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Thema: [SPOILER] Dark Revelation 2 - jap.!!!

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    [SPOILER] Dark Revelation 2 - jap.!!!

    Translation file for: Expert Edition 2 (EE2) - Dark Revelation 2


    Rarity List for this set: (Preliminary Guesses!!)
    Ultra Rare (15):
    Swift Black Ninja (007)
    Chaos Soldier - Messenger of Beginning - (025)
    Evil Barrier - Dark Force - (054)
    Chaos Emperor Dragon - Messenger of the End - (056)
    Black Magician of Chaos (066)
    Black Tyranno (076)
    Insect Princess (081)
    Invader of the Dark (112)
    Assistant of Judgment - Saturn (118)
    Blowback Dragon (134)
    Archangel Zehrato (146)
    Devil Mezera (168)
    Spirit of Pharaoh (175)
    Black . Magic . Attack (208)
    End of Anubis (224)

    Super Rare (20):
    Wandering Hero - Freed (014)
    Chaos Rider - Gustav (018)
    Designator of Another Dimension (039)
    Mass Cremation (047)
    Manticore of Darkness (068)
    Sea Dragon - Daidros (084)
    Guardian Angel - Joan (088)
    Dimensional Fusion (095)
    Baptism of Light and Darkness (096)
    Assistant of Strength - Mars (121)
    Air Gear Golem (130)
    Thunder Lord - Zagoborg (135)
    Enemy Controller (149)
    Burst Stream Destruction (150)
    Holy Shrine Guardian (178)
    Legacy Hunter (180)
    Spirit Knight of Jackal (184)
    Messenger of Underworld (189)
    First Coffin (214)
    Curse of Anubis (218)

    Rare (30):
    Strange Behavior Samurai (011)
    Another Dimension Observation Machine (012)
    Drillago (026)
    Rekunga (027)
    Air Shriuken (031)
    Wild Burst (033)
    Chain Lost (052)
    Dark Fortress Whale (085)
    Moonwind Magician (090)
    Lost Goat (093)
    Bind of Darkness (107)
    Thieving Zombie (110)
    Trap Jammer (111)
    Sealing Magician - Meisei (115)
    Aztec Statue (126)
    Needle Bunker (132)
    Electric Amplifier (152)
    Sanctuary of Sky (154)
    Drain Shield (166)
    Kozaki (171)
    Nightmare Atebe (176)
    Double Ghost (191)
    Abyss Assassin (193)
    Special Typhoon (197)
    Magical Inspection Technique (202)
    Death Counterattack (220)
    Mythological Age (222)
    5 MORE.

    -------------------------------------------------------

    EE2-JP001
    Jammer Yellow ("Mischievous Intruder Yellow")
    Light/Beast/2/0/1000
    Normal Monster

    EE2-JP002
    Jammer Black ("Mischievous Intruder Black")
    Light/Beast/2/0/1000
    Normal Monster

    EE2-JP003
    Soul Tiger
    Earth/Beast/4/0/2100
    Normal Monster

    EE2-JP004
    Big Koala
    Earth/Beast/7/2700/2000
    Normal Monster

    EE2-JP005
    Death Kangaroo
    Dark/Beast/4/1500/1700
    If this card was attacked when it's in defense mode, when this card defense strength
    is higher than the attacking monster, destroy the attacking monster.

    EE2-JP006
    Red Ninja
    Earth/Warrior/1/300/300
    Flip: Destroy a Trap card on the field. If the chosen card is set, reveal that card.
    If the card is a Trap card, destroy it. If it's a Magic card, turn it back face-down.

    EE2-JP007
    Swift Black Ninja
    Dark/Warrior/4/1700/1200
    Remove 2 Dark Main-Type Monsters in your Graveyard from the game, this card would be
    remove from the game until the End Phase of that turn. This effect can also be activate
    during opponent's turn, and only can be use once per turn.
    Ultra Rare

    EE2-JP008
    Typhoon Lizard
    Water/Reptile/4/1400/700
    Flip: Choose 1 monster card on your opponent's field and return it to owner's hand

    EE2-JP009
    Spirit Of The Jar Of Greed
    Light/Angel/1/100/100
    When this card is in face-up attack mode on the Field, when a [Jar of Greed] is
    activated, the player that activated the [Jar of Greed] can draw 1 more card.

    EE2-JP010
    Angry Prisoner - Chopman
    Dark/Undead/3/1100/500
    When this card is successfully Reversed Summon, you can Equip an Equipment Magic card
    from your Graveyard onto this card.

    EE2-JP011
    Strange Behavior Samurai
    Light/Warrior/3/1000/1000
    When this card does Battle Damage to opponent's lifepoints, opponent player draws cards
    until he/she has 7 cards in his/her hand.
    Rare

    EE2-JP012
    Another Dimension Detective Machine
    Dark/Machine/2/800/1200
    If this card is removed from the game, Special Summon this card to your field in
    face-up attack mode during the End Phase of that turn.
    Rare

    EE2-JP013
    Berserk Gorilla ("Angry Ape")
    Earth/Beast/4/2000/1000
    When this card is in face-up defense mode on the Field, destroy this card. The
    controller of this card must attack with this card when he/she can

    EE2-JP014
    Wandering Hero - Freed
    Light/Warrior/4/1700/1200
    Remove 2 Light Main-Type Monsters in your Graveyard from the game, destroy a face-up
    monster on the field with attack strength higher than this card's. This effect can only
    be use once per turn.
    Super Rare

    EE2-JP015
    Ghost Goblin
    Earth/Demon/4/1200/1500
    When this card is face-up on your Field, during your End Phase, you may put a Normal
    Monster in your hand at the bottom of your deck to draw a card. This effect may only
    be use once per turn.

