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Thema: spyro a hero's tail

  1. #1
    Mitspieler Benutzerbild von LiL_MauZi
    Im Spiele-Forum seit
    Jun 04

    Suche Spyro A Heros Tail Komplettlösung!

    Hi Leute!
    Suche eine deutsche Komplettlösung zu Spyro A hero's Tail!
    Kann mir vielleicht jemand sagen ob es die schon im Internet gibt? Finde nur englische!
    Liebe Grüsse LiL MauZi

  2. #2
    Mitspieler Benutzerbild von Thief Lord
    Im Spiele-Forum seit
    Oct 04
    welche KONSOLE ???!!!
    Immer anschreibn!
    ich hätte schon was für x-box, gamecube and ps 2 gefundn.
    mail kommt sofort

    Edit: ein tipp wegen der englischen lösung, geh auf ein internet wörterbuch (google sprachtools)wieder u der englisch lösung, da markierst du den ganzen text und drückst dann strg + c (gleichzeitig), dann gehst du auf das wörterbuch und bei text eingbn klickst du hin und drückst dann strg + v (gleichzeitig)
    jetzt sollte der text kopiert sein.
    google is aba ein billiges wörterbuch zum textübersetzen kenn ich leider
    kein besseres.
    Geändert von soggy (18.11.04 um 18:31 Uhr)

  3. #3
    Im Spiele-Forum seit
    Nov 04
    Tja, auch ich stehe hier vor einem Problem, hat jemand auch einen hilfreichen Tip für mich, wie ich weiterkomme? Komplettlösung finde ich nirgends, weiß auch nicht, wo ich danach suchen müßte. ( PS 2)



  4. #4
    Im Spiele-Forum seit
    Nov 04



    diese Lösung such ich auch noch, und hab gesehen, daß du wohl eine gemailt bekommen hast.
    Würdest du sie mir weiterleiten, bitte?
    Könnte meine letzte Rettung sein
    Gruß libby

  5. #5
    Im Spiele-Forum seit
    Nov 04
    Zitat Zitat von PicPix
    welche KONSOLE ???!!!
    Immer anschreibn!
    ich hätte schon was für x-box, gamecube and ps 2 gefundn.
    mail kommt sofort

    Edit: ein tipp wegen der englischen lösung, geh auf ein internet wörterbuch (google sprachtools)wieder u der englisch lösung, da markierst du den ganzen text und drückst dann strg + c (gleichzeitig), dann gehst du auf das wörterbuch und bei text eingbn klickst du hin und drückst dann strg + v (gleichzeitig)
    jetzt sollte der text kopiert sein.
    google is aba ein billiges wörterbuch zum textübersetzen kenn ich leider
    kein besseres.
    kannst Du mir auch die Lösung für PS2 schicken?
    Habe mich hier eben erst angemeldet und hoffe ich mache alles richtig.
    Gruß Purzel

  6. #6
    Im Spiele-Forum seit
    Nov 04

    Spyro a heros Tail

    Hätte mir vielleicht auch jemand die Lösung für die PS2 .Ich bin am verzweifeln.Der Drachen macht mich kirre.Gruss Tina

  7. #7
    Mitspieler Benutzerbild von Thief Lord
    Im Spiele-Forum seit
    Oct 04
    LÖSUNG :

    | Contents |

    2. Getting Started
    3.0 Story [STRY]
    3.1 Health [HLTH]
    3.2 Controls [CNTR]
    3.3 Characters [CHCT]
    3.4 Enemies [ENMS]
    3.5 Bosses [BOSS]
    3. Walkthrough [WLKT]
    4.1 Realm: Dragon Kingdom [HUB1]
    4.1.1 Dragon Village [DRVI]
    4.1.2 The Crocovile Swamp [CRSW]
    4.1.3 Dragonfly Falls [DRFA]
    4.1.4 Boss Fight: Gnasty Gnorc [BSS1]
    4.2 Realm: Lost Cities [HUB2]
    4.2.1 Coastal Remains [CORE]
    4.2.2 Sunken Ruins [SURU]
    4.2.3 Cloudy Domain [CLDO]
    4.2.4 Boss Fight: Ineptune [BSS2]
    4.3 Realm: Icy Wilderness [HUB3]
    4.3.1 Frostbite Village [FRVI]
    4.3.2 Gloomy Glacier [GLGL]
    4.3.3 Ice Citadel [ICCI]
    4.3.4 Frostbite Village, Revisited [FVRE]
    4.3.5 Boss Fight: Red the Dragon [BSS3]
    4.4 Realm: Volcanic Isle [HUB4]
    4.4.1 Stormy Beach [STBE]
    4.4.2 Molten Mount [MOMO]
    4.4.3 Magma Falls (Top) [MAFA]
    4.4.3b Magma Falls (Bottom) [MAF2]
    4.4.4 Dark Mine [DAMI]
    4.4.5 Red's Laboratory [RELA]
    4.4.6 Boss Fight: Mecha-Red [BSS4]
    5. Collectibles
    5.1 Dark Gems [DAGE]
    5.2 Light Gems [LIGE]
    5.3 Dragon Eggs [DRGE]

    | Getting Started |

    ================================================== =============================
    The Story [STRY]
    ================================================== =============================

    Note: For backstory purposes only, it is *strongly recommended*, though
    certainly not necessary, that you play the first three Spyro games, released
    for the Playstation, before playing AHT. They are 'Spyro the Dragon', 'Spyro 2:
    Ripto's Rage'/'Gateway to Glimmer' (depending on where you live) and 'Spyro 3:
    Year of the Dragon'.

    This time out, everyone's favorite little purple dragon goes head to head with
    one of his own; the appropriately-named Red, a (what else?) evil red dragon.

    From the manual: "Since Spyro's last adventure, the Dragon Realms have enjoyed
    a long period of peace and prosperity. However, a shadowy figure from the
    distant past has returned to disrupt the serenity of the land--the evil dragon,
    Red! Now he has come back for vengeance!

    "There is but one dragon who has the courage and strength to battle Red and
    foil his diabolical plan--the mighty Spyro!"

    The back of the box says, "Spyro's band of five explosive allies must track
    down and destroy the deadly dark gems. The mysterious dragon, Red, has
    created the gems in order to corrupt the mighty Dragon Realms with evil. The
    ferocious five must restore the magnificence to their worlds or risk losing
    their home to darkness."

    Finally, official press releases, and the unfolding story in-game, say that
    Red was booted from the Dragon Council ages ago, and like any good villain,
    swore his revenge. He's mined and scattered 'Dark Gems' around the Dragon
    Realms, which are evil gems that suck light and goodness from the world
    around them, in order to twist the Dragon Realms to his bidding.

    Red's found a couple of evil buddies to help out: Gnasty Gnorc is back, and
    another all-new villain(ess), named Ineptune, evil queen of the Seven Seas.
    Naturally, Spyro is, once again, called upon to save the world as the dragons
    know it.

    ================================================== =============================
    Health [HLTH]
    ================================================== =============================

    To regain health: Use a weapon breath on, or charge at, any of the little
    critters (such as rats) that hang out in the Dragon Realms. They'll turn into
    butterflies, which Sparx will eat, regaining 1/4 of Spyro's health.
    (yellow=full health, blue=3/4 health, green=1/2 health, no Sparx=one hit left!)

    ================================================== =============================
    Controls [CNTR]
    ================================================== =============================

    Spyro has both new and old abilities in this game. Flame, Ice, and Lightning
    Breaths all make return appearances, and Bubble Breath from EtD has upgraded to
    Water Breath. He can use all-new moves like Double Jumps, Ledge Grabs, Wall
    Kicks, a Pole Spin, and an upgraded headbash, now called the Horn Dive.

    Hunter the cheetah can also double jump and stomp, and adds punching, a Slide
    Attack, a Bow Swipe, arrows, Fire Arrows, and a Bow Spin to his movelist.

    Sgt. Byrd can fire air-to-air homing missiles and air-to-surface bombs.

    Sparx, now having fully 3-D levels, can not only shoot normally, but can fire
    missiles and smart bombs!

    Finally, Blink the Mole can Double Jump, Buttstomp, use a claw attack, dig,
    shoot his lasers, and throw bombs.

    | Playing the PlayStation 2 version |
    | X=X button | T=Triangle button | []=Square button | O=Circle button |
    |L1, L2, R1, R2=shoulder buttons | L3, R3=left & right analog sticks |

    | Playing the GameCube version |
    | A=A button | B=B button | X=X button | Y=Y button |
    | L, R=shoulder buttons | C-stick: 'camera' stick |
    | Z=Z trigger | D-pad=the plus(+)-shaped button |

    | Playing the Xbox version |
    | A=A button | B=B button | X=X button | Y=Y button |
    | Wh=White button | D-pad=8-way directional button |
    | Bl=Black button | LA, RA=left & right analog sticks |
    | L, R=shoulder buttons | Back=Back button |

    When you're on the ground, the Control Stick (GCN) and the left analog stick
    (PS2 and XBox) will move you in the obvious ways: left=left, up=up, down=down,
    and right=right.

    If you're in first-person view, up and down are normal by default, that is,
    pressing up will move your view up (away from the ground), and vice-versa.
    Left and right stay the same. To change this, go to the options menu and
    choose "First Person Y-Axis."

    If you're playing as Sgt Byrd, up and down are *REVERSED* by default, even
    though they call it 'Normal'. For Byrd, pressing up will move you down
    (toward the ground), and vice-versa. Left and right stay the same. To change
    this, go to the options menu and choose "Sgt. Byrd Y-Axis."

    If you're playing as Sparx, up and down are normal by default, that is,
    pressing up will move your view up (away from the ground), and vice-versa.
    Left and right stay the same. To change this, go to the options menu and
    choose "Sparx Y-Axis."

    | GameCube | Playstation 2 | XBox |
    General Controls: |-------------+-----------------+-------------|
    Move Camera: | C-stick | R3 | RA |
    Display Basic HUD: | Tap Z | R2 | Bl |
    Display Map Screen: | Hold Z | Select | Back |
    Pause: | Start | Start | Start |
    On the Map Screen: |-------------+-----------------+-------------|
    Task List (at map): | Y | [] | X |
    Items Collected (at map): | X | O | Y |
    Help (at map): | A | X | A |
    Power-ups (from items): | R | R1 | R |
    Items (from power-ups): | L | L1 | L |
    Map (from items): | B | T | B |
    Change Level Map: | L & R | L1 & R1 | L & R |
    Resume Play (at map): | B or Z | T or Select | B or Back |

    | GameCube | Playstation 2 | XBox |
    Playing as Spyro: |-------------+-----------------+-------------|
    Walk/Run: | Ctrl Stick | L3 | LA |
    Breath Select*: | D-pad | D-pad | D-pad |
    Jump: | A | X | A |
    Double-jump: | A, Tap A | X, Tap X | A, Tap A |
    Glide: | A, Hold A | X, Hold X | A, Hold A |
    Horn Dive: | A, Tap A, X | X, Tap X, O | A, Tap A, B |
    Paddle Underwater: | Hold A | Hold X | Hold A |
    Wing Shield**: | Hold B | Hold T | Hold Y |
    Charge or dive: | X | O | B |
    Swim Underwater: | Hold X | Hold O | Hold B |
    Main Breath Attack: | Y | [] | X |
    Secondary Attack: | R | R1 | R |
    First-Person View: | L | L1 | L |
    *Fire, Water, Ice, or Lightning Breaths. **When learned.

    | GameCube | Playstation 2 | XBox |
    Playing as Sgt. Byrd: |-------------+-----------------+-------------|
    Maneuver: | Ctrl Stick | L3 | LA |
    Fly: | Hold A | Hold X | Hold A |
    Turbo Boost: | Hold A + X | Hold X + [] | Hold A+X |
    Fire Missiles: | R | R1 | R |
    Drop Bombs: | L | L1 | L |

    | GameCube | Playstation 2 | XBox |
    Playing as Blink: |-------------+-----------------+-------------|
    Walk/Run: | Ctrl Stick | L3 | LA |
    Jump: | A | X | A |
    Crouch: | B | T | Y |
    Double-jump: | A, Tap A | X, Tap X | A, Tap A |
    Butt Stomp: | A, Tap X | X, Tap O | A, Tap A, B |
    Claw Attack: | X | O | B |
    Dig (near cracked walls: | X | O | B |
    Shoot Lasers: | Y | [] | X |
    Throw Bombs: | R | R1 | R |
    First-Person View: | L | L1 | L |

    | GameCube | Playstation 2 | XBox |
    In the Ball Gadget: |-------------+-----------------+-------------|
    Maneuver: | Ctrl Stick | L3 | LA |
    Jump: | A | X | A |
    Brake: | X | [] | X |
    Turbo: | Y | O | B |

    | GameCube | Playstation 2 | XBox |
    Playing as Hunter: |-------------+-----------------+-------------|
    Walk/Run: | Ctrl Stick | L3 | LA |
    Jump: | A | X | A |
    Double-jump: | A, Tap A | X, Tap X | A, Tap A |
    Stomp: | A, Hold X | X, Tap X, O | A, Tap A, B |
    Bow Swat: | A, Tap Y | X, Tap [] | A, Tap X |
    Bowspin (defensive): | Hold B | Hold T | Hold Y |
    Punch: | X | O | B |
    Slide Attack: | A, Tap X | X, Tap O | A, Tap B |
    Shoot Arrows: | Y | [] | X |
    Shoot Fire Arrows: | R | R1 | R |
    First-Person View: | L | L1 | L |

    | GameCube | Playstation 2 | XBox |
    Playing as Sparx: |-------------+-----------------+-------------|
    Move Targeting Reticule: | Ctrl Stick | L3 | LA |
    Shoot: | A | X | A |
    Fire Missiles: | B | O | X |
    Smart Bombs: | Y | [] | Y |
    Turbo: | R | R1 | R |
    Brake: | L | L1 | L |

    ================================================== =============================
    The Good Guys [CHCT]
    ================================================== =============================

    Spyro & Sparx
    If you don't know who these two are, how do you manage to play the game?
    Spyro's the little purple dragon that you control through the whole game. Sparx
    is his dragonfly helper, who controls how much life Spyro has left.
    (yellow=full health, blue=3/4 health, green=1/2 health, no Sparx=one hit left!)
    He also gets his own fully 3D missions in this game (yay!).

