Zeige Ergebnis 1 bis 15 von 15

Thema: Cyber Dark Impact - Dark Cyber Dragon

  1. #1
    Profi-Spieler Benutzerbild von Ryuu-San
    Im Spiele-Forum seit
    Aug 06
    Beiträge
    128

    Cyber Dark Impact - Dark Cyber Dragon

    Ich warte nun schond ie ganze zeit aufs erscheinen dieser Edition.
    Der Titel klingt für mich Maschienenspieler ja sehr vielversprechend.

    Ich bin nur am überlegen ob es sinn macht ein Deck auf den Cyber
    Dark Dragon aufzubauen. In mein jetztiges OTK Maschienendeck passt der ja nicht wirklich.
    Seine Teile sind alle relativ Schwach und ich wüsste keinen drachen
    den ich in mein deck packen könnte der auch außerhalb des Graves Sinn macht.

    Sonst finde ich auch keine brauchbaren Karten in der Edition.
    Kann ich nur drauf hoffen das Strike of Neos besser wird ._."
    [Tauschen-MTG] [in bearbeitung ...]
    [Tauschen-Yu-Gi-Oh!] [in bearbeitung ...]

    [Bewerten] (0/0) [noch nicht da]

    http://cards.pokecharms.com/create/e...7b147995c3.png

  2. #2
    Anfänger Benutzerbild von Status quo
    Im Spiele-Forum seit
    Jun 05
    Beiträge
    409

    Spoiler: Cyber Dark Impact

    So und damit auch jeder weiss wovon du redest:

    CDIP-JP001 Cyber Dark Horn
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, the equipped monster is destroy instead.
    CDIP-JP002 Cyber Dark Edge
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, the equipped monster is destroy instead.
    CDIP-JP003 Cyber Dark Keel
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, the equipped monster is destroy instead.
    CDIP-JP004 Cyber Ogre
    5/Earth/Machine/1900/1200
    Discard this card from your hand to Graveyard. Negate the battle by a [Cyber Ogre] on your field once, and until the end of next battle increase the attack strength by 2000. This effect can also be activate during opponent's turn.
    CDIP-JP005 Cyber Esper
    4/Fire/Machine/1200/1800
    When this card is in face-up attack mode on your field, you can confirm card(s) draw by opponent.
    CDIP-JP006 Allure Queen LV3
    Dark/Spellcaster/3/500/500
    Once during your Main Phase you can choose a monster with Level 3 or less from opponent's field and equip it to this card as an equip card (This effect can only equip one equip card). When this card is destroyed as result of battle, the equipped monster is destroyed instead. During Standby Phase of your turn, you can send this card with the equip card by this effect to Graveyard, and special summon a [Allure Queen LV5] from your hand or deck.
    CDIP-JP007 Allure Queen LV5 [Rare]
    Dark/Spellcaster/5/1000/1000
    When special summoned by effect of [Allure Queen LV3], once per turn during your Main Phase you can choose a monster with level 5 or less from opponent's field, and equip it to this card as an equip card (This effect can only equip one equip card). When this card is destroyed in battle, the equipped monster is destroyed instead. At the Standby Phase of your turn, you can send this card and the equip card by this effect to Graveyard to special summon a [Allure Queen LV7] from your hand or deck.
    CDIP-JP008 Allure Queen LV 7 [Ultra/Ultimate]
    7/Dark/Spellcaster/1500/1500
    When special summoned by effect of [Allure Queen LV5], once during your turn during Main Phase you may choose a monster on opponent's field and equip it to this card as an equipment card (This effect can only have up to one monster equipped). When this card would be destroyed in battle, destroy the equipped monster instead.
    CDIP-JP009 Dark Lucius LV4
    4/Earth/Fiend/1000/300
    Negate the effect of opponent's monster(s) destroyed by this card as result of battle. When this card destroyed a monster as result of battle, during your Standby Phase of your next turn, you can send this card to Graveyard to special summon a [Dark Lucius LV6] from hand or deck.
    CDIP-JP010 Dark Lucius LV6 [Rare]
    6/Earth/Fiend/1700/600
    When special summoned by effect of [Dark Lucius LV4], negate any effect of monster(s) this card destroys as result of battle. During the Standby Phase of your next turn when this effect negates the effect of an opponent's monster, you can send this card to Graveyard to special summon a [Dark Lucius LV8] from your hand or deck.
    CDIP-JP011 Dark Lucius LV8 [Ultra/Ultimate]
    8/Earth/Fiend/2800/900
    When special summoned by the effect of [Dark Lucius LV6], negate any effect of monsters this card destroys as result of battle, and remove them from game.
    CDIP-JP012 Stray Devil
    Fire/Fiend/3/1300/1700
    When this card is detroyed by battle and is sent to grave, both player gains 800 LP.
    CDIP-JP013 Violent Ogre
    Fire/Fiend/4/1700/1100
    When this card is detroyed by battle and is sent to grave, deal 500 LP to both players.
    CDIP-JP014 Flame Ogre
    Fire/Fiend/7/2400/1700
    This card cannot be special summoned. When this card is successfully summoned, draw a card from your deck.
    CDIP-JP015 Snipestalker
    Dark/Fiend/4/1500/600
    Discard a card from hand. Choose a card on the field and roll a dice. If the result is other than 1 or 6, destroy the chosen card.
    CDIP-JP016 Blast Devil
    Fire/Fiend/3/1000/300
    When a chain of Magic or Trap happens, deal 500 damage to opponent.
    CDIP-JP017 Vanity Devil [Rare]
    Dark/Fiend/6/2400/1200
    This card cannot be special summon. When this card is face-up on the field, monster(s) cannot be special summon.
    CDIP-JP018 Boundary Statue of Abyss
    Dark/Fiend/4/1000/1000
    If this card is face-up on the field, all monsters except with dark main type cannot be special summoned
    CDIP-JP019 Boundary Statue of Heavy Rain
    Water/Aqua/4/1000/1000
    If this card is face-up on the field, all monsters except with Water main type cannot be special summoned
    CDIP-JP020 Boundary Statue of Hellfire
    Fire/Pyro/4/1000/1000
    If this card is face-up on the field, all monsters except with Fire main type cannot be special summoned
    CDIP-JP021 Boundary Statue of Gale
    Wind/Winged-Beast/4/1000/1000
    If this card is face-up on the field, all monsters except with wind main type cannot be special summoned
    CDIP-JP022 Boundary Statue of Drought
    Earth/Rock/4/1000/1000
    If this card is face-up on the field, all monsters with Earth attribute main type cannot be special summoned
    CDIP-JP023 Boundary Statue of Flash
    Light/Fairy/4/1000/1000
    If this card is face-up on the field, all monsters except with Light main type cannot be special summoned
    CDIP-JP024 Vanity Ruler [Rare]
    Light/Fairy/8/2500/1600
    This card cannot be special summon. When this card is face-up on the field, opponent cannot special summon any monster(s).
    CDIP-JP025 Earth Mother Iris [Rare]
    Light/Fairy/6/2400/1200
    When a Chain 3 is accumulated, draw a card from deck. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activated.
    CDIP-JP026 Lightning Punisher [Rare]
    Dark/Thunder/7/2600/1600
    When a Chain 3 is accumulated, destroy a card on opponent's field. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activated.
    CDIP-JP027 Bodyguards of Queen
    Earth/Warrior/4/1700/1200
    When this card is face-up on the field, any of the [Allure Queen] on your field cannot be chosen as target of attack.
    CDIP-JP028 Combofighter
    Wind/Warrior/4/1600/800
    When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase
    CDIP-JP029 Combomaster [Rare]
    Wind/Warrior/5/2200/1500
    When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase.
    CDIP-JP030 Beastman Ares
    Earth/Beast-Warrior/3/500/500
    When this card is face-up on the field, whenever a chain happens, increase this card's attack strength by 500.
    CDIP-JP031 Assault Rhinos [Rare]
    Earth/Beast-Warrior/3/1500/1500
    Once per turn, you can move this card to an adjacent monster card zone that is not in use. If this card attacks an opponent’s monster right in front of it, increase this card’s attack strength by 500 points during the damage step.
    CDIP-JP032 Storm Shooter [Super Rare/Ultimate Rare]
    Wind/Winged-Beast/7/2300/500
    Once during your turn, you can choose one of the following effects and activate it.
    - Move this to the adjacent monster card zone that is not in use.