    EE2-JP016
    Chaos Curser
    Dark/Spellcaster/2/500/500
    Flip: Choose a monster card in your or your opponent's Graveyard and remove it from
    the game.

    EE2-JP017
    Chaos Necromancer
    Dark/Demon/1/0/0
    This card's attack strength is 300 times the number of monster cards in your Graveyard.

    EE2-JP018
    Chaos Rider - Gustav
    Wind/Warrior/4/1400/1500
    Remove up to 2 Magic cards in your Graveyard from the game, increase this card's attack
    strength by 300 for each card removed by this effect until the end of your opponent's
    turn. You can use this effect only once per turn.
    Super Rare

    EE2-JP019
    Inferno
    Fire/Fire/4/1100/1900
    This card cannot be Normal Summoned. Remove a Fire Main-Type monster in your Graveyard
    from the game to Special Summon thiscard. When this Monster destroy one of your
    opponent's monster as a result of battle and that monster goes to Graveyard, do 1500
    damages to your opponent.

    EE2-JP020
    Fenrir
    Water/Beast/4/1400/1200
    This card cannot be Normal Summoned. Remove 2 Water Main-Type
    Monster in your Graveyard from the game to Special Summon this
    card. When this Monster destroy one of your opponent's monster as a
    result of battle and that monster goes to Graveyard, your opponent
    skips his or her next Draw Phase.

    EE2-JP021
    Gigantes
    Earth/Rock/4/1900/1500
    This card cannot be Normal Summoned. Remove 1 Earth Main-Type
    Monster in your Graveyard from the game to Special Summon this
    card. If this card is destroyed as a result of Battle and
    goes to the Graveyard, destroy all Magic and Trap cards on the
    Field.

    EE2-JP022
    Shilufade
    Wind/Angel/4/1700/700
    This card cannot be Normal Summoned. Remove 1 Wind Main-Type
    Monster in your Graveyard from the game to Special Summon this
    card. If this card is destroyed as a result of Battle and
    goes to the Graveyard, your opponent discards 1 card at random
    from his or her hand.

    EE2-JP023
    Chaos Sorcerer
    Dark/Spellcaster/6/2300/2000
    This card cannot be Normal Summoned. Remove 1 Light and Dark
    Main-Type Monster in your Graveyard from the game to Special
    Summon this card. During your turn, You can remove 1 face-up
    Monster on the Field from the game. If you activate this effect, this card
    cannot attack during that turn

    EE2-JP024
    Red Lotus Beast - Da Ilza
    Fire/Demon/3/?/?
    This Monster's attack and defense strength is 400 times the number
    of your cards removed from the game.

    EE2-JP025
    Chaos Soldier -Messenger Of Beginning-
    Light/Warrior/8/3000/2500
    This card cannot be Normal Summoned. Remove 1 Light and Dark
    Main-Type Monster from your Graveyard from the game to Special Summon
    this card. Once during your turn, you can choose 1 of the following
    effects and activate it.
    - Remove 1 Monster on the Field from the game. If you activate this effect,
    this card cannot attack during that turn.
    - If this card destroys an opponent's Monster as a result of Battle, this
    Monster can attack 1 more time.
    Ultra Rare

    EE2-JP026
    Drillago
    Dark/Machine/4/1600/1100
    When your opponent only have face-up monster that have attack strength of
    1600 or more, this Monster can attack your opponent directly.
    Rare

    EE2-JP027
    Rekunga
    Water/Plant/4/1700/500
    Remove 2 Water Main-Type Monsters in your Graveyard from the game, Special
    Summon 1 [Rekunga Token] (Plant/Water/2/700/700) to the Field in attack
    mode.
    Rare

    EE2-JP028
    Lord Poison
    Water/Plant/4/1500/1000
    If this card is destroyed as a result of Battle and goes to the
    Graveyard, Special Summon 1 Plant Sub-Type Monster other than
    [Lord Poison] from your Graveyard

    EE2-JP029
    Bowgunian
    Dark/Machine/3/1300/1000
    During each of your Standby Phase, do 600 Lifepoint damage to your opponent.

    EE2-JP030
    Guranadora
    Water/Reptile/4/1900/1700
    When this card is Summoned, Reverse Summoned or Special Summoned,
    you gain 1000 Life Points. When this card is destroyed and goes to the
    Graveyard, you receive 2000 damage.

    EE2-JP031
    Air Shuriken
    Magic - Equipment
    This card can Equipped only on a Monster with [Ninja] in its name.
    The Equipped Monster's attack strength will be increased by 700.
    When this card goes to the Graveyard from the Field, do 700 damage to
    your opponent.
    Rare

    EE2-JP032
    Field of Normalcy
    Magic - Continuous
    If you draw a Normal Monster during your Draw Phase, you can show
    that card to your opponent and draw 1 more card.

    EE2-JP033
    Wild Burst
    Magic - Normal
    Increase the attack strength of face-up 1 Beast or Beast
    Warrior Sub-Type Monster on the Field by its defense strength.
    Destroy that Monster during the End Phase this card is activated.
    Rare

    EE2-JP034
    Mischievous Trio Hurricane!!
    Magic - Normal
    You can activate this card if you have [Polite Intruder Green],
    [Polite Intruder Yellow] and [Polite Intruder Black] face-up on your
    Field. Destroy all of your opponent's cards on the Field.

    EE2-JP035
    Stumble
    Permanent Magic
    All monster that was successfully Normal Summoned, Reverse
    Summoned or Special Summoned will change to defense mode.

    EE2-JP036
    Chaos End
    Magic - Normal
    You can only activate this card when you have 7 or more of cards
    removed from game. Destroy all Monster cards on the Field.

    EE2-JP037
    Chaos Shield
    Magic - Continuous
    Increase the defense strength of all of the Monsters on your Field by 300.