    The cheetah who helps Spyro out, teaching him how to use the various
    jump-and-glide abilities in the Spyro games. In AHT, he gets a much more active
    role, as you get to control him running, jumping, and firing his bow.

    Sgt. James Byrd
    The world's first--and only!--jet-pack-equipped penguin.

    This mole is the Professor's nephew. He has an arm-mounted laser cannon, and
    loves being underground, away from open spaces.

    And speaking of the Professor... A knowledgeable older mole who assists Spyro
    with technically-oriented things like teleport portals and Light Gems.

    A greedy bear dressed as a gypsy(?). Runs an item/accessory store chain in
    the Dragon Realms.

    A friendly fairy; saves your game so you have a continue point if you die in
    the middle of a level.

    ================================================== =============================
    Normal Enemies [ENMS]
    ================================================== =============================

    Gnorcs (small): Rat-like, greenish fellas. Like to shoot arrows at you. Flame
    or charge them.
    Gnorcs (large): These thick-skinned beasties take a puff of your flame breath
    to take down; they're too big to charge.
    Gnorcs (armored): Charge them to knock their armor loose, then flame them into

    And others. (coming soon!)

    ================================================== =============================
    Boss Enemies [BOSS]
    ================================================== =============================

    A red (what else?) evil dragon who's trying to take over the Dragon world,
    using Dark Gems to twist the Realms to darkness.

    Gnasty Gnorc
    Yep, he's back. Upset at his defeat in Spyro 1, he's joined Red and is looking
    to serve up a little thing called payback. Chances are, he ends up eating
    humble pie.

    Evil queen of the sea. A brand-new character, not much more than her name is
    known at this time. Though nosnibor28 points out that it "seems to be a
    combination of Neptune, Roman god of the sea, and the word 'inept,' which means
    incompetent or not graceful."

    Nothing is known about this boss, except its name. Presumably it's a robotic
    version of Red, or possibly an armored dragon-shaped vehicle.

    | Walkthrough [WLKT] |

    A note or two.

    First, I'm not going to be pointing out specific gems, unless there are some
    in random, easily-missed areas. There are going to be just too many to point
    to every single one. Also, it appears that when an enemy respawns in an area,
    so do the gems it gives you.

    Second, chances are I'm not going to point out fodder. If you see it, get it.
    Just an all-around good habit to be in, even if you aren't low on health.

    Currency: Gems are worth different values from prior games.
    Yellow = 100 | Purple = 25 | Green = 5 | Red = 1

    Moneybags' Stores:

    Moneybags has 15 items available for sale. In the regular store (the actual
    building) his prices are semi-reasonable. At any of the remote pads, there's
    a sigificant markup (25%).

    Ammo: Fire Bomb (50), Ball Lightning (250), Aqua Bomb (50), Ice Missile (100)
    Magazines: Fire +5 (500), Electric +1 (1000), Water +10 (250), Ice +2 (750)
    Items: Lockpick (500), Double Value Gems (1000), Butterfly Jar (1500)
    Upgrades: Health Unit (5000), Keychain (5000), Shockwave (10,000)
    Teleport Pass (100)

    The Ammo and Magazines are Spyro's secondary breath weapons; Ammo is per use,
    and Magazines allow you to carry more Ammo. The Teleport Pass transports you
    from one of Moneybags' activated remote stores to another, within the current
    level. The Health Unit gives Sparx another hit point (after green, he turns
    red). The Butterfly Jar refills your life to full twice per purchase;
    conceivably, with both this and the Health Unit in your possession you can take
    up to 12 hits. The Keychain and Lockpick (*coughkeycough*) go together; without
    the Keychain you can only hold one key at a time; once bought, you can carry up
    to three at once. The Double-Value Gems item does exactly what it says; it
    doubles the value of all gems you pick up for a short amount of time. Finally,
    the Shockwave gives your Horn Dive an extra oomph.

    I'd recommend starting out getting the Keychain as soon as you can, followed by
    the Shockwave and then the Health Unit. Going into a boss fight, you may want
    to purchase a Butterfly Jar, but it's not a high-priority purchase overall. I
    wouldn't bother with the Double Value Gems item, unless you know ahead of time
    that you're going to be getting a lot of gems in the next few minutes (first
    thing to do when starting in a new realm, for example). I'll leave the Ammo,
    Magazines, and Lockpicks up to your discretion; buy them (or not) as you
    please. Magazines don't run out; you can buy up to 8 of each, and they'll
    increase your maximum Ammo capacity in each breath type.

    Level Summaries and Checkboxes:

    In each level's summary, I give checkboxes for you to keep track of what you
    have or haven't done without going to the Map Screen. Each mini-game has an
    'Easy' and a 'Hard' level, but aren't checked off on the Status Screen until
    you've done both. The '[E][H]' checkboxes let you mark off one and come back
    later. Also, the '[R]' boxes are tasks that show up in each level of a Realm,
    but aren't completed until you've finished off all the levels.

    ================================================== =============================
    Realm: Dragon Kingdom [HUB1]
    ================================================== =============================

    ================================================== =============================
    Dragon Village [DRVI]
    Access: Start here! | Fodder: White and Black Sheep
    Dark Gems: 3 [][][] | Light Gems: 6 [][][][][][]
    Dragon Eggs: 6 [][][][][][]
    Tasks: 11
    [] Visit Moneybags | [] Collect Gems | [] Buy Lock-Pick | [] Open Gate
    [] Visit Elder Tomas | [] Destroy Dark Gem | [] Retrieve Dragon Egg
    [] Collect 8 Light Gems | [] See Nanny | [E][H] Clear Sgt. Byrd's Speedway
    [R] Destroy all the Dark Gems
    ================================================== =============================

    You start out in the Professor's lab, being told smidgens of info about Red and
    his plans, and having all your questions brushed off. The Prof. says you should
    go see Moneybags, and before he can open the door, you're gone! So much for
    locks... and cutscenes.

    Now, Spyro is under your control. Take note of the 'how to open your Status
    Screen' tutorial, then head over to see Moneybags (you don't have to, but you
    miss some dialog). He'll tell you to collect 500 gems, then come back and see
    him. Wander around this first area, paying attention to the various pop-up
    directions and the geography. Pay special attention to the cave with weeds
    in front of it, the locked gate, the hill you can't climb yet, and the closed

    When you've had enough of being babysat, you should have 550 gems (all that's
    available in the first area here). Go talk to Moneybags. Turns out he's a
    little wary of this new currency, but hey, he's greedy, so what does he care?
    Buy a lockpick, then go use it on the locked gate which you should have found
    while exploring.

    Whoa! Sparx can talk! After you recover from the surprise, go on through the
    tunnel to meet Zoe, the Continue Point fairy. Your first Dark Gem awaits on
    the other end... but you can't take it out just yet. Ember, the little pink
    dragon who's waiting next to it (and apparently has a major crush on Spyro...
    or is it something more?) tells you to go see Elder Tomas to find out how to
    destroy the Dark Cryst-*ahem*... sorry. Gem. Step on the switch to open the
    next tunnel, which will close behind you. This cave, while it will lead you
    to Tomas, has something more important in it: your first cracked wall. It's
    on the right, just past the entrance. Charge into it to break it open,
    collect the baskets of gems, and proceed. Tomas, who sounds an awful lot
    like Maechen, not to mention the Ents, will eventually tell you how to smash
    Dark Gems; climb the ledge across from the Elder to take out your first one,
    and watch the fun as another tunnel breaks open on the next ledge.

    Double-jump over there (you can't go back, remember? the gate closed behind
    you), and follow on through to meet Hunter for the first time in this game.
    He's standing next to another gate, this one with a big ol' target above it.
    He'll make you a deal; bring back a Dragon's Egg and he'll open the door for
    you. Hunter "reminds" you about how to glide, and says to get crackin'. Drop
    down first, and collect all the gems (and fodder) lying around on the bottom
    of the ravine, then climb up the little ledges to get back to where Hunter is.
    Don't worry about the "Strong Chest" for now.

    Cross the little platforms by gliding one to the next, and as you near the last
    ones, the game will warn you that you're about to meet your first enemy. Follow
    directions to make short work of him, go through the tunnel, and hop across
    these platforms (don't fall off here!) to rinse and repeat on the next Gnorc.
    Step on the switch, go through the door, and get zapped. The Viking-ish Gnorc
    in here is one you can just charge to defeat, so do it, then grab the Dragon's
    Egg in the next room. Go back outside, grab the little floating ball, and read
    the description. Use it on the Gnorc and grab the second Flame Bomb ammo. One
    more tunnel, one more (armored) Gnorc--you have to charge this one before
    flaming him. Drop down to be congratulated by Hunter, who then shoots the
    target and lets you out.

    Onward. Through the tunnel, take out two more armored Gnorcs, take note of the
    big ol' locked chest, and go over to the weird machine hanging out in the
    corner. After the Professor's done asking if you've played Mario or Zelda,
    he'll open the door to the Nursery... just in time for you to watch a bunch of
    thieves get away.

    Nanny Shoutfire (heh) tells you about the 80 Eggs that have just run out the
    door. You volunteer to get them back--why not? You're gonna be out there,
    saving the world anyway... grab the Light Gem and go through the other door,
    back into the main starting area.

    You have a few options here. First, stop by Moneybags' shop and grab some
    lockpicks. You can, if you want, get a gem multiplier, but remember they're
    temporary use only, so there's not really any need to get one yet. Go back
    through the Nursery and use one on that big chest. A Dragon's Egg! Next,
    remember that ledge that you couldn't get up earlier? Well, go jump up there.
    Hey, look, another chest. This one is... a Light Gem! Go on down through the
    tunnel, eliminating the armored Gnorc on the way, and look around this next
    area. Learn about switches on walls, ram into it, and jump onto the platforms
    it activates. Hop across them quickly, starting with the one right by the
    switch and going to the right. They'll start to lower as you jump off the
    second platform, but keep going; as long as you double-jump to the next you
    should make it. Your goal is the ledge with the little oval blue door, this
    first time. You'll find a rocket when you get up here; fire it off by
    breathing flame on it, then go in the door and get your Light Gem.

    Glide over to where the chest used to be, collecting the gems there. Get back
    to the switch and throw it, then hop to the second platform. From here, go
    over and destroy the second Dark Gem. This will reveal a little room
    containing a Dragon's Egg. Next, drop back down and go talk to Sgt. Byrd,
    whom I'm sure you've noticed waiting patiently by now.

    He takes you to a Speedway. The first time through, you'll get a Dragon's Egg,
    which he considers small beans. Byrd offers to fly it again, for a Light Gem
    this time. You have 3 minutes on Easy (the first run), and 1:48 on Hard,
    though both times are augmented considerably by the collectibles in the
    Speedway. The mini-level isn't that tough; hold down your 'Fly' button to keep
    Byrd in the air, keep pressing the 'Missiles' button to shoot constantly, and
    keep moving. There are Arches, Rings, Gnorcs, Birds, and Targets in this
    Speedway; if you keep firing and find all the Arches and Rings you shouldn't
    have any real trouble on either difficulty. One Ring is hidden inside a rock
    formation, but keep your eyes peeled and you should be all set.