    - Return an opponent's Monster, Magic, or Trap directly in front of this card to its owner's hand.
    CDIP-JP033 Alien Vader
    Earth/Reptile/2/800/500
    Once during your turn, this card can move to the adjacent unused monster zone. When there's not opponent's monster, Magic, or Trap card directly in front of this card, this card can attack opponent directly.
    CDIP-JP034 Alien Mars
    Fire/Reptile/3/1000/1000
    When this card is face-up on the field, negate the effect of all monsters other than [Alien Mars] with "A Counter" set onto it.
    CDIP-JP035 Armed Black Dragon - Cyber Dark Dragon [Ultra/Ultimate]
    Dark/Machine/8/1000/1000
    Fusion
    [Cyber Dark Horn + Cyber Dark Edge + Cyber Dark Keel]
    This monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, choose 1 Dragon-Type monster in your Graveyard, equip it to this card and increase this card's ATK by an amount equal to the ATK of the monster equipped to this card. Increase this card's ATK by 100 points for every Monster Card in your Graveyard. If this card would be destroyed as a result of battle, the monster equipped to this card is destroyed instead.
    CDIP-JP036 Cyber Ogre 2
    Earth/Machine/7/2600/1900
    Fusion
    [Cyber Ogre + Cyber Ogre]
    This card's Fusion Summon can only be done by above cards. When this card attacks opponent's monsters, increase this card's attack strength by halved of the attack strength of the attacked monster until end of Damage Step.
    CDIP-JP037 (Infecting) Cell “A”Normal Spell
    Put an "A Counter" on a face-up monster on opponent's field.
    CDIP-JP038 A Flash of Magic Sealing [Rare]
    Normal Spell
    This card can be activated when there are monsters on each place of monster zone on opponent's field. Destroy all monsters on opponent's field.
    CDIP-JP039 Limit Lift
    Normal Spell
    Pay 1000 lifepoints. Special Summon a Ritual monster from your hand. The Ritual monster special summon by this effect cannot attack, and is destroyed at End Phase. Only 1 [Limit Lift] can be played per turn.
    CDIP-JP040 Instant Fusion
    Normal Spell
    Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from your Fusion deck. The Fusion monster Special Summoned by this effect cannot attack, and is destroyed at the End Phase. Only 1 [Instant Fusion] can be play per turn. (This Special Summon is treated as Fusion Summon)
    CDIP-JP041 Countercleaner
    Normal Spell
    Pay 500 lifepoints. Remove all counters on the field.
    CDIP-JP042 Linear Cannon
    Normal Spell
    Sacrifice a monster on your field. Do damage to opponent equal to half of that monster's original attack strength. During the turn this card is activated, no other Magic cards can be activated.
    CDIP-JP043 Chain Strike
    Quick-Spell
    Deal an amount of damage to opponent equal to the chain number of this card *400. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.
    CDIP-JP044 Miracle Reborn
    Quick Spell
    This card can only be activated on or after Chain 4. Choose a monster card from a Graveyard, and special summon it onto your field. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.
    CDIP-JP045 Gust of Wind
    Quick Spell
    This card can only be activated after or at Chain 3. Destroy a Magic/Trap card on the field. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.
    CDIP-JP046 Level Down!?
    Quickspell
    Choose a face-up monster on the field with [LV] to activate. Return the chosen card to owner's deck, special summon a monster with the same name with lower [LV] than that card from owner's Graveyard ignoring the summoning requirement to owner's field.
    CDIP-JP047 Receeding Circuit [Rare]
    Continuous Spell
    During each of this card's controller Standby Phase pay 500 lifepoints. When a monster is return from field to hand, it's removed from game instead.
    CDIP-JP048 Position Change
    Continuous Spell
    The place of a monster on your field can be move to the adjacent unused monster card zone. This effect can be activated once per turn.
    CDIP-JP049 Tripwire
    Normal Trap
    This card can only be activated when the column this card is set in have cards on all of yours and your opponent's field. All cards in this column are destroyed.
    CDIP-JP050 Straight Flush
    Normal Trap
    This card can be activated when there are cards on each place of Magic/Trap zone on opponent's field. Destroy all cards in opponent's Magic/Trap card zone.
    CDIP-JP051 Justibreak
    Normal Trap
    This card can be activated when a face-up Normal monster on your field is target of attack declaration. Destroy all monsters in face-up attack mode on the field except Normal monsters.
    CDIP-JP052 Reverse Dimension [Rare]
    Normal Trap
    This card can be activate when monster(s) originally owned by you is removed from game by
    opponent's effect. Special Summon one of those monster to your field.
    CDIP-JP053 Chain Healing
    Normal Trap
    Increase your Lifepoints by 500. When this card is activated on chain 2 or 3, shuffle this card into your deck. If this card is activated on chain 4 or later, return this card into your hand.
    CDIP-JP054 Chain Strike
    Normal Trap
    Deal 500 LP damage to opponent. When this card is activated during chain 2 or 3, shuffle this card into your deck. If activated during chain 4 or later, return this card into your hand.
    CDIP-JP055 Byroad Sacrifice
    Normal Trap
    This card can be activated when a monster on your field is destroyed as result of battle. Special Summon a [Cyber Ogre] from your hand.
    CDIP-JP056 Troy Bomb [Super Rare/Ultimate Rare]
    Normal Trap
    This card can be activated when the control of your monster(s) is switched to opponent by opponent's effect. Destroy one of those monsters, and do damage to opponent equal to that monster's original attack strength.
    CDIP-JP057 Cumulative Happiness
    Normal Trap
    This card can only be activated on or after Chain 4. Draw two cards from your deck. When the effect of a same name card is activated more than once on the same chain, this card cannot be activated.
    CDIP-JP058 Cyber Shadow Guardna [Super Rare/Ultimate Rare]
    Continuous Trap
    This card can be activated during Main Phase of opponent's turn. This card would become a monster card (Earth/Machine/4/?/?) after activation, and would be special summoned to your monster card zone. When this card is declared as attack target, this card's attack and defense strength is same as opponent's attacking monster. Return this card set to your Magic/Trap card zone at End Phase of opponent's turn (This card is also treated as a Trap card)
    CDIP-JP059 Vanity Call
    Counter-Trap
    This card can be activated after or on Chain 4. Pay half of your lifepoints, negate all effects and activation of cards on the same chain, and destroy all those cards.
    CDIP-JP060 Ascending Black Horn [Rare]
    Counter-Trap
    Negate the special summon of an opponent's monster and destroy it.
    Nur tote Fische schwimmen mit dem Strom.