    EE2-JP038
    Chaos Greed
    Magic - Normal
    This card can only be activate when you have 4 or more cards removed
    from the game and no card in your Graveyard. Draw 2 cards from your deck.

    EE2-JP039
    Designator of Another Dimension
    Magic - Normal
    Declare a card name. Your opponent then reveals his or her hand, if your
    opponent had the card that you named in his/her hand, remove that one
    of that card from game. If the card you name is not in your opponent
    hand, remove 1 card in your hand from the game at random.
    Super Rare

    EE2-JP040
    Boundary of Another Dimension
    Magic - Continuous
    When this card owner don't have any Magic card in his/her Graveyard,
    both player cannot enter Battle Phase.

    EE2-JP041
    Recycle
    Magic - Continuous
    During your Standby Phase, you may pay 300 Life Points to choose 1
    card that is not a monster card in your Graveyard and put it to the
    bottom of your deck.

    EE2-JP042
    Seeds Of The Beginning
    Magic - Normal
    This card can only be activated when [Chaos Soldier -Messenger of Beginning-]
    or [Chaos Emperor Dragon -Messenger of the End-] is on the Field. Put 2 of
    your cards that were removed from the game into your hand.

    EE2-JP043
    Thunder Crush
    Magic - Normal
    Destroy all of your Monsters on the Field. Do 300 damage to your
    opponent times the number of Monsters destroyed.

    EE2-JP044
    Dimensional Warp
    Magic - Normal
    This card can only be activated when there's no card in your Graveyard.
    Choose 1 of your Monsters that was removed from the game and special
    summon it to the field.

    EE2-JP045
    Reload
    Magic - Quickplay
    Shuffle your hand into the deck. Then draw cards equal to the
    number you shuffled in.

    EE2-JP046
    Soul Absorption
    Magic - Continous
    For everytime This card controller remove a card from game, he/she gain
    500 Lifepoint

    EE2-JP047
    Mass Cremation
    Trap - Normal
    This card can only be activated when your opponent use a card that
    target monster in the Graveyard. Each player remove all monsters
    card from the game
    Super Rare

    EE2-JP048
    Wreckage Explosion
    Trap - Normal
    This card can only be activated when your graveyard had more than 30
    cards. Do 3000 Lifepoint damage to your opponent.

    EE2-JP049
    Seal of Sorcery
    Trap - Counter
    Discard 1 Magic card from your hand. Negate and destroy the
    activation and effect of a Magic card. During this duel, your opponent
    cannot activate the card that have the same name as the Magic card got
    destroy.

    EE2-JP050
    Twisted Tower
    Trap - Continuous
    Whenever you or your opponent activates a Magic card, put 1
    "Magic Counter" on this card. When this card has 4 Magic counters
    on it, this card is destroy, and the player who activate the Magic
    card receive 3000 Lifepoint damage

    EE2-JP051
    Shrink of Universe
    Trap - Continuous
    This card can only be activated when each player have 5 or less cards
    on the field. Both player can only have at most 5 cards on the field.

    EE2-JP052
    Chain Lost
    Trap - Normal
    This card can only be activated when a monster with attack less than
    1000 was Normal Summoned, Reversed Summon, or Special Summon. Remove
    that Monster from the game, and remove the card that have same card name
    from game in opponent's hand and deck. Shuffle that deck afterward.
    Rare

    EE2-JP053
    Gravity Release
    Trap - Normal
    Change the mode of all the face-up Monsters of both players on
    the Field.

    EE2-JP054
    Evil Barrier -Dark Force -
    Trap - Normal
    This card can only be activated when your opponent declare attack. Remove
    all of your opponent's Monsters on the Field from the game that are in
    defense mode.
    Ultra Rare

    EE2-JP055
    Energy Drain
    Trap - Normal
    Choose one face-up monster on your field. Until the End
    Phase, increase that Monster's attack and defense strengths by
    200 times the number of cards in your opponent's hand.

    EE2-JP056
    Chaos Emperor Dragon -Messenger Of The End-
    Dark/Dragon/8/3000/2500
    This card cannot be Normal Summoned. Remove 1 Light and Dark
    Main-Type Monster in your Graveyard from the game to Special
    Summon this card. Pay 1000 Life Points, put all cards on both you
    and your opponent's field and hand to the graveyard. For every card
    put to the Graveyard by this effect, do 300 Lifepoint damage to your
    opponent.
    Ultra Rare

    EE2-JP057
    Giga Gagagigo
    Water/Reptile/5/2450/1500
    Normal Monster

    EE2-JP058
    Mad Dog of Darkness
    Dark/Beast/4/1900/1400
    Normal Monster

    EE2-JP059
    Neobug
    Earth/Insect/4/1800/1700
    Normal Monster

    EE2-JP060
    Dark Sea Serpent Warrior
    Water/Sea-Serpent/4/1800/1500
    Normal Monster

    EE2-JP061
    Genocide King Salmon
    Water/Fish/5/2400/1000
    Normal Monster

    EE2-JP062
    Big Fire Tree Man - 18
    Fire/Pyro/4/1850/0
    Normal Monster

    EE2-JP063
    Burning Algaes
    Fire/Pyro/3/500/1500
    When this card was sent from field to Graveyard, your opponent gains 1000 lifepoints.

    EE2-JP064
    Carter Hiddener
    Fire/Pyro/4/1000/1200
    When this card is destroyed and sent to Graveyard, you may special summon a Pyro
    sub-type monster from your hand.

    EE2-JP065
    Ignition Zombie
    Fire/Pyro/4/1600/400
    When this card is special summoned from Graveyard, this card's controller
    draw 1 card from his/her deck.