    Finally, head back toward where you came into this area and look for a broken
    spot on the wall. Charge into it, and you'll find a small tunnel, leading to an
    open area with a couple of small Gnorc archers and some Flame Bomb ammo.
    You can use the ammo to eliminate them, if you're lucky; otherwise, just
    flame or charge them down. Get the Dragon's Egg in the creek, then climb the
    stairs and jump out over the hole to grab the Light Gem. If you fall in,
    you'll get scolded by the Professor; if not, either jump in to see what I
    mean, or retrace your steps back to the beginning of the level.

    One more thing, and Dragon Village is done (for now). Go back to where Ember
    was (remember the gate you originally bought a lockpick for?) and destroy the
    Dark Gem there. The bridge rebuilds itself, and you can cross it, to find
    another locked chest with a Light Gem, and a tunnel that leads to Crocovile
    Swamp. On the way through, you'll come to a chasm with a floating platform.
    Jump on the platform and wait--it'll ferry you across.

    ================================================== =============================
    Crocovile Swamp [CRSW]
    Access: from Dragon Village | Fodder: Swamprats, Bats
    Dark Gems: 3 [][][] | Light Gems: 10 [][][][][][][][][][]
    Dragon Eggs: 8 [][][][][][][][]
    Tasks: 7
    [] Visit Elder Magnus | [] Use Pole Spin | [] Find Blink the Mole
    [E][H] Let Blink explore | [] Visit Fredneck the Frog
    [E][H] Clear Fred's Critter Problem | [R] Destroy all the Dark Gems
    ================================================== =============================

    You'll come out of the tunnel from Dragon Village to find a little round room
    with a bunch of tentacles waiting for you. Stay near the wall, flaming any
    tentacles you care to, and make your way down the ramp toward the other exit.
    If you want to grab the Flame Bomb ammo, feel free; just don't fall in the mud
    around the little island. Go through the exit tunnel, and take a quick look
    around. First thing you'll see is a hologram of Moneybags; go talk to him. He
    gloats about how you can buy anything from here that you could from the main
    shop... for shipping and handling, of course. If you don't have one on you,
    buy a lockpick. Go back to looking around this intro area. Sooner or later
    you're going to run into bone-club-wielding lizards, known as Crocoviles
    (hence the name of the place). Flame or charge these guys to eliminate 'em.
    The next thing you see, down in a narrow valley below a number of ledges, is a
    door with the same red-glowing symbol as the 'Strong Chests'. Not surprisingly,
    perhaps, it's a 'Strong Door', which you can't open yet. Back past Moneybags'
    outlet, to the left, there's a Dark Gem right out in the open. Go destroy it.
    This will cause a chunk of mountainside to drop, and three ledges to rise.
    Climb them, and hop into the new tunnel. Just past Zoe, look carefully at the
    wall on the right. See the little crack near the ground? Charge into it, and
    flame the spider hiding right inside. Follow the tunnel up to find... a locked
    treasure chest, with a Light Gem inside. Go on back down to Zoe, and continue
    on down the tunnel.

    Kill off a spider or two on the way down, and on the other end, explore the
    small area. Watch out for spiders; they can shoot little web projectiles at
    you. A new enemy here is what looks like Piranha Plants from the Mario games;
    be careful, because some can flame you back! One quick flame will take both the
    spiders and the plants down. On the far edge of this area, you'll see a
    platform out in the muck. Hop out to it, and the three that follow, for a
    Dragon's Egg. Get back to the land, head on back up the tunnel, and go past
    Moneybag's store.

    Climb the ledges above the Strong Door. Time the spiked logs, and jump as
    they're going in. The ledges spiral up from here past three Crocoviles, two
    Strong Chests, and a small muckpit (don't fall in). From the top of this set of
    Ledges (hey, look! The floor up here is cracked!), glide across to the cannon
    out on the floating island. Use it to open those two chests on the ledge
    pyramid, then shoot the top level of the pyramid itself to reveal a Light Gem!.
    When you're done shooting, go get the gems and Light Gem, then get back down to
    ground level.

    From Moneybags' portal, go right past the pyramid, and down the low slope to
    hear about the Supercharge Gadget, which takes 40 Light Gems to activate. Keep
    going, hop over the muck on the other side and get the chest, then come back
    and take out the sudden ambush of enemies. Ignore the tunnel for a moment,
    climb the few ledges, take out the lizard, and notice that there's a locked
    chest. It's got a Dragon's Egg inside; go ahead and get it now if you want.
    Either way, go on through the tunnel, which has a new hazard; rising and
    falling floor spikes, which are pretty easy to avoid. Out the other end of the
    tunnel to find...

    An ancient temple, several Piranha plants, another Moneybags portal, and
    another tunnel. We'll ignore the tunnel for now. Kill off all the Piranha
    plants, avoiding their fireballs on the way. In the process, you'll see a pair
    of headbash switches on the ground. Hit each as you find it; one is on a high
    ledge, and one is to the right of the temple door. You'll be rewarded with,
    what else, an open temple. Go inside, and take out the lizard-man. Step briefly
    on the switch he was on to open the gate, and go on in to get the chests. The
    locked one contains a Dragon's Egg; go on outside and buy a key--excuse me, a
    lockpick *rolls eyes*--if you want to get it now.

    Step on the other floor switch in here to drop the big rock door. Go through
    and hop platform to platform, being wary of the big swinging axes and the
    Crocovile. A Light Gem awaits on the far end; getting it sets off the axes that
    weren't swinging, starts boulders falling, and spawns a few large, unhappy
    Gnorcs on the platforms. If you get knocked down, don't sweat it; you'll
    respawn back at the entrance from the tunnel outside. The last room of the
    temple requires Electric Breath, so remember it for later, and head outside.

    The tunnel I mentioned is to the left of the temple doorway as you're facing
    out. Hop down the stairs, then back up the next set of ledges. Take out the
    Piranha Plant, then go through the tunnel. More floor spikes, and a pair of
    Crocoviles later... JulieCanada writes, "Just before you exit this tunnel, look
    on the wall on your left. You'll see a blue wall stone amongst green stones.
    Headbutt it and a secret door will open. You'll find plenty of jewels inside."
    There's also a Light Gem inside, by the way. Get zapped by Zoe on the other
    end of the tunnel. There's a headbash-chest out across the muck to the left, a
    Light Gem behind a gate above you, and a Crocovile on a little island straight
    ahead of you. Get the chest if you want, then go take on the lizard. Hop to
    the platform, then to the next island for a description of Polespin poles. Go
    back to the platform, then jump to the next one. Wait here a moment if you want
    to get the Light Gem. See the stones rising and sinking in the muck? You need
    to hop across them. Quick reflexes will get you to the other side, where a
    Crocovile and a Piranha Plant await your flames. Burn 'em, then hop to the
    upper ledge and take your prize.

    Go back out across the islands and platforms, and this time keep going. You'll
    see Blink the mole trapped in a cage straight ahead. Go step on the switch to
    release him, and play the minigames if you want. The easy level consists of
    exploring the cave and destroying five Dark Gem shards for a Dragon's Egg,
    while the hard level has you destroying ten of them for a Light Gem. Opening
    Blink's cage will also open the gate above him, but you can't get up there yet.
    Go past his cage, through the low opening to the left. A giant tree, another
    Moneybags shop, and a Dark Gem await you here. Smash the Dark Gem, go inside
    the tree, and talk to Elder Magnus, who will teach you the Polespin ability.
    Try it out inside the tree, to get yourself a Light Gem. Go back to the
    starting pole, and use the polespin in the opposite direction to get to a ledge
    which will take you outside; from here you can glide to a ledge with a Dragon's

    Play around here a little more for some more chests. When you're ready to move
    on, go back to Blink's cage, and notice the poles behind it. Climb them to find
    a cob-webby tunnel at the top. Turn around, and look out at the far wall.
    Notice the tunnel opening across the way. Glide over there (it's just far
    enough to make it). Hop to the first platform, then turn to the left and jump
    to the ledge with the Crocovile. Take him out, and you should see a Dragon's
    Egg behind a gate. Get right up next to the gate, and perform a headbash. The
    gate should break away, leaving you free to grab the egg. (If it doesn't open,
    you'll have to get the Shockwave upgrade and come back.) Go back to the
    cobwebby tunnel above Blink, and head on through it, taking out the lurking
    spiders on the way. At the other end is the third Dark Gem for this level.
    Destroy it to find Fredneck the Frog's house. Fred will agree to grow some
    lilypads so you can leave the swamp. He'll also have a 'shoot the critters'
    minigame for you, with the by-now standard 'Easy' and 'Hard' modes. Jumping
    across the lilypads, stop on the second one and look to the right. There's a
    Light Gem on a ledge; glide over and nab it.

    That's it for now. We'll have to come back later to finish things off. Right
    now, head back to Dragon Village--we have eight Light Gems, and that means we
    can power up the Professor's Ball Gadget, and head for Dragonfly Falls.

    ================================================== =============================
    Dragonfly Falls [DRFA]
    Access: from Dragon Village, via Ball Gadget | Fodder: Sheep, Rats
    Dark Gems: 4 [][][][] | Light Gems: 9 [][][][][][][][][]
    Dragon Eggs: 6 [][][][][][]
    Tasks: 5
    [] Collect 70 Light Gems | [E][H] Clear Sparx Shooter
    [] Retrieve Dragon Egg | [] Retrieve Light Gem
    [R] Destroy all the Dark Gems
    ================================================== =============================

    The Ball Gadget is quite a bit of fun. You roll around in a large ball, picking
    up gems, breaking crates, and running over enemies. The trip to Dragonfly Falls
    is pretty straight-forward, with only a couple of possible trouble spots. The
    first is going up a ramp; stay at full speed and jump at the end to get across
    the gap. The second spot is near the end; you have to roll up a wall and jump a
    little bit to get onto a ledge with three spinning bumpers. The end is right
    around the corner from here.

    Into the level proper, head on down the first passage, which has more floor-
    spikes just before the end. Climb the ledges, and notice the cracked wall just
    past Zoe. Charge on in, grab the gems, and upon leaving, notice the lone
    Crocovile on a ledge opposite the way you came into the level. He's guarding a
    locked treasure Chest, which holds a Light Gem.

    Moving forward, you should be seeing lots of lush tropical forestation, and not
    a lot of enemies just yet. The wide area just ahead has a Moneybags portal just
    through the far exit, and a Crocovile guarding another cracked wall. Defeat
    him, charge the wall, and flame the little black bats that are immediately
    going to dive-bomb you. Hidden down this passageway is a Dark Gem (and a number
    of shards). Once you destroy the Dark Gem, it'll reveal another opening, behind
    which is a Dragon's Egg.

    Further on! Past Moneybags' shop, you'll find three goats waiting to charge
    you, and a random Goatkeeper who wants nothing more than to swipe at you with
    his staff. Flame the lot of 'em, then look around. There's one of those "Strong
    Doors" off to one side, and a cannon opposite. Glide over to the cannon; you
    should land on a ledge with a button in the floor. Activating it will raise a
    wooden platform near the door; hop on up to the cannon (watch out for the
    Crocovile on the way) and use your gunpowder-based key. Nothing else to use the
    cannon on, so go on down to the floor of this area, and make your way over to
    the wooden platform, then into the now-open doorway. There's a Light Gem just
    sitting there for the taking, and a cracked wall at the back. Bust it open for
    a whole mess o' gems, then head back to the walkway where you started.

    Down the next corridor are a series of wall-spikes; get past them and out into
    another open area. Unless you're looking for gems, you can just breeze right
    through this next part, as the ledges on each side only hold enemies and a few
    gems, and no major collectibles. There's a Piranha Plant to the left, a large
    Gnorc on the right, and an armored Gnorc further on, also on the left. Heading
    through the next corridor, it splits to give you two choices. You can head to
    the right, with a number of floor-spikes and a dead end, or go left, toward
    more lush greenery. We're going left.

    The first thing you see is a pair of grassy pedestals out in the middle, with
    three Vultures flying around in the distance. Glide out to the first pedestal,
    and cross the gap toward the left. Destroy the Dark Gem over here to reveal a
    cannon. Hop on, and use it to blow up the two giant boulders across the way,
    which drops another cannon over there. Jump back to the first pedestal, then on
    to the second one. They may tilt, but don't worry; they won't fall out from
    under you.

