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Thema: Patch 1.03

  1. #1
    Profi-Spieler Benutzerbild von darkalien3000
    Im Spiele-Forum seit
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    Wichtig Patch 1.03

    Hi leutz!
    Wisst ihr wann der Patch 1.03 rauskommen soll? er soll ja jetz bald kommen
    Und wisst ihr vielleicht was über neuerungen. ich hab nur ein paar mögliche Veränderungen (vor allem bei Gondor) gefunden. un was ich so gelesen hab sieht nicht schlecht aus. Wenn ihr auch was wisst schreibt mir ma eure Meinung!
    Geändert von darkalien3000 (7.11.05 um 14:41 Uhr)
    Die Remasuris würden überleben, und sei es auf Kosten jedes anderen Wesens auf Otaria.

  2. #2
    Mitspieler Benutzerbild von FuB4r
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    Ich glaub die Nazgul und der Hexenkönig sollen nach dem Patch nicht mehr so anfällig sein für Pfeile und stärker werden.
    oLo

  3. #3
    Profi-Spieler Benutzerbild von darkalien3000
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    Hab jetz schon n paar mehr infos:

    Mordor (schwächer im early Game): Nazgul stärker gegen feuerpfeile-schwächer gegen normale Pfeile
    Orks sollen was kosten oder bauzeit verlängert
    mumakils wie Nazgul
    gollum bekommt ne fähigkeit

    Isengart(wird als perfekt eingestuft): Wargreiter billiger

    Rohan (bessere Wirtschaft): Wirtschaft wird gestärkt
    Reiter stärker als Gondor-Ritter
    Theoden teurer oder schwächer
    Elben anti-Kavallerie Fähigkeit geschwächt (Elben ham keine Pieken)
    Ents stärker gegen Feuerpfeile und schwächer gegen normalschaden

    Gondor(besser im early Game): Gandalfs Blitzschwert kann nicht mehr Rohans Tor zerstören (aufeinmal)
    Boromir und Faramir kommen auf Level 3 aus der Zitadelle und haben sofort Führerschaft
    Gondors Infanterie wird gestärkt
    Ritter werden schwächer
    Turmupgrade wird schwächer
    Numenor wird etwas geschwächt
    Torupgrade teurer (wiß nicht so genau)


    mehr wiß ich im moment nicht!!
    Die Remasuris würden überleben, und sei es auf Kosten jedes anderen Wesens auf Otaria.

  4. #4
    Profi-Spieler Benutzerbild von darkalien3000
    Im Spiele-Forum seit
    May 03
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    So hab neue Infos zum Patch 1.03 (leider auf Englisch) betreffend:
    - allgemeine Änderungen
    - Isengard Änderungen
    - Rohan Änderungen
    - Gondor Änderungen (NEU!!)

    Version 1.03 - November, 2005


    Generic:
    --------

    • Darkness and Freezing rain now take longer to recharge (5 min) than their effectiveness time (3 min)
    • Cloudbreak recharge time is now 6m 15s
    • Summoned Elves duration reduced (2 mins from 3 mins)
    • Summoned Eagles duration reduced (1m30s from 2 mins)

    • Balrog now haS a faster wings-takeoff animation (0.7s from 1.7s), improving the AotD vs Balrog scenario balance
    • Balrog sensibly more resistant to magic damage like the one from Lightning Strike (80% damage taken from 100%)
    • AotD damage vs the Balrog reduced (approx. 30% of the original)
    • Balrog whip can now target air units, reload increased (30s from 5s), damage vastly increased (1 whip = dead eagle, 1/3rd health nazgul, half health lvl5 White Gandy), heroes can't resist it's knockback anymore
    • Balrog whip attack now has a special damage multiplier (x15) making it able to overflow Gandalf's bubble shield and bring a full health level 10 White Wizard down to 40% health. Lethal damage if Gandalf is casting any spell
    • Balrog now takes less damage from Eagles (40% from 100%)