    EE2-JP066
    Black Magician Of Chaos
    Dark/Spellcaster/8/2800/2600
    When this card is successfully Normal Summoned or Special Summoned, you may choose a
    Magic card in your Graveyard and put it into your hand. The monsters destroy by this
    card by battle are removed from game. When this card leaves the field, this card
    is remove from the game.
    Ultra Rare

    EE2-JP067
    Illusionary Gora Turtle
    Water/Water/4/1200/1400
    When this card is face-up on the field while target, negate that opponent's Magic
    or Trap card effect.

    EE2-JP068
    Manticore Of Darkness
    Fire/Beast-Warrior/6/2300/1000
    This effect can be activate during the End Phase this card is sent to Graveyard. Put
    a Beast, Beast-Warrior or Bird sub-type monster card from your hand or field to Graveyard,
    special summon this card to the field from Graveyard.
    Super Rare

    EE2-JP069
    Stealth Bird
    Dark/Bird/3/700/1700
    Once per turn, this card can change to face-down defense mode. When this card is
    successfully Reverse Summoned, do 1000 damage to your opponent.

    EE2-JP070
    Holy Bird - Crane
    Light/Bird/4/1600/400
    When this card is Special Summoned, the controller of this card draws 1 card.

    EE2-JP071
    Enraged Minotaurs
    Earth/Beast-Warrior/4/1700/1000
    While this card is face-up on your Field, whenever your Beast, Beast-Warrior or Bird
    Sub-Type monsters on the Field attack a monster in defense mode with defense strength
    lower than the attack strength of those monster, do battle damages to your opponent
    equal to the difference.

    EE2-JP072
    Leading Turtle (Dongame)
    Water/Reptile/3/1100/1200
    When this card is successfully Normal or Reverse Summoned, you may special summon
    any number of [Leading Turtle] from your hand.

    EE2-JP073
    Balloon Lizard
    Earth/Reptile/4/500/1900
    Put a counter on this card during each of your Standby phase. When this card is destroy,
    do damages equal to the number of counters on this card *400 to the player that destroy
    this card.

    EE2-JP074
    Dark Triceratops
    Earth/Dino/6/2400/1500
    When this card attackes a monster in defense mode, if this card's attack strength is
    higher than that monster's defense strength, do damages to your opponent equal to
    the difference.

    EE2-JP075
    Hyper Hammerhead
    Earth/Dino/4/1500/1200
    The opponent's monster that destroy this card as a result of battle would return
    to owner's hand at the end of Damage Step.

    EE2-JP076
    Black Tyranno
    Earth/Dino/7/2600/1800
    If the only cards on opponent’s field are monsters in defense mode, this card can
    attack your opponent's lifepoints directly.
    Ultra Rare

    EE2-JP077
    Anti-Air Releasing Flower
    Earth/Plant/3/0/1600
    Sacrifice an Insect sub-type monster on your field, do 800 damages to opponent's lifepoint.

    EE2-JP078
    Thorned Fairy
    Earth/Plant/4/300/2000
    If your opponent does not destroy this card, he/she cannot attack Insect sub-type monsters.
    All monsters that battle with this card would switch to defense mode at the end of
    damage step.

    EE2-JP079
    Pinchhitting Grasshopper
    Earth/Insect/4/1000/1200
    When this card is sent to Graveyard from the field, you may Special Summon an Insect
    sub-type monster from your hand to the field.

    EE2-JP080
    Skullface Ladybug
    Earth/Insect/4/500/1500
    When this card is sent to Graveyard, you gain 1000 lifepoints.

    EE2-JP081
    Insect Princess
    Air/Insect/6/1900/1200
    When this card is face-up on the Field, all face-up Insect sub-type monsters on opponent's
    field would switch to attack mode. When this card destroy an Insect sub-type monster
    as a result of battle, this card's attack strength would increase by 500.
    Ultra Rare

    EE2-JP082
    Amphibian Configuration Bakross Mk-3
    Water/Machine/4/1500/1300
    When [Sea] is on the Field, this card can attack your opponent's lifepoint directly.

    EE2-JP083
    Thunder Fish
    Water/Fish/3/1000/1000
    When [Sea] is on the Field, this card can't be affected by Magic cards.

    EE2-JP084
    Sea Dragon - Daidaros
    Water/Sea Dragon/7/2600/1500
    When you put [Sea] on your field to Graveyard, destroy all cards on the field except
    this card.
    Super Rare

    EE2-JP085
    Dark Fortress Whale
    Water/Sea Dragon/5/2100/1200
    Sacrifice 1 [Thunder Fish] on your Field, destroy a monster on the field. Sacrifice a
    [Spear Shellfish] on your Field, destroy a Magic/Trap card on the field.
    Rare

    EE2-JP086
    Spear Shellfish
    Water/Water/2/1000/1000
    When [Sea] is on the Field, this card can't be affected by Magic cards.

    EE2-JP087
    Surprising Matasa
    Dark/Warrior/3/1300/800
    This card can attack twice during a Battle Phase. When this card is face-up on the field,
    the control of this card cannot be change.

    EE2-JP088
    Guardian Angel - Joan
    Light/Angel/7/2800/2000
    When this card destroy a monster as a result of battle and it is sent to Graveyard,
    gain lifepoints equal to the original attack strength of that destroyed monster.
    Super Rare

    EE2-JP089
    Manju God
    Light/Angel/4/1400/1000
    When this card is Normal Summon or Reverse Summon, search your deck for a Ritual
    monster card or Ritual magic card and add it to your hand.

    EE2-JP090
    Moonwind Magician
    Dark/Warrior/4/1700/1200
    If this card battles a Demon or Undead sub-type monster, destroy that card at the end of
    Damage Step.
    Rare

    EE2-JP091
    Dragon Bone Ogre
    Dark/Zombie/6/2400/2000
    If this card battles a Warrior or Spellcaster sub-type monster, destroy that card at the
    end of Damage Step.