    Get across to that second cannon, and blow up the boulder on the pedestal the
    birds are circling. You need to hit the crack, not just the side of it, so
    adjust your aim as needed. Take out the birds, too, if you want to, then hop
    off the cannon and cross to the far ledge. As you get over there, two more
    birds will fly out from the left-hand opening. Go on in to find a Dragon's Egg
    sitting in a giant nest. Grab it, come back out, and head down the right-hand

    If you hop up the chests strategically stacked down here, you'll find the first
    of your Secret Areas. This one takes 70 Light Gems to open; we'll be back
    (much) later. Get zapped by Zoe, then step up to the ledge and look around.
    Start by gliding out to the closest floating platform. From there, you should
    be able to see a Dark Gem down to the right. Head on down there and smash it,
    filling the area behind it with water and submerging a cracked wall. Hop in the
    water, get told how to swim, and get over to the cracked spot. Bust through it
    to find a Light Gem.

    Go back to the open area and start collecting gems. From the starting point,
    about a third of the way around the edge of the room clockwise you'll find a
    hole in the wall. Sparx points out that you can't fit in, but he can. Mini-game
    time. You get the usual Dragon's Egg and Light Gem. From this ledge, if you've
    gotten all the gems you care to from the rest of this area, hop down to the
    ledge with gems and a Crocovile. Through this tunnel, you'll find a bay. Don't
    go in the water here--it's full of piranhas! First things first, glide way on
    over to a ledge to the right. If you don't get up there, you'll find a Wall
    Kick slot, which you can't use yet, so you'll have to come back. If you do get
    up there now, you'll find a bunch of baskets around a tree, a Crocovile, and a
    cracked wall, which has a Dragon's Egg inside.

    Drop down (if you got up there, of course), and if you don't have one, talk to
    Moneybags for a key. Hop across the islands and platforms to get to the locked
    Treasure Chest on the other side, which holds a Light Gem. Go back out to the
    middle of the bay, on the closest grassy platform to where you come in. Get
    into first-person view, and when the vultures start dive-bombing you, flame
    them. (Regular flame breath should work; only use the Fire Bombs if they aren't
    close to you.)

    Cross the wooden platforms to the far grassy one, and get the Light Gem there,
    then keep going across the platforms to the opposite side from the entry point.
    Climb on up the ledges, and glide across to where Zoe and Hunter await.

    A little talking to Hunter, who wants to go "be awesome", and you now control
    the cheetah. Walk on through the cave, climb the first ledge, and you'll come
    out on a series of ledges and platforms. Trina the explanations fairy will walk
    you through Hunter's controls as you go; my best advice for playing as Hunter
    is anytime you see an enemy, switch to first-person view and shoot it as soon
    as possible, from as far away as possible. Hop across ledges and platforms--be
    sure to shoot the little archer Gnorc on a high ledge--until you get to where
    Zoe waits to zap you next to a waterfall. Jump through the waterfall (if you
    look carefully you'll see a gem or two waiting on the other side) to find a
    hidden room with several Gnorcs (just shoot them), a lot of gems, and a couple
    of Fire Arrows.

    Get back out of this room, go to the end of this walkway, and climb the patch
    on the wall where Trina explains about climbing. The room at the end will have
    more gems and more Fire Arrows; get them, climb back down, and continue on
    across the platforms. From the first one you jump to, look around in first-
    person view and shoot the archer Gnorc before he sees you. Cross to the next
    ledge, and shoot the two Gnorcs here (one next to you and one across the way).
    Cross to where the one opposite was, and follow Trina's directions to open the
    cracked wall for some more gems. Get the fodder that's over here if you need
    to, then go back to where the other Gnorc was. Stand there for a minute, get
    into first-person, and shoot down the three vultures. Ahead of you, you should
    see a Dragon's Egg in a nest; this is a long jump, so be sure to double-jump
    from the very edge of this platform.

    Get the egg, then turn right and shoot the archer Gnorc on the ledge and the
    large Gnorc waiting below you, then hop down to where the large Gnorc was. Turn
    left, shoot the next Gnorc, jump over there, grab the Light Gem and drop off
    the ledge, and turn to the right. Head on out, talk to Spyro, and you're done.

    Back as Spyro, jump back across to the little land bridge, and go off the other
    side to the wooden ledge. Glide to the next bit of land, and if you explore
    around a little, you'll find another Wall Kick slot. You should see a Light Gem
    waiting; you can't get to it yet. Back on down to near the start of this area,
    but not past where the wooden ledge was, climb grassy ledges to a fenced-in
    ledge with two small metal chests on it. Stand at the edge up here, and you
    should see a moving platform coming toward you in a moment. Hop out to it, and
    from the other end of its flight, glide to a high ledge with a Dark Gem on it.

    Destroy the Dark Gem, and the mountainside will fall away. A thermal will
    activate, along with an explanation of what it does. Hop in, jump out at the
    top, and head on down the tunnel. You'll see several floor-spikes popping up
    and down; this is where the tunnel split oh-so-long ago. Head on back to the
    beginning of the level, take the Ball Gadget home, and you're ready to go fight

    ================================================== =============================
    Boss Fight: Gnasty Gnorc [BSS1]
    Access: from Dragon Village | Fodder: None (random butterflies may appear)
    Dark Gems: 0 [X] | Light Gems: 0 [X] | Dragon Eggs: 0 [X]
    Tasks: 3
    [] Defeat Gnasty Gnorc | [] Use Electric Breath | [] Activate the Teleporter
    ================================================== =============================
    Hey, look! The first boss of the game, and there's a certain kind of parallel
    at work here, as he's also the main boss of the first Spyro game.

    Upon first entering Gnasty's Cave, you'll meet Flame, a young red dragon who
    was trapped when Red placed the Dark Gem seal. Just behind him is another
    Dragon's Egg, giving you the final one for Dragon Village. Continue on down the
    tunnel. When you see "Gnasty Gnorc's Cave" at the bottom of the screen, walk a
    little further, and a cutscene kicks in. Sit back and enjoy the banter.

    In a couple of minutes, Spyro gets sick of Gnasty, and the fight begins. Run
    circles around Gnasty, while he takes swings at you with that big ol' club of
    his. This is a three-stage fight; in stage one, he's got just three attacks.

    First, he'll bang his club on the ground three times, sending shockwaves each
    time; just doublejump over them. If you get too close he'll swat at you
    directly; that's number two. His third attack is smashing his club down and
    sending out a shockwave with little whirlwinds attached; if they hit you,
    you'll take damage. Now. The first and second attacks give you no chance to
    fight back. The third, if it misses you, will cause Gnasty's club to get stuck
    in the ground. While he's doing his best to unstick it, run around behind him
    and flame his butt (yes, you read that right). Three hits triggers a temper
    tantrum, and Gnasty will change tactics.

    He gains another attack in this round; in addition to the first three, he'll
    pound the ground to cause boulders to rain out of the ceiling. Not too tough to
    avoid; they cast a shadow wherever they're about to fall. The overall tactics
    stay the same; wait for him to get his club stuck, flame his (heart-covered!)
    boxers, rinse, repeat. Three more hits trigger another temper tantrum, and
    another attack set.

    Panels on the walls fall open, revealing big electric conductors. Gnasty uses
    these to power a whole new set of attacks, and this is where it gets
    interesting. He can still swat you if you get too close, so don't. He still
    uses the three-hit shockwave; still just a doublejump over it. He has four
    other attacks; the first is shooting a solid beam of electricity straight at
    you. Just keep running to avoid it. Second, he can throw two different kinds of
    lightning at you. The first is a pair of lightning bolts; jump over the first
    and land to avoid the second--if you double-jump, you'll jump right into the
    second one, so just tap the jump button. With this one as well, Gnasty's club
    will get stuck if he misses you, so go flame away. The second kind of lightning
    he can throw is a series of ball lightning, and you need to double-jump high to
    avoid this one.

    The final attack Gnasty can use in this round is a single-hit shockwave which
    throws an electrical surge as well. If he misses you with this shockwave, the
    club will get stuck again. Go use your flame! Three final hits later, the
    battle is yours.

    If you die after you've taken off either one-third or two-thirds of his health,
    you'll start anew at that point.

    Gnasty's defeat will release Amp, the electricity fairy who talks very very
    quickly. She'll give you Electric Breath abilities. For now, jump onto the
    platform that appears, and use your new breath weapon on the... thing in the
    middle. it activates the platform, and you float on over to the exit. Back into
    Dragon Village proper, and you get a short cutscene about the teleporter in
    which Spyro manages to annoy the Professor.

    Before you use the teleporter, remember the room in Crocovile Swamp's temple,
    which had electrical switches inside? If you go back there now, you have ten
    seconds to spark all four switches and open the door. Behind it is a round room
    with a pit, the bottom of which has a Crocovile and a few chests, and a small
    U-shaped corridor which hides an Egg Thief. Chase him down to retrieve it.

    Other possible unfinished tasks you may wish to complete before moving on:
    mini-games from one or more of the other characters and/or Locked Chests.

    ================================================== =============================
    Realm: Lost Cities [HUB2]
    ================================================== =============================

    ================================================== =============================
    Coastal Remains [CORE]
    Access: from Dragon Village, via Teleporter | Fodder: Hermit Crabs, Rats
    Dark Gems: 4 [][][][] | Light Gems: 9 [][][][][][][][][]
    Dragon Eggs: 7 [][][][][][][]
    Tasks: 6
    [] Access the Cloudy Domain | [] Collect 20 Light Gems
    [] Access the Sunken Ruins | [] Activate 1st Water Wheel
    [] Activate 2nd Water Wheel | [] Collect Reward | [E][H] Let Blink explore
    [E][H] Save the Turtles | [R] Destroy all the Dark Gems
    ================================================== =============================

    After a short cutscene, of Red grumping because you beat Gnasty, you arrive in
    a small sandy valley. Moneybags (proudly) has a store straight ahead, with the
    normal prices and items available, a Locked Chest behind the store (with only
    200 Gems inside) and the sealed boss cave off to the left. You need 20 Dark
    Gems to access it, so let's get crackin'!

    Starting simple here, there are five openings from this intro area. Head down
    the first one to the right while facing the teleport machine. You'll first meet
    a new enemy here: sandcrabs. Small crabs can just be charged into, or zapped
    with Electric Breath. The large crabs can be killed with Electric Breath, which
    is the easy way; Jester tells me that there's another way: by waiting for them
    to snap their claws at you, charging into them, then delivering a headbash. A
    large Gnorc and four crabs later, you meet Otto the (what else?) Otter. He's a
    surfer, dude. Spyro's less than impressed, but listens anyway--someone drained
    the water out of Otto's pool, and it'd be righteous if Spyro could refill it.
    He'll give you a Light Gem, dude, what are you waiting for?

    Hop into the drained pool and make your way to the far end. Climb the ledges to
    the right, and head down the short passage. Kill the Gnorcs and the blue...
    er... beasts (dragondogs?) here, then climb up and use your Polespin ability to
    get the waterwheel moving again. Just jump from one to the other, and repeat--
    you'll see when you get there. You have to fill the gauge to the top, and it
    wants to go back down if you're too slow for it.

    Head back to the now half-full pool, jump in, and climb out via the pedestal
    straight ahead. Drop into the hole in the little alcove in front of you, and go
    past Zoe, then around two corners and drop down through the doorway. Looking
    around the immediate area, you'll find a Moneybags portal, Blink, a Dark Gem to
    the left of Blink, and a passage leading down to the right. Smash the Dark Gem,
    and two paths will open up. The left one leads down a hallway with two archer
    Gnorcs and two of their larger cousins. Take 'em all out, and you'll see a
    Dragon's Egg waiting on top of a tall pedestal behind the second large Gnorc.
    Use your Electric Breath on the two floating platforms, then climb on up the
    resultant stairway.
    Papa Roach is cool
    das sag ich gern: *röfl*
    Glaube nie das was stimmt! Mein weiser Rat
    an was errinnter euch das?:

    NaTuRe iS oUr FutUre!!
    Meine Freiheit endet,
    wo ich beginne die Freiheit des Anderen zu beschränken...
    Modified by Kronos (Boardregel 7.2.2)

  8. #8
    Mitspieler Benutzerbild von Thief Lord
    Im Spiele-Forum seit
    Oct 04
    The right-hand path leads past two more archers to the second waterwheel. To
    reactivate this one, you have to jump from platform to platform, fairly
    quickly. Once that's done, you'l get a cutscene of the pool filling the rest of
    the way up, and you can go explore the other end of the area past Moneybags and
    Blink before returning for your reward from Otto.