  3. #3
    Elite-Spieler Benutzerbild von Dark Magician1995
    Im Spiele-Forum seit
    Aug 06
    Ort
    Zwischen Passau und Kiel !!!
    Beiträge
    308
    @ Ryuu-San & Status Quo

    Woher bezieht ihr denn diese Informationen.
    Ich wüsste nämlich gerne genaueres über diese Edition, von der ich ehrlich gesagt noch nicht gehört hatte.

  4. #4
    Anfänger Benutzerbild von Status quo
    Im Spiele-Forum seit
    Jun 05
    Beiträge
    409
    Naja, ich würde mal ganz einfach sagen, ich habe im Internet reingeschaut und bei "Strike of Neos" brauchste eh nicht suchen, da gibt es noch keinen kompletten Spoiler, aber egal eine Serie reicht ja auch erstmal.

    PS: drei neue "Duelist Pack"s sind auch schon in der Mache, findet man aber auch nur ein paar wenige Karten drüber .... aber hier geht es eh um "Cyber Dark Impact".

    PSS: es gibt noch eine andere Welt ausserhalb vom SF, und da hab ich dann mal gesucht. Und ich kann auch verstehen, das du von nix weist, weil hier in Bezug auf Spoiler, etc. eh nix steht. Könnte man vielleicht mal ändern ....
    Nur tote Fische schwimmen mit dem Strom.