    EE2-JP092
    Griffin's Feather Sweep
    Magic - Normal
    Destroy all Magic/Trap cards on your field. Gain lifepoints equal to the number of
    cards destroy *500.

    EE2-JP093
    Lost Goat
    Magic - Normal
    When this card is activate, during that turn you cannot Normal Summon, Reverse Summon or
    Special Summon. Special Summon 2 [Goat Token] (Beast/Earth/1/0/0) to your Field in defense
    mode.
    Rare

    EE2-JP094
    Earth Crush
    Magic - Normal
    Destroy the face-up monster on opponent's Field with the highest defense strength.

    EE2-JP095
    Dimensional Fusion
    Magic - Normal
    Pay 2000 Life Points. Each player can special summon as much monsters as they want that
    are removed from game that could be legal summon to the field.
    Super Rare

    EE2-JP096
    Baptism Of Light And Darkness
    Magic - Quickplay
    This card can only be activate by sacrificing a [Black Magician] on your field. Special
    Summon a [Black Magician of Chaos] from your hand, Graveyard, or deck.
    Super Rare

    EE2-JP097
    Salvage
    Magic - Normal
    Put two Water Main-type monsters that have attack strength of 1500 or less in your
    Graveyard to hand.

    EE2-JP098
    Super Evolution Medicine
    Magic - Normal
    Sacrifice a Reptile sub-type monster on your Field. Special Summon a Dinosaur sub-type
    monster from your hand.

    EE2-JP099
    Multiplication of Ant
    Magic - Normal
    This card is activate by sacrificing an Insect sub-type monsters from your field,
    Special Summon 2 [Army Ant Token] (Insect/Earth/4/500/1200) to your Field. (They cannot
    be sacrificed in a sacrificed summon.)

    EE2-JP100
    Praises of Land
    Magic - Ritual
    This card could be use for Ritual Summoning for a Earth-main type Ritual Monster.
    Sacrifice a number of levels equal to the Earth Main-Type Monster you wish to Ritual
    Summon from your hand and/or the Field to Ritual summon that monster.

    EE2-JP101
    Jade Whistle
    Magic - Normal
    Your opponent chooses an Insect Sub-Type Monster in his or her deck. After shuffling
    his/her deck, puts that card on top of that deck.

    EE2-JP102
    Destructive Ring
    Trap - Normal
    Destroy a face-up Monster on your field, do 1000 damage to each player.

    EE2-JP103
    Demon's Hand Mirror
    Trap - Normal
    This card can only be activate when one of your opponent's Magic cards targets one of
    your Magic or Trap card on the Field, change the target to another legal target.

    EE2-JP104
    Forced Ejection Machine
    Trap - Normal
    Return a monster on the field to owner's hand.

    EE2-JP105
    Hero Emergence
    Trap - Normal
    When your opponent declares attack, your opponent randomly choose 1 card from your
    hand. If that card is a Monster card, Special Summon it to your Field. Otherwise, put
    that card into your Graveyard.

    EE2-JP106
    Self-Destruction Switch
    Trap - Normal
    This card can only be activated if you have 7000 or more lifepoints less than your
    opponent. Each player's Life Points become 0.

    EE2-JP107
    Bind of Darkness
    Trap - Continuous
    When a Magic card is activated, its controller receives 1000 damage for each card
    activated.
    Rare

    EE2-JP108
    Entrance Payment
    Trap - Continuous
    When a Monster on the field does Battle Damage to a player, it is returned to its
    owner's hand.

    EE2-JP109
    DNA Replacement Surgery
    Trap - Continuous
    When this card is activated, designate a Main-Type. When this card is on the Field,
    all face-up Monsters on the Field become the Main-Type that you designated.

    EE2-JP110
    Thieving Zombie
    Trap - Continuous
    Whenever 1 of your Monsters on the Field does Battle Damage to your opponent, your opponent
    puts the top card of his/her deck into his/her Graveyard.
    Rare

    EE2-JP111
    Trap Jammer
    Trap - Counter
    This card can only be activate when your opponent activates a Trap card during Battle
    Phase. Negate the activation of that Trap card and destroy it.
    Rare

    EE2-JP112
    Invader of the Dark
    Dark/Demon/8/2900/2500
    When this card is face-up on the Field, your opponent cannot activate Quickplay
    Magic cards.
    Ultra Rare

    EE2-JP113
    Gogiga Gagagigo
    Water/Reptile/8/2950/2800
    Normal Monster

    EE2-JP114
    Serra's Warrior
    Earth/Warrior/4/1600/1600
    Normal Monster

    EE2-JP115
    Sealing Magician - Meisei
    Dark/Spellcaster/3/1100/900
    Normal Monster
    Rare

    EE2-JP116
    Holy Sphere
    Light/Angel/2/500/500
    Normal Monster

    EE2-JP117
    Steel Armor Beetle
    Earth/Insect/8/2800/1500
    Normal Monster

    EE2-JP118
    Assistant of Judgment - Saturn
    Light/Angel/6/2400/0
    When your lifepoint is higher than your opponent, sacifice this card,
    Your opponent take the damage of the difference of the Lifepoint.
    You cannot activate this effect if [Sanctuary of Sky] is not on the
    field. You cannot enter Battle Phase the turn this effect is activate.
    Ultra Rare

    EE2-JP119
    Assistant of Intelligence - Mercury
    Light/Angel/4/0/1700
    When it's opponent End Phase, if you don't have any card in your hand
    You may draw 1 card during your next standby phase.

    EE2-JP120
    Assistant of Creation - Venus
    Light/Angel/3/1600/0
    Pay 500 Lifepoint, special summon a [Holy Sphere] to the your field.