    Down this passage, you'll go past another archer and a set of spiky, swinging
    seashells. Some mini-tiki spearsmen attack, and past them another set of
    swinger seashells awaits you. Zoe will zap you as you come out onto a beach
    where an armored Gnorc awaits. Kill him, then head on down to the far end of
    the beach. Hop from platform to platform until you get to the last one down
    here, then hop into the water. Turn around and hop into the lower level of the
    tower you just left to find a Light Gem. Hop out onto the little platform, then
    glide over to the next one (toward the center of the water). Climb up the lower
    platform right next to the large one with a headbash chest on top, get the
    chest, then continue on across the platforms toward the Dark Gem you should be
    able to see by now. When you reach it, do the obvious thing and smash it, then
    watch as the entrance to the Sunken Ruins rises from the sea bed, along with
    six progressively taller platforms around it. Climb on up to the top of the
    large glowing globe, and notice that it looks as though there's a target on
    top? Well, it is one. Headbash it, and watch the shards fly. The new floor here
    is all elevator, so if you want to go play in Sunken Ruins and come back here
    later, by all means do so.

    Otherwise, head on back to where Otto waits. On your way back, talk to Blink if
    you want to try the new minigame area. In Otto's pool, climb up to the first
    low ledge, with a headbash chest on it. Glide over to the next one, also with a
    headbash chest, then one more glide, to the Light Gem. Finally, go talk to Otto
    for the Light Gem he's holding for you.

    Back out in the main intro area, the next passageway (2nd to the right of the
    Teleport Machine) is a quick little detour. Past two large crabs is a pool with
    a sign indicating piranhas in the water, so try not to fall in. Hop up onto the
    ledge, then across the floating seashells. There are two possible goals here;
    one is the ledge guarded by a mini-tiki spearsman, and all he's guarding is a
    few gems. The other goal is the ledge at the far end of the seashells, and
    there's a Dragon's Egg hiding in the little chamber here. Head on back out to
    the main area.

    The next passage along is the sealed boss tunnel, so we'll ignore it for now.
    Facing the boss passage, there are two more places to explore. One is directly
    on your right, and one is behind you and slightly to the right. We'll take the
    straight-right one first. Climb up through the pink seashell-tunnel to find an
    open area with two little huts, each of which will disgorge as many mini-tiki
    spearsmen as you can kill. Hop on top of the huts and headbash to destroy them,
    then kill off any spearsmen left behind.

    This area has three possible exits. The furthest to the left as you enter is
    the first one we'll look at. Hey, look! A Secret Area door, and it only takes
    20 Light Gems to open it. If you've been following closely, you should have at
    least that many by now. Go on down and through, to find an open valley, with an
    Egg Thief, who's easy to surprise and flame before he starts running. Take out
    any enemies you'd like (there are four archers and three large Gnorcs), and
    collect all sorts of gems. Go down to the far end of the valley, and what looks
    like just rock is revealed to be ledges. Hop up them, and into a hidden chamber
    containing a Light Gem.

    Head on back to the previous area, and get zapped by Zoe. Next, turn around,
    and go down the far right tunnel. On the other side, Zoe waits again (man,
    those brain cells must be dropping like flies, eh?), and so does a Gnorc on the
    big island straight across from you. He's guarding a Dark Gem, so get out there
    and bust him up, then smash the Dark Gem while you're at it.

    This raises several islands from the water, including one with a cannon which
    will be used in just a couple of minutes. Turn around and look at the wall by
    the cave you came from. See the spin-poles? Glide on over to them, and make
    your way across. You want to jump to the first two moving ones just before they
    get to the end of their paths; meanwhile, when you're on those moving poles,
    wait until they come to the end and stop for a second to jump off. Six poles
    later, you're on solid ground again. Cross the islands until you get to the
    Strong Chests, then stop and look at the wall with the door set into it. Notice
    the spinpoles below it? Glide on over to them (you can actually get to the
    middle one from here, if you want). When the spikes move in, jump to the next
    one in line, and from the last one into the whirlwind. At the top of the
    whirlwind, glide over to the cannon's island and open the door; hit any of the
    Strong Chests you care to whilst you're here. Glide on over to the doorway, and
    go down the little passage, avoiding the three swinging seashells. Out the
    other side lies another cove, which you're standing on a ledge overlooking. The
    final Dark Gem awaits you here; destroying it raises a couple of stair-sized
    ledges you can use to come back up here.

    Glide across to the platforms in the water, and hop across them and the
    floating seashells to reach a broken tower on the far side of the cove. A
    Dragon's Egg is just kinda hanging out up here. Grab it, then jump down to the
    beach on this end of the cove. There's a cracked wall right here; bust through
    it to find a very worried Mother Turtle (who sounds an awful lot like Mary
    Poppins!). She would awfully appreciate it if you could use a turret gun to
    keep the sandcrabs and vultures from stealing her children away while they try
    to make it to the water's edge. The two levels here involve saving first 20,
    then 27, baby turtles. It's pretty tough.

    If you're having trouble, GunValkyrie writes, "Just keep shooting in a very
    narrow band. Draw invisible lines down the beach on each side of where the
    turtles walk along the sand and down to the water. What I was doing wrong was
    trying to shoot the vultures in the air and was moving and veering too far from
    the objective. Just stay focused and let THEM come to YOU. Cuz once you are
    firing too far left or right and MISS you've lost that turtle plus 3 others
    from the other side."

    There are a couple more points of interest in this cove, most notably the Light
    Gem hanging high in the air over a waterwheel. You can't get that until you've
    gotten the Water Breath, so leave it for now and come back later. There's also
    a locked treasure chest on the high grass near where you came in; it only has
    150 gems inside, so it may not be worth your time (or money) to get it.

    For now, find the exit tunnel, or head back out the way you came in. If you go
    through the exit tunnel, you'll see that you're coming out of the tunnel that
    we ignored a while back, on the opposite side of Moneybags' store from the boss
    cave. Go back to the tunnel to the right of the boss cave, just past Moneybags,
    and go through the center exit in that area.

    The next open-sky area has a couple of low platforms and one high one. You
    can't do anything with them at the moment, so just go past them and through to
    the next area. In here, there are a number of windmills with poles between
    them, and a switch on the ground in front of a platform with a Light Gem above
    it. Headbash the switch, and get 18 seconds to dash down to the platforms you
    bypassed on the way here, which are now raised so you can reach the high
    platform. Once you're up top, glide over to the pole in front of the opening in
    the rock, and hop over to the ledge. From here, jump from pole to pole,
    avoiding the windmill blades, until you reach the platform at the end with the
    Light Gem. Drop down and go through the next tunnel. There are some pits in
    here which are filled with what looks like sand; don't step in it, because it's
    an instant kill, like lava. Just glide past them to get to the end of the

    There are two exits from this new area; one, straight ahead, leads to Cloudy
    Domain, and has Zoe standing (floating, really) in front of it. The other, off
    to the right, takes a little work to get to, but it's worth it. First, hop
    ledge to ledge until you can get onto the Electric Breath-powered seashell, and
    zap it. This will take you through the gap in the hills, and let you off next
    to another set of ledges. Collect any gems you may want, then zap the Electric
    Breath-powered floating platform. Go to the other side of the central pillar
    and jump up to the top of it, then from there to the float you just activated.
    Hop off the other side for a couple of chests, and glide across to where a
    Light Gem awaits. Finally, get onto the new Electric Breath seashell and zap it
    to go back to the starting point. If you've done everything you'd like to at
    this point, there's no reason for you to hold back; jump on the elevator to
    take you to Cloudy Domain, or head over to the elevator for Sunken Ruins if you
    want to go there instead.

    ================================================== =============================
    Cloudy Domain [CLDO]
    Access: from Coastal Remains | Fodder: Chickens
    Dark Gems: 3 [][][] | Light Gems: 8 [][][][][][][][]
    Dragon Eggs: 7 [][][][][][][]
    Tasks: 4
    [] Visit Elder Titan | [] Use Wing Shield
    [E][H] Clear Sgt. Byrd's Speedway | [R] Destroy all the Dark Gems
    ================================================== =============================

    The very first thing you'll likely see in this level is a locked Treasure
    Chest. Thankfully, Moneybags is right next to it, so you can buy a key pretty
    easily. The Chest holds a Light Gem; get it, then buy a replacement key. Next,
    take out the Gnorc on patrol, and cross the bridge into the small room. There's
    a switch on the floor which will open the door ahead of you, and another switch
    on the wall behind you. Hit it and watch the cutscene of the two propellers
    turning over to reveal two more switches, then head on through the door. Let me
    warn you right now: this is a floating level, so I'm going to say "platform" a

    Ahead of you, you'll find two linked platforms floating back and forth. Hop
    onto the first one, zap the floating Gnorc that's above it, and hop to the
    next. Zap this Gnorc (use a Secondary breath weapon if you have to), and fly
    across the gap to where a Dark Gem awaits. Smashing it reboots a whirlwind
    generator; glide over there and light the firework on the edge for some Fire
    Bomb ammo. Go up the whirlwind to find some fodder, three Strong Chests, a
    large Gnorc, and two small Gnorcs guarding a Light Gem. Zap the three Gnorcs,
    grab the Light Gem and any fodder you might need, and cross the gap to where
    Moneybags Portal awaits.

    Walk around the back of this building to find the Professor waiting with a
    Supercharge Portal; if you've gotten 40 Light Gems by now you can use it to
    open the Strong Door on the next island (which encloses a locked Treasure Chest
    with a Dragon's Egg inside), and the Strong Chests on the island you came over
    here from. If not, just turn around to find a switch on the back wall of the
    building; press it to open the door to where the slightly senile Elder Titan
    waits to teach you Wing Shield.

    When he's done talking, go through the next door, up the steps, and across the
    small gap to grab a Dragon's Egg. Use your new ability to deflect the boomerang
    back at the floating Gnorc, and cross the platforms behind him for a Light Gem.
    Head back to the beginning of the level.

    Once you get there, turn around and face back into the level. The two switches
    here do pretty much the same thing: lower floating platforms. However, they
    each lead to very different places.

    The left-hand switch lowers a platform leading to a path which curves back on
    itself. Cross the new platform and glide past the Gnorc with wings (he'll just
    watch you do this), and take out the armored Gnorc on the next platform.
    There's a small hovering Gnorc between you and the next building, but he's out
    of range. He'll breathe fire at you if you stand still too long, so jump and
    glide past him, into the building. There's a Treasure Chest which holds a
    Dragon's Egg in here, and a headbash switch out the other side. This switch
    lowers another hovering platform, from which you can jump to a small moving
    platform. Jump on the next platform, with the basket in the middle, and use
    Electric Breath to zap the hovering Gnorc ahead of you. Jump to the moving
    platform he was guarding, and off the other side to yet another stationary one.
    Zap the little Gnorc before he can breathe fire at you, and jump and glide to
    the light blue platform he was in front of. Don't stay here too long, as once
    you've touched each ring of this type of platform, it'll vanish. Jump to the
    next building, head on through it, and set off the firework for a few gems.
    Jump and glide into the gems ahead of you to reach the next floating platform,
    and grab the Light Gem above it once you get there. Jump down to the platform
    below you, which is one of the first two you started this path on, and get back
    to the bridge from the beginning.

    The other switch, on the right, leads to a fork in the road. The right-hand
    fork will lead across a number of small solid platforms and several vanishing
    ones to a Light Gem, while the left fork leads to a medium-sized platform with
    an elevator built into it. Hop on the platform, and from there to a vanishing
    platform with a Dragon's Egg in the middle of it; grab the Egg, and if you
    can't get back to the elevator, Zoe's right above you, so you won't respawn
    very far away. On the opposite side of the elevator from where Zoe hovers lies
    a pair of small platforms. Jump on one, and it will cause the other to rotate
    around it, and vice-versa. Use these to cross the level, toward the low
    building you can see in the distance. When you get to the building, find and
    catch the Egg Thief who lives there, then use a second set of rotating
    platforms to cross a second gap and find Zoe. Cross the next couple of
    platforms and go in the building to find an elevator; go on up to find and
    destroy the next Dark Gem.

    This will restore a bridge to the next building along; cross over to it and
    head up the whirlwind to find Sgt. Byrd anxiously awaiting his next assignment.
    Before talking with the intrepid penguin, cross the bridges beside him, and hit
    the switch beside the next building to lower a platform with a whirlwind on it.
    When you get the Wall Kick ability, come back here and head up through the
    whirlwind for a chance to use it. Glide across the gap between the next two
    buildings in order to destroy the last Dark Gem on the level. This will lower a
    platform-bridge to a Ball Gadget minigame. Fall into the hole in the middle of
    the roof here, and go out the door to find a switch that will make getting back
    here easier.