  5. #5
    Profi-Spieler Benutzerbild von Ryuu-San
    Im Spiele-Forum seit
    Aug 06
    Beiträge
    128
    Ich werd mal Spoiler zud en Duelist Packs reinstellen ab letzten irgendwo vollständige gesehen.

    Was mich am meisten schockiert hat:
    Duellist Pack Hellkaiser: Cyber Dragon (Rare) -.-
    als ob die TIN nicht reichen würde
    [Tauschen-MTG] [in bearbeitung ...]
    [Tauschen-Yu-Gi-Oh!] [in bearbeitung ...]

    [Bewerten] (0/0) [noch nicht da]

    http://cards.pokecharms.com/create/e...7b147995c3.png

  6. #6
    Elite-Spieler Benutzerbild von Dark Magician1995
    Im Spiele-Forum seit
    Aug 06
    Ort
    Zwischen Passau und Kiel !!!
    Beiträge
    308
    Vielen Dank für eure Antworten. Jetzt habe ich auch einen Bericht auf eTCG gefunden.
    Naja also ich denke auch das die Edition nicht so toll wird. Es gibt wahrscheinlich nur wenige Spieler die diese Karten in ihr Deck intregieren können.

  7. #7
    Anfänger Benutzerbild von Status quo
    Im Spiele-Forum seit
    Jun 05
    Beiträge
    409
    Zitat Zitat von Ryuu-San
    Ich werd mal Spoiler zud en Duelist Packs reinstellen ab letzten irgendwo vollständige gesehen.

    Was mich am meisten schockiert hat:
    Duellist Pack Hellkaiser: Cyber Dragon (Rare) -.-
    als ob die TIN nicht reichen würde
    Das schockiert dich schon, dann schau dir bloss net die Spoiler-Liste von SD10 an: Feindkontrolle, Topf der Trägheit ... alles common versteht sich.
    Nur tote Fische schwimmen mit dem Strom.

  8. #8
    Mitspieler Benutzerbild von Heiligerdrache
    Im Spiele-Forum seit
    Sep 06
    Ort
    Hamburg
    Beiträge
    39

    Talking Drachen Sind Die Besten

    Ihr müsst bei etcg kucken in japan gibt es schon wieder eine bosster nach DIP

    aber das DIP bosster ist nicht gut

  9. #9
    Elite-Spieler Benutzerbild von Dark Magician1995
    Im Spiele-Forum seit
    Aug 06
    Ort
    Zwischen Passau und Kiel !!!
    Beiträge
    308
    Naja, der Dunkle Cyberdrache erinnert mich irgendwie an ein verbessertes Aufgegeben für Drachen vermischt mit dem Schatten-Leichenfledderer.
    Die letzte Karte der Edition (weiß den Namen gerade nicht) ist z. B. ja auch was ähnliches wie Fallgrube oder BTH.
    Trotzdem wird man wohl bald dann trotzdem die eine oder andere Karte aus CDIP zu sehen bekommen.
    Bin ja schon mal gespannt ob und was gebannt, limitiert oder halblimitiert wird.
    Spielst du noch oder verlierst du schon???


    (\_/)
    (O.o)
    (> < )

    This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

    Hinweis: Dieser Spieler ist für den Moment nicht aktiv! Trauert um ihn!!!

  10. #10
    Elite-Spieler Benutzerbild von EXODIAxNECROSS
    Im Spiele-Forum seit
    Mar 06
    Ort
    AUF DER WELT
    Beiträge
    303
    Hallo,
    Finde is nix vernünftiges dabei, außer diese Dark Lucius LV Monster, und die Funktionieren auch dann super mit anderen Monstern wie z.B. Vampirlord und Rückstoßdrache!

    Aber diese Dark Lucius Monster sind schon fein nur die 8er Version bringts ned, wenn z.B. ein Eater Bug angegriffen wird, kann der Trotzdem nochn Monster killen... die anderen Versionen haben nen besseren Effeckt nur mickrige ATK schon schade das sich UpperDeck und so, nix mehr trauen... Perlen vor die Säue werfen nenn ich das...