    EE2-JP121
    Assistant of Strength - Mars
    Light/Angel/3/0/0
    This card is not affected by the effect of Magic Card. When [Sanctuary of Sky]
    is on the field, and when your lifepoint is higher than your opponent, increase
    the attack and defense strength of this monster by the difference between
    Lifepoint
    Super Rare

    EE2-JP122
    Maiden of Happiness
    Light/Spellcaster/2/400/300
    When this card is face-up on the field, this card cannot be destroy in battle. When this
    card is in face-up attack mode, the card attacking this card can't attack and can't
    change mode.

    EE2-JP123
    Spirit Inhaling Bone Tower
    Dark/Undead/3/400/1500
    When you have another Undead sub-type monster on the field, this card
    can't be attack. Whenever a Zombie is special summon, put the top 2 card in opponent's
    deck into their graveyard

    EE2-JP124
    The Kickman
    Dark/Undead/3/1500/300
    When this card is special summon, you may equip a Equipment Magic in your graveyard
    to this card.

    EE2-JP125
    Vampire Queen
    Dark/Undead/4/1550/1550
    When this card does damage to opponent, you choose 1 type of card (Monster,Magic,Trap),
    your opponent discard one card of that type to the graveyard from deck

    EE2-JP126
    Aztec Statue
    Earth/Rock/4/300/2000
    When this card is attacked, and your opponent receive battle damages, that damages is
    doubled.
    Rare

    EE2-JP127
    Rocket Jumper
    Earth/Rock/3/1000/800
    If opponent only have monster that are in defense mode, you can choose to direct
    attack opponent

    EE2-JP128
    God of Demon Jar
    Earth/Rock/3/1200/1300
    Put a [Jar of Greed] from your hand to the Graveyard, draw 3 cards

    EE2-JP129
    Legendary Jujitsu Martial Artist
    Earth/Rock/3/1300/1800
    The card that battle with this card in defense mode would return to top of owner's deck
    at the end of damage step.

    EE2-JP130
    Air Gear Golem
    Earth/Machine/4/800/2200
    Pay 800 LP, this card can attack your opponent's Lifepoints directly
    Super Rare

    EE2-JP131
    KA-2 Death Scissors
    Dark/Machine/4/1000/1000
    When this card destroy an opponent monster, do damage to opponent equal to the
    level of the monster * 500

    EE2-JP132
    Needle Bunker
    Dark/Machine/5/1700/1700
    When this card destroy an opponent monster, do damage to opponent equal to the
    level of the monster * 500
    Rare

    EE2-JP133
    Sonic Jammer
    Wind/Machine/2/350/650
    Reverse: Before the next turn, your opponent can't activate a Magic Card

    EE2-JP134
    Blowback Dragon
    Dark/Machine/6/2300/1200
    You may activate this effect once during your main phase. Filp 3 coins,
    if 2 of them are head, destory 1 card on the field.
    Ultra Rare

    EE2-JP135
    Thunder Emperor - Zagoborg
    Light/Thunder/5/2400/1000
    When this card is successfully sacifice summon, destory 1 monster card on the field
    Super Rare

    EE2-JP136
    Atomic Glowfly
    Light/Insect/1/100/200
    When this card is destroy in battle while face-up, do 1000 Lifepoint damage to the player
    who destroy this card

    EE2-JP137
    Mermaid Knight
    Water/Water/4/1500/700
    When 'Sea' is on the field, this card can attack twice during battle phase

    EE2-JP138
    Pinata Fish
    Water/Fish/2/800/200
    When this card attack opponent directly, this card attack is double

    EE2-JP139
    Two Thousand Needle
    Earth/Beast/5/2000/1800
    When this card was attacked while in defense mode, if this card's defense
    strength is higher than the attacking monster's attack strength, destroy the attacking
    monster after damage calculation.

    EE2-JP140
    Disk Melee Warrior
    Earth/Warrior/4/1000/1000
    When this card attack a monster with 2000 defense strength or more, after
    Damage Step, destory that card.

    EE2-JP141
    Dark Green Magic Bow Wielder
    Earth/Warrior/3/900/1400
    When there's a Plant subtype monster on your field, this card cannot be
    target of battle. Sacifice one Plant subtype monster on your field, destroy
    one magic or trap card on the field.

    EE2-JP142
    Girl Ninja - Yae
    Wind/Warrior/3/1100/200
    Discard one Wind type monster from the hand, return all Magic and Trap card
    back to owner's hand.

    EE2-JP143
    King Goblin
    Dark/Demon/1/0/0
    When this card is not only Demon sub-type monster on your field, this card cannot be a
    target of battle. The attack strength of this card *1000 for every Demon sub-type monster
    on the field except this card.

    EE2-JP144
    Prominence Dragon
    Fire/Pyro/4/1500/1000
    When this card is not only Pyro sub-type monster on your field, this card cannot be a
    target of battle. During your End Phase, do 500 damages to your opponent's lifepoints.

    EE2-JP145
    White Magical Warrior - Pikeru
    Light/Spellcaster/2/1200/0
    During your Standby Phase, Add this card's owners' lifepoints equal to the Number of
    Monster *400 on his/her respective field.

    EE2-JP146
    Great Angel - Zehrato
    Light/Angel/8/2800/2300
    This card cannot be normal summoned. When you have [Sanctuary of Sky] on the
    field, sacifice one [Serra's Warrior] to special summoned this card. Discard
    one Light Type Monster, destory all monsters on opponent field. This effect
    can only be activate when [Sanctuary of Sky] is face up on the field.
    Ultra Rare

    EE2-JP147
    Optical Camofage Armor
    Magic - Equipment
    This card can only equipped on a level one monster. That monster can attack your opponent
    Lifepoint directly.