    Clean up anything you haven't done yet, like Sgt. Byrd's level and the Ball
    Gadget minigame, and head back to Coastal Remains to tackle the Sunken Ruins if
    you haven't already. Otherwise, go take on Ineptune.

    ================================================== =============================
    Sunken Ruins [SURU]
    Access: from Coastal Remains | Fodder: Rats
    Dark Gems: 3 [][][] | Light Gems: 8 [][][][][][][][]
    Dragon Eggs: 6 [][][][][][]
    Tasks: 3
    [] Collect 24 Light Gems | [E][H] Clear Sparx Shooter
    [R] Destroy all the Dark Gems
    ================================================== =============================

    Coming off the elevator, you'll encounter a merman and a few of his pets. Take
    them out, and it's the only time you'll ever see them (they don't respawn
    later, for some reason). The treasure chest in this first room isn't really
    worth opening (it only holds some secondary Breath ammo), but get it if you
    like. Taking a quick look around, the big iron door on your left won't open
    just yet, so head on down toward Moneybags' portal. Pick up some keys from him;
    there are a lot of treasure chests in this level. Take out the merman and go
    through the door.

    Dive into the pool of water, and follow the trail of gems to the other opening.
    Watch out for the mermen on the way; they'll try to stick you with their
    tridents. Out the other side, before you go through the door, turn around and
    hop over the rubble. Kill off the merman and open the chest for a Dragon's Egg,
    then head back to the new door. Hey, look, a Dark Gem. Smash it to release the
    whirlwind generators in the floor, and hop into the nearest one. At the top,
    hop out and glide to the next one, and so forth around the room until you reach
    the level of the ledges up top.

    Glide to the nearest ledge for a Dragon's Egg, and cross the ledges to a locked
    treasure chest which holds a Light Gem, then fire off the firework rocket and
    get back to floor level for the gems the firework releases. Climb the steps to
    one side of the room and go through the opening for a fun conversation with a
    mermaid named Lily, then grab the locked chest in here for another Light Gem.

    The markers Lily refers to are the seashell-shaped lights suspended from the
    top of this next pool; just follow them to the next opening. Out the other
    side, you'll see the Professor waiting at a new Gadget Portal: Invincibility!
    This will let you swim through the green water which the pool in the floor of
    this room holds. Dash through the gadget portal and dive into the water. Turn
    around and swim back toward the portal end of the room, avoiding the propellers
    on the way. When you make it through, grab the Light Gem to open a window, and
    hop through it.

    Head down the next corridor, and down the ledges, to find a Moneybags Portal in
    front of a door. Stock up on keys if you want, then go through the doorway. In
    this room you'll find another Invincibility Portal (which doesn't seem to have
    much use right now), a Sparx minigame, and a pair of brightly glowing columns
    which bring up the Wall Kick message for now. Play the Sparx minigame if you'd
    like, then grab invincibility and fall through the hole in the floor. Kill the
    dragon-dogs down here, grab any gems you want to, and go through the corridor.
    Get zapped by Zoe, and go through the next door into a big room full of

    Wander around the ground floor of this room, collecting gems and breaking Dark
    Gem shards, and when you're ready, climb the ledges in the corner. Up top, open
    the treasure chest for a Dragon's Egg, then hop ledge to ledge across the room,
    avoiding the green fish-spit along the way. At the other end, grab the Light
    and hop onto the floating platform. Zap the electric switch to be taken to a
    doorway above the fish-heads. Down the hallway, hop onto the elevator and ride
    it down. At the bottom, go further on down the spiral, past a Dark Gem shard,
    and through the doorway into a large open room (Room 1). Collect any gems you'd
    like in here, then line yourself up and dash through the Invincibility Portal
    toward the pool of green water. Dive in, and swim forward. About halfway along,
    toward the bottom of the pool, waits a Light Gem; grab it, then head back
    toward the surface at the other end. An almost-mirror twin of the room you just
    left awaits you here (this is Room 2). Climb the ledges in the corner and cross
    the spin-poles to a ledge with a switch on it. Headbash the switch for a quick
    shot of more poles appearing in Room 1. Go back there, in the same way you got
    here, and repeat the ledge-to-poles-to-ledge performance, and headbash the new
    switch to reveal more spin-poles in Room 2. The new poles will allow you to
    reach a Dark Gem. Smash it, then go down the corridor behind it to access the
    upper level of Room 1 for a firework which will open the gems on the bottom
    level of Room 1, and a locked chest holding a Dragon's Egg. Get any gems you'd
    like, and head to the newly-opened exit in Room 2.

    Climb the spiral down this hallway, and go through the door behind Moneybags'
    portal. In here, head clockwise around the room until you reach the floating
    platform. Zap the Electric Breath switch on it to be raised to the top level of
    ledges. Headbash the switch up here, watch the minor cutscene, then zap the
    electric switch at the edge of the platform to move the long pole toward you.
    Jump to it, and hang there. When the pole stops moving again, jump off toward
    the next ledge. Headbash the new switch, and repeat the whole procedure. When
    the statue is one step away from completely raised, you'll have hit all the
    switches available; time to do a little collecting. Drop onto the mid-level of
    ledges and make your way around. You'll find a firework which will open the
    Strong Chests for a load of gems (as usual), and a locked Chest which holds a
    Light Gem. Finally, glide out to the center and smash the Dark Gem. Go through
    the new doorway, and down the hallway. The mermen will still try to throw
    spears at you, and there are a few crabs to deal with, but overall routine

    Follow the corridor along, and end up in a room with a large elevator platform
    in the middle. Hop onto it, and onto the ledges around it at the top. Open the
    locked chest up here for a Light Gem, then climb the rubble at one end of the
    room into one last hallway. Headbash the switch here to open the door from the
    beginning of the level that wouldn't open for you then, and take a right in the
    next room to find Zoe and the elevator that brought you here.

    Head on back to the Coastal Remains, and if there's nothing left to do, go
    release the seal on the boss cave and head down the tunnel.

    ================================================== =============================
    Boss Fight: Ineptune [BSS2]
    Access: from Coastal Remains | Fodder: None (random butterflies may appear)
    Dark Gems: 0 [X] | Light Gems: 0 [X] | Dragon Eggs: 0 [X]
    [] Defeat Ineptune.
    ================================================== =============================

    Wow. Ineptune is, well, inept. She's Ursula's second cousin, going by looks,
    and her belt buckle is her weakness (don't look at me, I didn't write it). She
    apparently thinks Spyro is large, and he yells at her for not being cliche
    enough. Don't fall in the green water.

    Starting out, Ineptune has two attacks; she'll breath nasty gasses at you, and
    throw around balls of gas. When she throws the gas balls, run out to fhte way;
    they aren't homing. As far as the bad breath is concerned, just stand at the
    far end of the platform from her, and wait for her to run out. She'll pause for
    a moment to catch her breath; charge across the platform and right into that
    shiny jewel of a belt buckle. This will drive her back against the wall, and
    daze her for a second. She'll dive underwater and pull off a chunk of the
    platform you're on, switching it for one with a phaser cannon mounted on it.
    This will try to hit you a few times; just jump over the beam. When it's missed
    you completely, or when it hits you, the platform will re-emerge and so will
    Ineptune, to repeat the whole performance. Three of these first-round hits,

    Round two. *ding!* Ineptune will rant a little, then drop the whole fight one
    level. Nothing's changed. Same tactics as before; when she's done spewing and
    is catching her breath, charge the jewel. This time she dives underwater and
    makes two platforms shoot phasers at you. Avoid it, exactly as before. Another
    three hits, another rant, and on to round three.

    *Ding ding!* Go back up a paragraph, and reread round two. The only change is
    that the phasers are harder to jump over because they aren't sync'ed this time,
    and there's two levels of them. Three final hits, and you've taken Ineptune to
    school and stuffed her into Davy Jones' locker. You get Water Breath for
    defeating the massive mermaid. Head on back to Coastal Remains, and head on
    down to that lone waterwheel with the Light Gem hovering above it. Jump on the
    platform, switch to your new breath, and squirt away; you'll rapidly be raised
    to a level where you can grab the Gem.

    Wrap up anything you haven't done yet that you'd like to get out of the way
    now, like minigames or locked chests, and head over to the teleporter. You can
    now go to Frostbite Village.

    ================================================== =============================
    Realm: Icy Wilderness [HUB3]
    ================================================== =============================

    ================================================== =============================
    Frostbite Village [FRVI]
    Access: from Dragon Village, via Teleporter | Fodder:
    Dark Gems: 5 [][][][][] | Light Gems: 9 [][][][][][][][][]
    Dragon Eggs: 7 [][][][][][][]
    Tasks: 6
    [] Turn on the Electric Nodes | [E][H] Peggy's Playground
    [E][H] Let Blink Explore | [] Collect 95 Light Gems | [] Defeat Red
    [R] Destroy all the Dark Gems
    ================================================== =============================

    Before you arrive, you'll get another cutscene of Red throwing a tantrum, and
    setting a trap to stop Spyro's run, then a fade-to-black.

    When you first teleport in, you'll notice one major aspect: it's frozen (as if
    the name didn't give it away, right?) Most of the enemies will be able to be
    defeated with your Fire Breath.

    Take a quick look around this intro area. You'll find five exits; two are
    Strong Doors, one is the sealed Boss Cave, one opens with a simple headbashed
    button (located directly in front of the door), and one has Phil the Penguin
    guarding it. Start with the door guarded by Phil. He asks you to unlock his
    security system in order to get through the door behind him. The six Electric
    Breath switches are, in order, right behind you, on top of the frozen fountain
    in the center area, behind the ice formation between the Strong Door and the
    headbash-button-locked door, inside the ice arch in front of Moneybags' store,
    behind the fence to the right of Moneybags, and behind the Teleporter which
    brought you here.

    Once the door is open, head on through. Out the other side of the short
    passage, find a waterwheel embedded in the ground behind Zoe. Activate it to
    raise a platform across the way. Glide on over, and hop up to the ledge to find
    a headbash button, which will drop a gate on the far side of the area. Hop onto
    the floating platform to get over to it, and grab the Light Gem and gems that
    are stashed in the tiny niche. Drop back down to the ice, and go into the
    opening to your left. Smash the Dark Gem here to reveal a hole in the ice which
    leads down to an open area with a lot of Eskimoles, who are guarding a Dragon's
    Egg and a locked Treasure Chest, which only holds some ammo--up to you whether
    or not to open it.

    Climb back up through the hole in the ice, and back around the corner to meet
    Phil's wife Peggy. She'll ask you to use a turret to knock out some Eskimoles
    and Yetis who are keeping normal, law-abiding citzens from using the
    playground. You get the usual rewards for helping her out, and that's it for
    this area. Head back up to where Phil was (talk to him again for a funny
    response), and cross the central area to the headbash button on the ground.

    Inside the next cave, time your passing so that you don't get squished by a
    giant snowball, and drop to the ground level once you come out on the other
    side. Head straight ahead, ignoring the series of ledges along the right-hand
    wall, and go around the corner to the right. Ahead of you, past the platforms,
    you should see a constant barrage of snow falling onto an upper ledge. Get on
    up there and destroy the Dark Gem to end the falls, revealing a small room with
    Blink waiting inside. Play through the two levels of his minigame (or put it
    off if you want), then head on back to the lowest ledge you passed on the way

    Climb on up, and at the top of the ledges, headbash the switch to lower a gate.
    Cross the platforms leading to the newly open doorway, but go past it, to the
    platforms where a giant snowball is bouncing from on high. Get to the ledge
    just the other side of this platform, then through the passage. Drop down to
    ground level on the other end, and catch the Egg Thief, then use the thermal
    and platforms to get to the opposite side from the entry. Head down this small
    passage for a Light Gem.

    Head back out to the area you came here from, and go through the doorway you
    opened and ignored. Get past the swinging spiked logs, and talk to Moneybags
    via the portal on the other end of the tunnel if you like. You can't Wall-kick
    yet, so just cross the ice and enter the tunnel on the other side. The game
    takes over from here, so watch the storyline, and prepare for Gloomy Glacier.

    ================================================== =============================
    Gloomy Glacier [GLGL]
    Access: from Frostbite Village | Fodder: Rats
    Dark Gems: 0 [X] | Light Gems: 8 [][][][][][][][]
    Dragon Eggs: 6 [][][][][][]
    Tasks: 3
    [] Find Ice Citadel | [] Clear Bentley's Cave | [E][H] Clear Sparx Shooter
    ================================================== =============================

    This is a Hunter-only level!