    • All infantry Forged Blades damage per second reduced by one third
    • All basic infantry now more resistant to specialist damage (Pikemen, TG, Elven, Rhun). It's now 29%/20% (from 50%/40%).
    • Basic Infantry Heavy armor fire vulnerability slightly increased (20% damage taken from 0%)
    • Catapult, trebuchet (60% from 100%) and ballista (50% from 100%) now more resistant to Ent damage
    • FoD Castle Towers base damage increased (25 from 20)
    • Final balance of cavalry: Howl Warg > HS Knights > Rohirrim > Wargs > Knights ~= Rohirrim (HS = Horseshields) FU Knights > FU Rohirrim > FU Wargs (FU/Full Upgrade = Horseshields+Forged Blades+Heavy Armor)
    • All combo hordes now get special bonuses: +10% dmg, +10 armor for melee+ranged, +20% armor for melee+cavalry and 120% dmg for pike+ranged or pike+melee

    • FoD's outer slaughterhouses cost reduced (300 from 350) and provides similar cash as a lumbermil with 4 laborers (220 from 150 credits per minute). Ranks up to level 2 faster (6 min), when it matches a lumbermil production with 6 laborers (255 cpm). At rank 3, on the 23 min mark, provides 270 credits per minute.
    • Outpost (expansion) Citadels now have new models and are garrissonable, cost lowered (600 from 800). New mordor outpost hosts batts visibly and on top of them, taking advantage of auras but dying if the outpost is destroyed.
    • Outpost Citadels health sensibly reduced (2700 from 4000), can't be entered while repairing
    • Warg Lairs now drop 2 chests with 120•160 gold (from 150-250) and Trolls Lairs drop 4 chests with 150-180 gold. Total average is 280 gold from a warg lair and 660 gold from a troll lair.
    • Neutral Wargs now do more damage to structures (33% from 10%)
    • Neutral Warg now does more damage vs citadels (90% damage vs 33%)
    • Neutral Troll now has a larger guarding range (375 from 350)
    • Creep lairs are now more vulnerable to cavalry (crush) damage (56% damage taken from 50%). In practice that means 10 less blows from an unupgraded knight or rohirrim to destroy.


    Isengard:
    ---------

    • Warchant recharge increased to 2m15s (from 2m)
    • Vision of the Palantir now gives +15% speed to cavalry, crossbowmen (including combos), heroes and long ranged artillery units in its central area of effect. 2m40s recharge, 35s duration.
    • Saruman's Fireball and Lurtz' cripple accuracy and extension range increased (280 vs 250)
    • Saruman's leadership effect reduced, now +30% Armor, 200% Experience, Fear Resistance (from 150% Damage, +50% Armor)
    • Saruman's maxhealth increased by 10% (1100 from 1000) and Wormtongue setup time reduced (1.2s from 2s)
    • Lurtz Passive Leadership Damage boost reduced (+60% from +100%)

    • Uruk•Hai with heavy armor now more vulnerable to crush damage (60% from 50%)
    • Crossbowmen have a longer pre-attack time (730ms from 500ms), per position
    • Pierce damage of crossbowmen vs cavalry reduced by 30%
    • Pikemen slash vulnerability (123% from 100% with heavy armor) and fire vulnerability (100%/75% from 60%/15%, unarmored/armored) increased
    • Warg Riders cost reduced (760 from 800), and now have health recovery ability when not fighting - 30s to start healing, 2 seconds for each 2-point heal
    • Warg's Howl is now 160% damage (from 150%) for 29s (from 35)
    • Warg's howl have a new aura effect, Heavy armor also has a new black skin to help distinguish their current power at any time
    • Wargs with Forged Blades now do less damage (80 from 90)
    • Berserker build time decreased (13s from 20s)
    • Berserker now slightly more pierce vulnerable (115% taken from 100%)
    • Ballista AI and pathing improved
    • Ballista sensibly more resistant to fire (25% from 50%) and siege (33% from 50%) damage
    • Ballistas now have a faster rate of fire (7s reload from 8s)


