffen Streicht Zug eines Ziels Delphin, Hobgob Feendorf, Fabrik 0 MP
    BösAuge Lähmt 1 Ziel Herr Nacht (nur allein), Myria Orbitalstation 7 MP
    Brechen Senkt Abwehr eines Ziels + Schaden Pooch, Libelle McNeils Anwesen, Relaispunkt A 0 MP
    Brennen Feuer-Angriff auf 1 Ziel Magie Goo Zedernwald 1 MP
    Dreierschlag Dreifachangriff auf 1 Ziel (um 1/3 schwächer als normal) Herr Nacht (nur allein), Killer Orbitalstation 5 MP
    Donner Donner-Angriff auf 1 Ziel Angler, Spiegel (mit Donner angreifen) Stahlstrand, Neuer Kontinent 4 MP
    Donnerschlag Donner-Angriff auf 1 Ziel + Lähmung Nebelman Orbitalstation 4 MP
    Doppelschlag Doppelangriff auf 1 Ziel (um 1/4 schwächer als normal) Nußtrupp, Skorpion Myrneberg, Wüste 2 MP
    Düster Macht 1 Ziel untot Night Bat Orbitalstation 1 MP
    Einfluß Lässt Gegner gegeneinander kämpfen Elite Kobold Zedernwald 0 MP
    FeignSchl Nutzlos Manmo Wüste 0 MP
    Feuerwand Feuer-Angriff auf 1 Ziel Scylla und Charybdis, Spiegel (mit Feuer angreifen) Zubloberg, Neuer Kontinent 4 MP
    Flammenangriff Feuer-Angriff auf 1 Ziel Flugmann, Klon Anlage, Orbitalstation 1 MP
    Flugtritt Angriff auf 1 Ziel (Schaden ist abhängig von Aktivität) Betrüger, Greis Engelsturm, Kolonie 0 MP
    Freudenfeuer Neutraler Schaden auf 1 Ziel Puff Goo, Greis Merryleeps Wald, Kolonie 5 MP
    Frost Kälte-Angriff auf 1 Ziel HerrNacht Orbitalstation 2 MP
    Frostschlag Kälte-Angriff auf 1 Ziel + Schlaf Patrio, Rüstung, Stromkrg Arena, Orbitalstation, Stahlstrand (Bunker) 4 MP
    Frösteln Kälte-Angriff auf alle Ziele, senkt Aktivität Arwan, Doengarl Gedankenwelt, Orbitalstation 7 MP
    Gedankenschwert Magischer Angriff, stärker als Zauberball Mstr Mage Containerhof 2 MP
    Geistschlag Senkt Intelligenz eines Ziels + Schaden Frau Mörd Levettberg, Ogerstraße 0 MP
    Geistschlag 2 Angriff auf 1 Ziel, ignoriert Abwehr Hobgob Fabrik 0 MP
    Gezschlag Mächtiger Schlag, senkt eigene SP Titan Goo, Frau Mörd Eden, Levettberg; Neuer Kontinent 0 MP
    Heilig Löscht Hilfs-Zauber aller Kampfteilnehmer Gaist, Myria Felsen, Orbitalstation 2 MP
    Heilung Vollständige SP-Heilung bei einem Ziel, heilt Status Drachenritter (von Lähmung befreien) Wüste 10 MP
    ImploAug Blind + Schaden auf 1 Ziel Zahmechse Momos Turm 0 MP
    Konzentrieren Steigert Kraft (bis zu 2 mal) Wertiger, Pentratr, Manmo Ogerstraße, Relaispunkt A, Wüste 0 MP
    Knochpfl Verwirrung + Schaden auf 1 Ziel Diverse Zombies, Angler Katakomben von Wyndia, Dauna-Mine; Stahlstrand 3 MP
    Lavaausbruch Feuer-Angriff auf alle Ziele Fels (mit Feuer angreifen), Pilz Zubloberg, Anlage 7 MP
    Löschen Schwächt 1 Ziel gegen Feuer-Angriffe Große Schabe (zusammen mit Trottel) Anlage 1 MP
    Luftangriff Streicht Zug eines Ziels + Schaden Bomber, Bombsame Müllhalde, Gezeitenhöhle 3 MP
    MächtRiss Angriff auf 1 Ziel, ignoriert Abwehr Molch Orbitalstation 0 MP
    Meditieren Steigert Intelligenz (bis zu 2 mal) Adept Orbitalstation 0 MP
    Opfer Anwender opfert sich und senkt SP aller Ziele auf 1 Bombsame, Tankbot Gezeitenhöhle, Containerhof 1 MP
    Regeneration Anwender erhält 5 SP und 1 AP Vegita Müllhalde 0 MP
    RiskSchlag Kritischer Treffer, klappt selten Gaist, Rüstung Felsen, Orbitalstation 0 MP
    Schläfchen Anwender schläft ein, erhält 20 SP und 4 MP Eye Goo, Müde Zedernwald, Gezeitenhöhle 0 MP
    Schlitzen Reduziert SP eines Ziels auf 1 Mörder Stahlgrab 0 MP
    Schnorren Nutzlos Greis, Antiker Kolonie, Dragnier 0 MP
    Segnen Belebt alle Toten (oder auch nicht) Mstr Mage Containerhof 20 MP
    Springen Zufalls-Angriff auf 1 Ziel Rocky, Schaben McNeils Anwesen, Dauna-Mine 0 MP
    Tornado Senkt SP aller Kampfteilnehmer auf 1 Skorpion, Trottel, Goo König Wüste, Relaispunkt A, Orbitalstation 4 MP
    Tsunami Halbiert SP aller Ziele Delphin, Ammonite Feendorf; Schwarzes Schiff, Orbitalstation 8 MP
    Unmotivt Nutzlos Kobold Zedernwald 0 MP
    Vielschlag 1-3 Angriffe auf 1 Ziel Mikba, Ammonit, Doengarl Checkpoint, Schwarzes Schiff, Orbitalstation 0 MP
    Wechseln Gibt MP an einen anderen Charakter ab Tankbot Neuer Kontinent 10 MP
    Widerstand Anwender wird für eine Runde unverwundbar Stallion, Mikba, Silberei Maekyss-Schlucht, Checkpoint, Fabrik 2 MP
    Windschlag Wind-Angriff auf 1 Ziel Echsmann Region um Rhapala, Zubloberg 1 MP
    Zauberball Magischer Angriff Eibande, Alptraum Fabrik, Orbitalstation 2 MP
    Ziel Angriff auf 1 Ziel (treffsicher, aber schwächer) Mörder Stahlgrab 0 MP
    Zuflucht Steigert Kraft/senkt Abwehr bei 1 Ziel Orc Momos Turm 0 MP