    First things first. Talk to Bentley, who's apparently not feeling himself, and
    agree to take out the five yetis keeping him from moving back into his house.
    Climb the wall to get over there, then wander through the small cave area. If
    you shoot the enemy yetis as soon as you see them, chances are they'll never
    even touch you. Yeti locations: kitchen, the ... uh.. small roomlet right past
    that, the parlor, outside the bedroom, and in the bathroom. Things to watch
    for: two locked chests, one with a Dragon's Egg (the one in the bedroom), and
    one with several yellow coins; and a cracked wall leading back into the parlor.
    Watch for the ice in the hallway leading down from the kitchen; you can't walk
    back up it, and you can't double-jump while on it. There are also two Strong
    Chests here, which the Fire Arrows will readily open; one has more Fire Arrows,
    and the other holds a key. When all five yetis are down, go see Bentley for a
    Light Gem, and an opened gate to the next area.

    Avoid the floor spikes, and head down the hallway. Knock the yeti on his ass,
    then take a look at the next puzzle. Avoid the swinging hammers, and stomp on
    the four floor switches (you stomp the same way Spyro headbashes). Once the
    fourth one is triggered, the gate to the next area drops. Pass the floor
    switches and the purple gas-spitting skulls, and use a fire arrow to open the
    Strong Chest for a bounty of gems if you'd like. Drop into the next open area,
    and grab the Light Gem from the pedestal in the center. This triggers a scene
    of a mysterious cloaked figure calling up skeletons and sending them after you.
    Use your bow punch to make sure they return to being just bones, and twelve
    skeletons later, the next gate opens. Grab the Fire Arrows from where the
    magician was originally, then go down the newly-opened hallway to find a locked
    Treasure Chest in it, with a Dragon's Egg inside.

    Let Zoe zap you, then make your way past the swinging axe blades. At the second
    platform, switch to first-person view, and use a Fire Arrow to open the cracked
    wall on the next ledge. Jump over there and grab the Dragon's Egg, then
    continue on. Pause at the next platform to shoot down the Yeti and two
    Eskimoles, then shoot at the target on the framework behind them as well to
    raise a floating platform. Use this to jump over the gap. Get through the next
    tunnel, and after the gap, look to your left to find a yeti throwing snowballs
    at you from behind some bones. Punch through the bones, then take the yeti out,
    and claim your prize--another Light Gem. Back on track, climb the ledge, punch
    out the skeleton, and let Zoe zap you. Before crossing the bone bridges, look
    out and down to the left. Jump out onto the unstable floating platfomrs, and
    cross them to reach a Dragon's Egg. Once you get to it, turn around and wait a
    moment for the platforms to grow back, then get back up to the start.

    Shoot the yetis from a distance, then cross the bridges. On the second bridge,
    about halfway across, it will crumble out from under you; jump when it starts
    to fall apart. The third bridge has no middle; just double-jump across the gap.
    Get through the next tunnel, to an open area with more bridges and some rolling
    stones, though no Mick Jagger in evidence. Cross the fist two bridges quickly,
    and jump from the first breakaway platform to the ledge on the far right. Take
    out the yeti guarding a Light Gem, then turn and make your way across the rest
    of the breakaway platforms. Land on the spinning rib-bone, then cross to the
    next couple. Be careful of the falling rocks!

    From the pedestal with Zoe and the Dragon's Egg, shoot the yeti, then make your
    way down the next hallway. Complete Sparx' minigame now, or travel the whole
    level again later to get it done then. This is probably the easiest one of the
    shooters, so go for it! The hardest part is remembering to shoot both the
    spiders and the yetis or Eskimoles that show up on the bottom of the track in
    the Hard mode.

    Moving on. In the next open area, go right first. Hop on the moving platform,
    and from there to the pedestal where the yetis stands. Cross the breakaway
    platforms for a Light Gem and a Fire Arrow, then drop back down. Cross the
    bridge itself for another Fire Arrow, and make your way back to Zoe. Next, jump
    over to the next ledge. Climb the walls, and keep a safe distance from the
    arachnid-ly things. Use a Fire Arrow to defeat them, if you want. On the other
    side, turn around and shoot the yeti on the far pedestal, then the target
    behind him. It will open the gate above the climbable wall, and you want to
    head on up there for another Light Gem. Grab it, head on back down to the new
    tunnel, and walk on through. Be ready to jump; the floor is brittle in this
    short passage and will break under your feet.

    Past the breakable floor, there are a number of beartraps on the floor. Avoid
    them, jump the next gap, and avoid some more beartraps for a Light Gem. Walk
    out into the snow, and the game should take over from here. Welcome to Ice
    Citadel. Nice work.

    ================================================== =============================
    Ice Citadel [ICCI]
    Access: from Gloomy Glacier, later Frostbite Village | Fodder: Rats
    Dark Gems: 5 [][][][][] | Light Gems: 8 [][][][][][][][]
    Dragon Eggs: 7 [][][][][][][]
    Tasks: 3
    [] Free Elder Astor | [] Power the Supercharge Gadget
    [E][H] Clear Sgt. Byrd's Speedway
    [R] Destroy all the Dark Gems
    ================================================== =============================

    Head on out through the doorway, into a long hallway. In the last corner before
    the door, there's a locked Treasure Chest with some ammo inside; take it or not
    as you like. Just the other side of the door, you'll find a Moneybags portal;
    stock up if you like. To the left of the portal is a dead end with a little
    fodder, and some Strong Chests behind a screen; to the right is a hallway which
    leads to the other side of that screen. For now, go straight ahead and hop on
    the lower of the two floating platforms, then from here to the higher one. Hop
    off onto the upper level, take out the two Gnorcs, and jump onto the floating
    platform that's just sitting there. You'll be lifted to yet another platform,
    with a Light Gem hovering above it.

    Jump back down to the upper level (where the door is), and before using Water
    Breath on the waterwheel, walk behind it to find a firework. Flame it to open
    the Strong Chests from before, then drop down and follow the rocket's path to
    find the gems they left behind. While you're down here, you'll also find a door
    you can't open, and an armored Gnorc guarding a broken-down piece of machinery.
    Hop up onto the lip of the opening, blow some Flame Breath inside, and it
    should start rattling and clanking, and you'll get a Light Gem. Return to the
    outer area, climb back up the floating platforms, and activate the waterwheel.

    Go through the door and down the hallway. Use Electric Breath to destroy the
    beartraps, and you can take out the yetis however you'd like. After the second
    yeti, there's a small plate on the floor that looks kind of like an ant trap.
    Headbash it for some gems. Right around the corner is a headbash switch keeping
    the door shut. Activate it, and head through to find several beartraps and
    another broken boiler. Start it up for another Light Gem. Headbash the switch
    to open the next door, and continue on. At the first corner, take out the
    Gnorc, then look carefully at the left-hand wall. See the crack? Ram into it to
    reveal a locked Treasure Chest, with a Dragon's Egg inside. At the end of the
    hallway, open the door to reveal... a Dark Gem, in a dead end. Smash it for a

    Talk to Elder Astor to learn how to Wall-Kick up to the next hallway, where
    you'll find a locked Treasure Chest with a Light Gem inside. A quick trip
    through the short cave will find a Moneybags portal, and a Supercharge Portal
    to boot. Use the Supercharge to take a quick run through the Strong Door ahead
    of you, and the tunnels behind it, to reach a high ledge with another
    Supercharge Portal and a Dark Gem. Smash the Dark Gem, run through the Portal
    again, and hop across to the new opening. Charge up the tunnel to reach a
    Dragon's Egg at the end. Drop down, and head down the tunnel on the far end of
    the area from where you orginally arrived. Take out the enemies in here, open
    the chest for some ammo if you want, and go out the other side.

    Out here, you'll find a Frost Gigas, who's easily laid to rest with a couple of
    shots of Flame Breath, a ramp covered in ice, another treasure chest (with more
    ammo inside) in a corner, and Sgt. Byrd in the opposite corner. There's also a
    Strong Door near the chest with the ammo; if you want to get it now, there's a
    Dragon's Egg behind it. Go back and get Supercharge ability again, then race
    down here and blow through the Strong Door. While you have Supercharge, head up
    the icy ramp and smash the Dark Gem to lower a drawbridge. On the other side is
    a Moneybags Portal and an Egg Thief (the slowest one I've ever seen, by the
    way--just walk up and flame him). In the next room here is a headbash switch,
    holding closed a door that leads back to the Frostbite Village.

    For now, head back down to where Sgt. Byrd waits, do his minigame now if you
    like, and head on down the corridor to his left. Use the switch to open the
    door, and circle the next room, taking out all the Gnorcs. Fire up the boiler
    in the middle, then hop onto the metal crate and head down the pipe. Out the
    other side, activate the boiler, and head through the doorway. Talk to
    Moneybags via portal if you want, then go talk to the foxy lady in the middle
    of the room. She asks you to finish lighting the boilers around the Citadel.
    (Talk to her a second time for a funny bit.) The locked treasure chest near her
    holds only a few gems, so probably don't bother.

    Go through the doorway opposite the entrance, and down the short hallway.
    Outside, look around to find a Dark Gem on your right. Take down the Gnorc
    guarding it, then smash the Gem itself to reveal a cannon. Hop on and start
    blowing things up. When you're done, glide across to the lowest doorway in the
    area. Take the elevator inside up for a Dragon's Egg, then from here, glide
    over to the round opening in the opposite wall to grab a Light Gem. Jump over
    to the next ledge (facing out, it's the one on your right). Go through the
    hallway here and step down on the other end to find the last of the boilers.
    Activate it, then go up the elevator to find a short hallway located behind the
    locked door from the beginning of the level. Return to the area with the
    cannon, and jump to the ledge to the left of the original entrance. Through the
    hallway, get zapped by Zoe on the other end, and turn to the right. Use the
    spin-poles to get to the higher ledge, where a Dragon's Egg awaits. From here,
    hop on the floating platform and zap the Electric switch to reach the ledge
    across the way. Smash the Dark Gem up here to raise a snow-covered bridge.

    Head down the tunnel on the other end of the bridge, and zap the Electric
    switch on the far end to open the door. Go talk to the Ice Princess for a Light
    Gem, then talk to Moneybags and spend 100 gems to warp between portals (go to
    the one labeled 'Drawbridge Drop-off"). Alternately, go back to the Supercharge
    Portal, and charge your way back up the icy ramp.

    From here, headbash the switch and go through the door. Down the tunnel, go
    through the next door, and grab the Supercharge ability. Bash your way through
    a series of Strong Chests, and when you reach the Light Gem, turn to the right
    and smash through a Strong Door to find another Supercharge Portal. Grab the
    Light Gem, get Supercharge again, and keep going down the corridor. Break
    through the door at the end, and find that you've reached Frostbite Village.
    Keep charging straight across, and break open the Strong Door on the far side
    of the clearing.

    ================================================== =============================
    Frostbite Village, Revisited [FVRE]
    ================================================== =============================

    We have two areas of the Village that we haven't explored yet. One is the
    Strong Door that you just busted through, and one is the area behind the door
    with the headbash switch in front of it, where we were interrupted by a big
    ol' mammoth. Since we're standing in front of a now-open doorway, let's do that
    one first.

    Through the tunnel (watch out for the swinging logs), smash the Dark Gem to
    reveal a cannon, then climb the Wall-kick slots to the left to find a Secret
    Area door. It takes 95 Light Gems to open, so it'll be a while. Glide down to
    the cannon from here, and use it to open the door on a ledge (the exit from the
    Secret Area), a large boulder, and two Strong Chests. When you're done shooting
    things, hop off and head on over to the gems left behind by the chests.

    The other end of the tunnel that was blocked by the boulder has a large icy
    pool in place of a floor--don't fall in unless you like instant deaths. Every
    so often, several large icicles will fall and crete temporary platforms you can
    use to cross the pool. Straight ahead is a Dark Gem; smash it to reveal a small
    cave with some gems inside. On the right-hand side of the cave is a ledge with
    a large Gnorcish enemy. He's guarding a locked Treasure Chest with a Dragon's
    Egg inside. Once you've gotten both the Dark Gem and the Egg, you're done here.
    Head on out.

    You can get to the final section one of two ways: talk to Moneybags and warp
    there (use destination "Icy Camp"), or you can walk there. If you want to walk,
    then head back to the the central area of the level. Walk on over to the next
    opening on your left. Through the short tunnel (watch out for giant snowballs),
    drop down to ground level. From here, climb the ledges in the center of the
    area, and at the top, cross the first two pedestal-platforms. Jump on down to
    the doorway with the shield-holding Gnorc in front of it, and head on through.