    Mfg RIDDICK

  11. #11
    Elite-Spieler Benutzerbild von Dark Magician1995
    Im Spiele-Forum seit
    Aug 06
    Ort
    Zwischen Passau und Kiel !!!
    Beiträge
    308
    Naja, die DEF von dem Lucius LV8 sind ja auch ein bisschen mickrig für ein 8 Sterne-Monster.
    Das die ganze Edition nicht gut ist würde ich nicht behaupten. Ein paar Karten könnte bestimmt jeder gebrauchen.
    Spielst du noch oder verlierst du schon???


    (\_/)
    (O.o)
    (> < )

    This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

    Hinweis: Dieser Spieler ist für den Moment nicht aktiv! Trauert um ihn!!!

  12. #12
    Elite-Spieler Benutzerbild von EXODIAxNECROSS
    Im Spiele-Forum seit
    Mar 06
    Ort
    AUF DER WELT
    Beiträge
    303
    Nix naja, die bringens ned wirklich...
    Nehmt die alten Monster... die bringen mehr.

    Zitat Zitat von Dark Magician1995
    Naja, die DEF von dem Lucius LV8 sind ja auch ein bisschen mickrig für ein 8 Sterne-Monster.
    Das die ganze Edition nicht gut ist würde ich nicht behaupten. Ein paar Karten könnte bestimmt jeder gebrauchen.

  13. #13
    Mitspieler Benutzerbild von daosschwert
    Im Spiele-Forum seit
    Oct 06
    Beiträge
    13
    Naja ich finde die edition sollte man nicht untershätzen.

    Ich suche ein gegner hast du mal lust? meine icq numr is
    212-431-157

  14. #14
    Anfänger Benutzerbild von Status quo
    Im Spiele-Forum seit
    Jun 05
    Beiträge
    409
    Also das sind ganz klar meine Favoriten:

    CDIP-JP031 Assault Rhinos [Rare]
    Earth/Beast-Warrior/3/1500/1500
    Once per turn, you can move this card to an adjacent monster card zone that is not in use. If this card attacks an opponent’s monster right in front of it, increase this card’s attack strength by 500 points during the damage step.

    CDIP-JP042 Linear Cannon
    Normal Spell
    Sacrifice a monster on your field. Do damage to opponent equal to half of that monster's original attack strength. During the turn this card is activated, no other Magic cards can be activated.
    Nur tote Fische schwimmen mit dem Strom.

  15. #15
    Elite-Spieler Benutzerbild von Dark Magician1995
    Im Spiele-Forum seit
    Aug 06
    Ort
    Zwischen Passau und Kiel !!!
    Beiträge
    308

    Thumbs up

    Die Edition baut irgendwie stark auf übernehmen von gegnerischen Monstern.
    Die "Verlockende Königin LV 7" wäre vielleich noch ein Ersatz für "Aufgegeben" das ja sehr deathdrawlastig ist.
    Spielst du noch oder verlierst du schon???


    (\_/)
    (O.o)
    (> < )

    This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

    Hinweis: Dieser Spieler ist für den Moment nicht aktiv! Trauert um ihn!!!

Ähnliche Themen

  1. Cyber Dragon Deck
    Von Marfa im Forum Yu-Gi-Oh Deck-Strategien/Bewertungen
    Antworten: 5
    Letzter Beitrag: 22.5.06, 17:58
  2. [Cyber~WaTer]
    Von ShadowPhoenixXx im Forum Deck-/Kartenbewertung
    Antworten: 0
    Letzter Beitrag: 29.3.06, 21:02
  3. Frage zu Fusionen Cyber Klingen/Cyber End Drache usw.
    Von burnout22 im Forum Yu-Gi-Oh Regelfragen
    Antworten: 1
    Letzter Beitrag: 13.2.06, 10:06
  4. Cyber-Stein ?
    Von ThaPlaya im Forum Yu-Gi-Oh! TCG
    Antworten: 22
    Letzter Beitrag: 24.2.04, 10:35

Lesezeichen

Forumregeln

  • Es ist dir nicht erlaubt, neue Themen zu verfassen.
  • Es ist dir nicht erlaubt, auf Beiträge zu antworten.
  • Es ist dir nicht erlaubt, Anhänge hochzuladen.
  • Es ist dir nicht erlaubt, deine Beiträge zu bearbeiten.
  •