    Rohan:
    ------

    • Ent Allies Power Point cost reduced to 6 (from 8)
    • Elven Woods cost reduced (2 points from 3 points)
    • Some Rohan hero abilities (blademaster,shieldmaiden and glorious charge) are no longer cancelled by Freezing Rain
    • Glorious Charge reload increased (1m45s from 1m), damage decreased (130% from 200%)
    • Eowyn starts with horse
    • Gimli's rank-5 ability - slayer - recharge increased (1m30 from 1m)
    • Gimli axe throw recharge now takes longer (40s from 30s), gained some splash damage, half power vs heroes
    • Aragorn, Legolas and Gimli now cost 5 command points each
    • Aragorn's Blademaster duration slightly reduced (25s from 30s)
    • Aragorn's Army of the Dead has a shorter duration (32s from 45s)
    • Aragorn attacks faster and with 1/4th damage on its splash area, blademaster damage boost reduced (+50% from +100%), price increased (3500 from 3000), more vulnerable to MAGIC damage (100% from 75%)
    • Aragorn revival costs slightly increased to reflect its new cost
    • Aragorn, Legolas and Gimli now take more experience to level up above rank 7 (1100/1500/2000 from 900/1100/1500)
    • Legolas can't be killed by Istari Light in a single hit anymore
    • Legolas' Hawk Strike now has a 30% damage boost vs Gandalf, recharge is now longer (45s from 30s)
    • Eomer buildcost increased (1400 from 1200), spear damage reduced (280 from 400), smaller splash with half damage, spear recharge much faster (25s from 60s) and available from start
    • Eomer Horse leadership now on Rank 4, damage boost reduced (+60% from +100%)

    • 'Crush revenge' damage higher for peasants (40 from 20 slash)
    • Rohirrim now take less command points (15 from 20)
    • Rohirrim attack reload increased (750ms from 1s, Damage per second = 53 from 40)
    • Rohirrim is now more resistant to slash damage (90% from 100%)
    • Rohirrim is now 10% more efficient vs Warg Riders (able to beat a batt without howl)
    • Rohirrim with HorseShields and HeavyArmor now more resistant to Magic attacks (80% from 100% damage taken)
    • Horseshield now gives less pierce-resistance to Rohirrim (30% taken from 20%). Heavy armor and HA+shields remain the same.
    • Yeoman Archers have now much more base damage - 32 pierce (from 10) and 37 flame (from 15) - but reload time is approximately 2.5 seconds longer per arrow
    • Yeoman Archer's now have 15% more speed. Crush-revenge damage (15 from 10) and buildtime (33s from 30s) increased
    • Elven Warrior's sight range reduced (270 from 420)
    • Elven Warriors now take more pierce damage with Heavy armor (60% from 40%) and 100%/20% flame damage (from 30%/0%)
    • Elven Warriors on swords now do Slash damage as in 1.01, speed reduction on formation is now lower (-25% from -40%).
    • Elven Warrior with heavy armor now more resistant to URUK (55% from 60%) and specialist (23% from 30%) damage, Crush vulnerability sensibly increased (90%/65% from 50%/50%), crush revenge damage halved.
    • Treebeard now has longer weapon range (600 from 500) and rock-throw damage (520 from 400)
    • TreeBeard now has a new aura effect to help distinguish the Ents under its effect
    • TreeBeard now adds a leadership to Ents, increasing their armor by 50%, speed by 25% and rock throw range by 10%
    • Treebeard enraged time reduced (1m30s from 2m30s)
    • Ents crush vulnerability reduced (40% from 80%)
    • Standard Ents health reduced (1700 from 2000) - please notice that total health with TreeBeard aura is around 2500
    • Rohirrim Archer now does only 28% damage to anti-cavalry units (Tower Guard, Soldiers of Rhun, Elven Warrior and Pikemen), and less damage to trolls and drummer trolls (56% from 100%). Crush resistance increased (80%/30% from 100%/40%)
    • Rohirrim Archer are now more vulnerable to pierce damage (130%/50% from 100%/40%, with/without Heavy Armor) and flame (100%/80% from 50%/0%)

    • Archery range experience requirement reduced - only three yeomans needed to rank up
    • Rohan Walls health reduced (4000 from 5000)
    • Rohan Gate more resistant to magic damage (120% from 300%)
    • Stables now level up much faster (1800 from 3000 experience required)
    • Armory cost now 1400
    • All Rohan upgrades now research in 45s (vs 30s)
    • Forged Blades equip cost increased (350 from 300)
    • Heavy armor equip costs decreased (250 from 300)