    Either way, when you reach Moneybags' portal in this area, stock up if you
    like, then head on out into the valley. Climb the Wall-kick slots to the right
    first; watch out for falling icicles. At the top, jump to the pedestal with a
    switch on top, and activate it to raise the cannon a bit. Glide over to the
    cannon, and shoot out the boulder ahead of you. Next, glide down and back a
    little bit, to the ledge with a cracked wall on it. Break through the wall to
    find a Dragon's Egg, then glide to the next set of ledges. Climb the Wall-kick
    slots and go through the tunnel at the top.

    Cross the ice and smash the Dark Gem to lower three floating platforms; jump
    onto the middle-height one, and wait until it reaches the far side of the cave.
    Get onto the upper ledge over here, and from there to the highest of the three
    floating platforms. Use this height to grab a Light Gem on a wooden ledge on
    the central pillar, then head back out through the tunnel. Once you're back
    outside, glide over to the tunnel opposite the entrance, and go on through. On
    the far end of this area, on the lower ledge, awaits a Light Gem. Say hi to
    Hunter if you want.

    That's about all you can do at this point. Head on back to the main area and
    release the seal on the boss cave. It's time to fight Red.

    ================================================== =============================
    Boss Fight: Red the Dragon [BSS3]
    Access: from Frostbite Vill. | Fodder: None (random butterflies may appear)
    Dark Gems: 0 [X] | Light Gems: 0 [X] | Dragon Eggs: 0 [X]
    Tasks: 3
    [] Defeat Red | [] Use Ice Breath | [] Activate the Teleporter
    ================================================== =============================

    In the first two "rounds" (each set of three hits he can take), he'll start off
    by shooting ice beams from his staff. If they hit you, you'll be iced-cubed for
    a moment, and lose a notch of life. Use Wing Shield to avoid this. After quite
    a few shots, he'll drop big silver crates with his picture on the side. Use
    Water Breath to propel them into him (if you're lucky, you can hit him two or
    even three times before he destroys the rest of them). Once you've hit him and
    all the crates are gone, he'll stomp and drop boulders on you; at the same
    time, he'll cause a group of 'dragondogs' to appear. Dodge the boulders, and
    flame the dogs. When the dogs are gone, he'll go back to shooting ice beams.
    This will repeat up to six times, depending on how many crates you can throw at
    him each time.

    On the third "round", Red will first shoot a fireball to shrink the arena, then
    try to get you in his sights so he can hit you. Run around him until he starts
    shooting ice from his staff, then move closer to the edge of the arena. Use
    Wing Shield when his ice beam goes past you, so you don't get cubed. When he's
    done with resetting the place, he'll roar, jump into the air, and laser beams
    will come on. The upper and lower sets are going to be off-set from each other,
    so you can jump over the lower ones.

    Try to keep moving counter-clockwise, and when the upper and lower lasers align
    themselves, just keep going. When they're done spinning, Red will drop back
    down to ground level and start spitting ice beams at you again; just use Wing
    Shield. Eventually he'll drop the explosive crates; use Water Breath to push
    them into him (if you're lucky you can hit him more than once, again). After
    the final three hits, Red flies away, dropping his staff. The crystal on top
    breaks, releasing another fairy, and you've earned Ice Breath. Use it to climb
    out of the area and back out into Frostbite Village, and head for the

    ================================================== =============================
    Realm: Volcanic Isle [HUB4]
    ================================================== =============================

    ================================================== =============================
    Stormy Beach [STBE]
    Dark Gems:
    Light Gems:
    Dragon Eggs:
    ================================================== =============================

    ================================================== =============================
    Molten Mount [MOMO]
    Dark Gems:
    Light Gems:
    Dragon Eggs:
    ================================================== =============================
    Coming soon!

    ================================================== =============================
    Magma Falls (Top) [MAFA]
    Dark Gems:
    Light Gems:
    Dragon Eggs:
    ================================================== =============================
    Coming soon!

    ================================================== =============================
    Magma Falls (Bottom) [MAF2]
    Dark Gems:
    Light Gems:
    Dragon Eggs:
    ================================================== =============================
    Coming soon!

    ================================================== =============================
    Dark Mine [DAMI]
    Dark Gems:
    Light Gems:
    Dragon Eggs:
    ================================================== =============================
    Coming soon!

    ================================================== =============================
    Red's Laboratory [RELA]
    Dark Gems:
    Light Gems:
    Dragon Eggs:
    ================================================== =============================
    Coming soon!

    ================================================== =============================
    Boss Fight: Mecha-Red [BSS4]
    Dark Gems: 0 [X] | Light Gems: 0 [X] | Dragon Eggs: 0 [X]
    [] Defeat Red, again.
    ================================================== =============================
    Coming soon!

    | FAQs [FRAQ] |

    1. What's the official release (shipping) date?
    November 2, 2004, in North America. November 12 in Europe.

    2. No others yet! Ask me something!

    | Collectibles |

    ================================================== =============================
    Dark Gems [DAGE]
    ================================================== =============================

    There are forty Dark Gems hidden across the lands of the Dragon Realms, ten in
    each Realm. We'll ferret out each and every one.

    Checklist: coming soon. (lo-pri.)

    ================================================== =============================
    Light Gems [LIGE]
    ================================================== =============================

    There are a whopping 100 Light Gems in the game! Use them to power up the
    Professor's inventions and open Secret Areas.

    Checklist: coming soon. (lo-pri.)

    ================================================== =============================
    Dragon Eggs [DRGE]
    ================================================== =============================

    There are eighty Dragon Eggs hidden throughout the game. Every set of ten you
    find will unlock another option on the Secrets Menu.

    1-10: Concept art
    11-20: Character Viewer
    21-30: Ember Model (Play as Ember)
    31-40: Flame Model (Play as Flame)
    41-50: Sgt. Byrd Mini-games
    51-60: Spyro Turret Mini-games
    61-70: Sparx Shooter Mini-games
    71-80: Blink Mini-Games
    Papa Roach is cool
    das sag ich gern: *röfl*
    Glaube nie das was stimmt! Mein weiser Rat
    an was errinnter euch das?:

    NaTuRe iS oUr FutUre!!
    Meine Freiheit endet,
    wo ich beginne die Freiheit des Anderen zu beschränken...
    Modified by Kronos (Boardregel 7.2.2)

  9. #9
    Mitspieler Benutzerbild von Thief Lord
    Im Spiele-Forum seit
    Oct 04
    die lösung besteht deshalb aus 2 teilen weil zu viele zeichen (buchstaben)
    dabei waren, ich hab ein bisl weggekürzt (unötige sachen, zB "the story")
    und hab 2 teile draus gemacht, also, am ende des 1 teils einfach am anfang des 2 teils weiterlesen, hoffe diese lösung bringt sich was,
    hinweis zum übersetzen nach deutsch
    geht auf google / dprchtools (rechts)
    dann makiert die ganze lösung und drückt strg + c
    bei google, drückt ihr bei "tect eingeben" auf strg+ v
    der text ist kopiert, leider ist google ein ziemlich dummes wörterbuch,
    ich kenn aber kein besseres zum text übersetzen !!!
    Papa Roach is cool
    das sag ich gern: *röfl*
    Glaube nie das was stimmt! Mein weiser Rat
    an was errinnter euch das?:

    NaTuRe iS oUr FutUre!!
    Meine Freiheit endet,
    wo ich beginne die Freiheit des Anderen zu beschränken...
    Modified by Kronos (Boardregel 7.2.2)

  10. #10
    Meisterspieler Benutzerbild von Tigress
    Im Spiele-Forum seit
    Jul 03
    Berlin - Tegel Süd
    Und auch wenn es löblich ist, dass Du hier ne Englischsprachige Komplettlösung postet, bitte unterlasse es, Doppel oder Dreifachpost zu tätigen! Dieses ist laut Boardregeln verboten!

    Das nächste Mal poste den Leuten einfach per PN, den Link, wo sie die Lösung dann selbst finden können!

  11. #11
    Mitspieler Benutzerbild von Darknesslady
    Im Spiele-Forum seit
    Oct 03

    Spyro Hero of Tail o.O'

    Eine Frage ich komme bei Spyro nicht weiter..und zwar wo bekomme ich den Elektrischen Atem her? Und gibts die Komplettlösung auch auf DEUTSCH?! Würde mich freuen wenn Ihr mir helfen könntet.

    Mfg. Die Zockerin
    Hau rein!*g*

  12. #12
    Mitspieler Benutzerbild von Darknesslady
    Im Spiele-Forum seit
    Oct 03


    Und woher bekomme ich den Elektrischen Atem um die Tür da bei den Pflanzen zu öffnen? Ich komme auch überhaupt nicht weiter..das ist wie abgeschnitten..das letzte wo ich war war bei dem Drachen der mir das beigebracht hat mit dem Hochhangeln an der kleinen leiter. Also wo du dich so in der luft schwingst. Dann gehts nicht weiter?! Bin schon ganz verzweifelt weiss nicht mehr weiter..hab nun schon bestimmt 6 mal die ganzen wege Abgelaufen aber da tut sich nix :/
    Hau rein!*g*

  13. #13
    Mitspieler Benutzerbild von Darknesslady
    Im Spiele-Forum seit
    Oct 03

    Hilfe Spyro - A Hero´s Tail

    Ich brauche Hilfääääääääääääääääää!!!!!!!
    Und zwar wo bei Spyro bekommt man bitte den Elektoatem her,für die Tür dort bei den Pflanzen.. Und äh..ich komme einfach nicht weiter..das letzte wo ich hinkomme ist das wo der Drache mir beibringt wie man sich die Holzteile an der Wand hochschwingt. Ich bin die strecke vom Drachendorf bis dahin bestimmt jetzt 6 mal abgelaufen..ich habe alle 10 Lichtsteine..aber wie und wo gehts bitte weiter? Ich bin Verzweifelt..Bitte Helft mir! Achja..ich hatte es schonmal erwähnt..hat jemand die DEUTSCHE Komplettlösung davon?

    ok,schonmal Vielen Dank im Vorraus!
    Hau rein!*g*

  14. #14
    Mitspieler Benutzerbild von Thief Lord
    Im Spiele-Forum seit
    Oct 04
    du kannst die lösung oben ja übersetzen, hab eh angegebn wie,
    im thread darunter
    Papa Roach is cool
    das sag ich gern: *röfl*
    Glaube nie das was stimmt! Mein weiser Rat
    an was errinnter euch das?:

    NaTuRe iS oUr FutUre!!
    Meine Freiheit endet,
    wo ich beginne die Freiheit des Anderen zu beschränken...
    Modified by Kronos (Boardregel 7.2.2)

  15. #15
    Meisterspieler Benutzerbild von Tigress
    Im Spiele-Forum seit
    Jul 03
    Berlin - Tegel Süd
    Den Elektroatem bekommt Spyro erst, wenn er den Endgegner Gnasty Gnorc besiegt hat!

    Wenn Du nicht weiter weißt, dann solltest Du Dir die Karte noch mal anschauen, da erkennst Du ja immer, wo Du noch nicht warst und dort findet sich dann sicherlich auch ein Weg, um weiter zu kommen!

    Ansonsten, hast Du schon das "Ball-Dingens" vom Professor aktiviert, da kommst Du praktisch in ein anderes Gebiet!

  16. #16
    Mitspieler Benutzerbild von Darknesslady
    Im Spiele-Forum seit
    Oct 03
    Ja das eine Am Anfang..aber viel war da ja auch nicht zu holen!!! Nur paar Edelsteine. Du mir fehlen ganze 4 Schwarze Steine die ich zerstören soll. Aber echt..ich bin mit meinen Latain am Ende..ich hab die Karte schon abgesucht. Da gehts echt nicht weiter. Und ICH weiss auch nicht mehr weiter..gibts da noch versteckte welten oder so? Ich habe bis jetzt nur mit dem Pinkuin und Maulwurf das Minispiel gemacht. Gibts irgendwo noch sowas? Wo sind die anderen 4 Schwarzen steine? Hm..also echt..ich habe das alles von vorne bis hinten nun bestimmt 8 mal abgerannt..und vieles Geö den Wänden etc. Aber echt..ich weiss nun wirklich nicht weiter!!

    P.s: Das mit dem Ball Dingends 40 habe ich noch lange nicht! Da habe ich gerade mal 15 Dieser Lichtsteine..und 40 braucht man ja für die Tür. Wo soll ich die denn alle hernehmen wenn da nix mehr ist?!
    Geändert von Darknesslady (27.11.04 um 20:27 Uhr)
    Hau rein!*g*

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