    EE2-JP148
    Mysterious Oriental Wok
    Magic - Quickplay
    Sacifice one monster on your field. Increase your lifepoint by attack or defense strength
    of the sacrificed monster.

    EE2-JP149
    Enemy Controller
    Magic - Quickplay
    When this card is activate, choose one of the following effect and activate
    - Change mode of one face-up opponent monster
    - Sacifice one monster on your field, choose one face-up opponent monster and you gain
    control of the monster until end of the turn
    Super Rare

    EE2-JP150
    Burst Stream Destruction
    magic - Normal
    This card can only be activate when you have [Blue Eyes White Dragon] on the field, destroy
    all opponent's monsters on the field, [Blue Eyes White Dragon] can't attack that turn.
    Super Rare

    EE2-JP151
    Monster Gate
    Magic - Normal
    Sacifice one monster on your field, draw until you have a monster that could
    be normal summoned, special summon that card to the field, discard all other
    card to graveyard.

    EE2-JP152
    Electric Amplifier
    Magic - Eqipment
    This card can only equip on [Android - Psycho Shocker]. While this card is equipped,
    the controller's trap card are not negated by [Android - Psycho Shocker] effect.
    Also, the controller of [Android - Psycho Shocker] can activate trap. When this
    card is destroy, so is the equipped monster. This card activation cannot be negated.
    Rare

    EE2-JP153
    Change of Weapon
    Magic - Continuous
    This effect may only use once per turn. Pay 700 LP at your standby phase to
    activate this card. Until the next End Phase of your opponent's turn, the attack and
    defense strength of a Warrior or Machine sub-type monster on your field would switch. When
    this card is destory, that effect would be negated.

    EE2-JP154
    Sanctuary of Sky
    Magic - Field
    The Battle damage done to Angel Sub-Type as a result of battle to the controller became 0
    Rare

    EE2-JP155
    Earthquake
    Magic - Normal
    Change the mode of all face-up monster on the field to defense mode

    EE2-JP156
    Curse of Trap Seal
    Magic - Continuous
    This card can only be activate when [Sealing Magician - Meisei]
    is on the field, negate all trap cards on the field, also no trap card could
    be activate. When [Sealing Magician - Meisei] is destory, so is this card.

    EE2-JP157
    Goblin Thief
    Magic - Normal
    Your opponent take 500 damage, you gain 500 Lifepoint

    EE2-JP158
    Backfire
    Trap - Continuous
    Whenever a Fire Main-type monster is destroy and sent to Graveyard, do 500 LP damage to
    your opponent.

    EE2-JP159
    Microlight Ray
    Trap - Normal
    The defense strength of one opponent's mosnter become 0 until the end of turn.

    EE2-JP160
    Light of Judgment
    Trap - Normal
    When [Sanctuary of Sky] is on the field, discard 1 Light main-type monster
    from your hand to activate this card. Destory 1 card control by your
    opponent on the field, also choose 1 card from opponent hand
    to the graveyard

    EE2-JP161
    Curse of Magic Seal
    Trap - Continuous
    This card can only be activate when [Sealing Magician - Meisei] is
    on the field, negate all Magic card on the field, also no Magic card
    could be activate. When [Sealing Magician - Meisei] is destory,
    so is this card.

    EE2-JP162
    Sealing Wall of Light
    Trap - Normal
    Pay Lifepoints in unit of 1000 when activting this card. Any monster with attack strength
    lower than the value of lifepoints payment cannot attack.

    EE2-JP163
    Solar Ray
    Trap - Normal
    Do 600 LP damage to opponent's lifepoitn for every face-up Light Main-type monster on your
    field

    EE2-JP164
    Ninja Law - Transformation Technique
    Trap - Continuous
    Sacrifice one monster with [Ninja] in it's name to activate this card.
    Choose a monster with level lower than the sacrificed monster plus 3 with sub-type Beast,
    Bird, or Insect from your hand or deck and special summoned it to the field. The monster is
    destroy when this card is destroy.

    EE2-JP165
    Calling of Light
    Trap - Normal
    Discard all card in your hand, put the same number of card you discard to the
    graveyard of Light maintype monster from Graveyard to your hand.

    EE2-JP166
    Drain Shield
    Trap - Normal
    Negate one opponent attack, add the attack point to your Lifepoint
    Rare

    EE2-JP167
    Armor Break
    Trap - Counter
    Negate one equipment magic card and destory it.

    EE2-JP168
    Devil - Mezera
    Dark/Demon/8/2800/2300
    This card can't be normal summoned, you must sacifice one [Serra's Warrior]
    to special summoned this card when [Lair of Thousand Lord Demon] is on
    the field. When it successfully special summoned, randomly discard 3 opponent
    card from hand. This effect can only be activate when [Lair of Thousand
    Lord Demon] is on the field.
    Ultra Rare

    EE2-JP169
    Gigobyte
    Water/Reptile/1/350/300
    Normal Monster

    EE2-JP170
    Mokemoke
    Light/Angel/1/300/100
    Normal Monster

    EE2-JP171
    Kozaki
    Dark/Demon/1/400/400
    Normal Monster
    Rare

    EE2-JP172
    Demon Scorpion
    Earth/Insect/2/500/200
    Normal Monster

    EE2-JP173
    Pharaoh's Servant
    Dark/Undead/2/900/0
    Normal Monster

    EE2-JP174
    Pharaohic Guardian
    Earth/Undead/2/900/0
    Normal Monster

    EE2-JP175
    Spirit of Pharaoh
    Light/Undead/6/2500/2000
    This card can't be normal summon. This card can only be special summon by
    effect of [First Coffin]. When this card is successfully special summon, you may
    special summon up to 4 Normal Undead sub-type monster that is Level 2 or less.
    Ultra Rare

    EE2-JP176
    Nightmare Atebe
    Light/Demon/4/1500/500
    When you have 0 card in your hand, and no face-down card in Magic/Trap slots,
    increase this card attack by 1500.
    Rare

    EE2-JP177
    Aswan's Dead Spirit
    Dark/Demon/3/500/500
    If this card does battle damage to your opponent, you may choose 1 Trap card from your
    graveyard and put it to top of your deck.