  5. #5
    Elite-Spieler Benutzerbild von neosildrake
    Im Spiele-Forum seit
    Feb 06
    Beiträge
    441
    Düster Macht -aka- Gloom kann man auch viel eher im Spiel lernen, und zwar von den FledMäus (Bat) in der Höhle auf den Glausberg. Es gibt allerdings eine Schwierigkeit dabei. FledMäus spricht den Spruch nur, wenn es/sie/er nur noch (glaube ich) 1 HP hat! (Ich weiß nicht ob das bei 2 HP auch geht... hab ich nicht ausprobiert. War eh schwer genug die Fledermaus nicht glauch platt zu machen.) Das ist recht schwer, da FledMäus nur 6 (oder so) HP hat. Rüstet einen eurer charas am besten mit der schwächsten Waffe aus, und hofft, das ihr nicht schon zu stark seit. Aber lvl 3-4 und ein KrumSäb (Bent Sword) sollten gut genug sein. Bei mir hat's mit Rei, einem Dolch und dem Pilfer Befehl geklappt. Rei richtet beim ausrauben der Gegener weniger Schaden an, als bei einer normalen Attacke.
    Wenn FledMäus den Angriff überlebt hat, dann sollte das Monster in der nächsten Runde Düster Macht (Gloom) sprechen.
    Es spielt dabei keine Rolle, ob das Monster allein oder in einer Gruppe ist.
    Geändert von neosildrake (11.6.07 um 07:58 Uhr) Grund: Verwechslung im deutschen Namen der Attacke
    "He who fights and runs away lives to fight another day."

    "Im Falle eines tiefen Falles, rettet der Zufall manchmal alles.", sagte der Bauarbeiter, als er vom Hochhaus fiel und mit dem Auge an einem rostigen Haken in der Wand hängen blieb.

    "History is made by the winner ... and Lucifer lost."

    "... and to boldly jump in, where no angel has ever dared to tread."

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