    Gondor:
    -------

    • Rohirrim allies duration and recharge reduced (1m15s/4m from 3m/5m30s), it now spawns 4 batts instead of 5
    • Gandalf now gains 300 health (from 500) when White (base is 1200), now costs 10 command points
    • Gandalf now requires more experience to level up above rank 7 (1400/1900/2500 from 1100/1500/2000)
    • Gandalf's Word of Power recharge time increased (4m30s/9m from 3/6m, with/without GtW)
    • Gandalf lightning strike damage sensibly reduced vs gates, now rank 10 is required to break a Rohan gate
    • Gandalf Istari Light now does less damage to the WitchKing (180% damage from 200%)
    • Gandalf shield bubble armor boost reduced (+99% from +200%) to make whipping a shielded Gandalf possible
    • Faramir now starts at rank 3 (with horse), leadership now at rank 5, +50 armor and fear resistance on a smaller radius (120 vs 200)
    • Faramir Wounding Arrow base damage increased (400 from 300), reload time increased (45s from 15s), reduced power vs Witchking (50% vs 300%), more effective vs Mumakil (300% from 100%), double damage vs Aragorn and Eomer
    • Faramir now has a hold fire button, bow base damage increased (40 from 30) and reloads Faster (1.4s average reload from 1.75s)
    • Faramir now switches to and from his horse faster (1.2s from 2s), speed on horses is now equal to the Knights speed
    • Boromir now starts at rank 3, +60% damage leadership at rank 4, Horn of Gondor at rank 5, Captain of Gondor at rank 6
    • Boromir Horn of Gondor recharge increased (1m30s from 1m)
    • Boromir attack now swings quicker and has knockback damage, able to throw back non•hero targets
    • Boromir cost increased (1600 from 1400)

    • Soldier cost now 120
    • Fire arrow, heavy armor and forged blades equip cost 600 from 800 (360 with full discounts)
    • 'Crush revenge' damage higher for Gondor Soldiers (40 from 20/slash)
    • Knights health reduced by 10% (215 from 240)
    • Gondor Archers cost reduced to $250, 20% faster speed, take less command points (10 from 15 per batallion)
    • Gondor Archers pierce damage increased (12 from 10) with +12% attack bonus vs orcs
    • Ranger now takes 20 command points (from 15) and is very pierce (35% damage taken from 100%) and fire resistant (10% from 100%)
    • Ranger weapon now has increased range (370 from 350) and fast-fire feature, doubling reload rate after the second arrow. 150% pierce damage bonus vs Trolls and Mumakils
    • Ranger now have a "Hold fire" option
    • Tower Guard cost increased (500 from 400), 150% damage bonus vs cavalry and double the crush revenge, can't be trampled anymore when in blockshield formation
    • Tower Guards with Heavy Armor more vulnerable to slash damage (60% from 40%) and flame (10% from 0%), more resistant to standard pierce damage (10% from 20%)
    • Tower Guards in formation slowdown reduced (-50% speed from -25%), less armor protection (+40% from +50%)
    • Tower Guard experience requirement to reach level 2 halved (75 from 150). Other ranks requirements unchanged.
    • Knights now do crush damage (from slash)
    • Knights with both Heavy armor and Horseshields now have extra magic resistance (ie. can barely survive Word of Power)
    • Knight horseshields research cost and time increased (1300/45s from 1000/30s)
    • Knight Horseshields equip cost increased (300 from 200), but increases resistance to crush damage (77%/27% from 80%/40%)
    • Trebuchet's cost reduced (1000 from 1200)
    • Trebuchet's fire-upgraded damage (350siege/300fire from 300siege/200fire) and range (480 from 420) increased
    • Horseshield now make Knights less resistant to pierce (25% taken from 20%). Heavy armor and HA+shields remain the same.

    • Workshop (Treb production structure) now costs 1500 from 2000
    • Wall Trebuchets upgrade now take discounts from blacksmiths, like all upgrades
    • Barracks level 2 experience needed reduced to 4 soldiers (400 from 500)
    • Damage of the upgraded Battle arrows reduced (90 vs 120, base is 40)
    • Wall health reduced (3300 from 4000)
    • Numenor Wall health reduced (4500 from 5000)
    • Gondor Gate more resistant to magic damage (120% from 300%)
    • Gondor walls now give away experience when destroyed (50, same as large evil structures)
    Die Remasuris würden überleben, und sei es auf Kosten jedes anderen Wesens auf Otaria.

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