    EE2-JP178
    Holy Shrine Guardian
    Dark/Demon/4/1100/1900
    When this card is face-up on the field, your opponent cannot draw cards except
    in his/her Draw Phase.
    Super Rare

    EE2-JP179
    Nubia Guard
    Fire/Warrior/2/500/500
    When this card does battle damage to your opponent, you may put 1 Continuous Magic Card
    from your graveyard to top of your deck.

    EE2-JP180
    Legacy Hunter
    Earth/Warrior/4/1000/1500
    When this card destroy a opponent's face-down monster, randomly choose one card
    from your opponent's hand and shuffle that card to his/her deck.
    Super Rare

    EE2-JP181
    Sand Tapir
    Earth/Beast/3/500/300
    FILP: Choose 1 face-up monster on the field and change it to face-down defense mode.
    That card cannot be [Sand Tapir].

    EE2-JP182
    Sand Gambler
    Light/Spellcaster/3/500/1600
    Filp 3 coins. If all of the coins are head, destroy all opponent's monster on the field.
    If all of the coins are tails, destroy all of the monster on your field. This effect may
    only be activate once during your Main Phase per turn.

    EE2-JP183
    Mitsukobu Camel
    Earth/Beast/3/500/1500
    When there're three [Mitsukobu Camel] on your field, you may sacifice two of them to
    draw 3 cards from your deck.

    EE2-JP184
    Spirit Knight of Jackal
    Earth/Beast-Warrior/5/1700/1600
    Whenever this monster destory an opponent monster, summon that monster in
    face-up defense mode on your side of the field.
    Super Rare

    EE2-JP185
    Absorption Child
    Light/Angel/4/1300/1000
    When this card destroy another card as a result of battle, add the level of the
    destroyed monster *300 to your lifepoint.

    EE2-JP186
    Statue of Blessing
    Earth/Rock/3/1500/0
    When this card is sent from hand to the graveyard by the effect of opponent's card,
    gain 2000 Lifepoint.

    EE2-JP187
    Statue of Disaster
    Earth/Rock/3/1500/0
    When this card is sent from hand to the graveyard by the effect of opponent's card,
    do 2000 Lifepoint to your opponent.

    EE2-JP188
    Soul Caller
    Light/Spellcaster/3/1000/1000
    FILP: Choose one monster that have level 3 or lower in your graveyard and special
    summon it to the field.

    EE2-JP189
    Messenger of Underworld
    Dark/Demon/4/1600/600
    When this card is sent from field to graveyard, both player may choose 1 Level 3
    or lower normal monster from deck, verify it, and put it into the hand.
    Super Rare

    EE2-JP190
    Cemetery Guardian
    Dark/Demon/4/0/2000
    When this card is on the field, all monster destroyed as a result of battle would not
    sent to graveyard. Instead, put it to original owner's deck and shuffle it to the deck.

    EE2-JP191
    Double Ghost
    4/Dark/Undead/1700/1650
    When this card is sacifice for sacifice summoning of a Dark Main-Type monster, this card
    count as 2 sacifice.
    Rare

    EE2-JP192
    Revive Mummy
    Dark/Undead/4/1800/1500
    When this card is sent from your hand to the graveyard by the effect of opponent's
    card, return this card from graveyard to hand.

    EE2-JP193
    Abyss Assassin
    Dark/Demon/3/200/500
    FILP: Destroy one monster on the opponent's field. Also, when this card is sent
    to the graveyard from hand, you may choose one Reverse Effect monster from your graveyard
    and put it into your hand.
    Rare(?)

    EE2-JP194
    People Throwing Trawl
    Earth/Beast-Warrior/4/1000/1000
    Sacifice one normal monster on your field (Cannot be Token), do 800 damage to
    your opponent.

    EE2-JP195
    Swarm Mage Lord
    Water/Aqua/3/500/1100
    This card can be substitution of a Fusion Material. Other Fusion Material cannot be
    other substitution of Fusion Material. Put this card from hand to graveyard, you may
    put one [Fusion] from your deck to hand. Shuffle the deck afterward.

    EE2-JP196
    Messenger of Oasis
    Light/Spellcaster/3/600/400
    When your field have another Level 3 or lower Normal monster on the field, this card
    cannot be a target of battle. When this card is face-up on the field, all the battle damage
    done to the controller of Level 3 or lower Normal Monster become 0.

    EE2-JP197
    Special Hurricane
    Magic - Normal
    Discard one card from your hand, destroy all monster on the field that are Special
    Summon.
    Rare

    EE2-JP198
    Sudden Attack Order
    Magic - Quickplay
    Choose one face-up Normal Monster on your field (cannot be Token) to activate
    this card. After this card activation, sacifice the selected Normal Monster, destroy
    1 monster on opponent's field afterward.

    EE2-JP199
    Soul Eating Magical Sword
    Magic - Equipment
    This card can only be equip on your Normal monster with Lvl. 3 or less. When
    this card is activate, sacrifice all your Normal monster (Not including Token)
    other than the equipped one, increase its attack by 1000 for each monster sacrifice
    this way.

    EE2-JP200
    Sand's Boundary
    Magic - Continuous
    When this card is on the field, all Normal Monster are not affect by the effect of Normal
    Magic card. 2 turns after this card is activate, destroy this card.

    EE2-JP201
    Reversed Soul
    Magic - Quickplay
    Choose one Reversed (Filp) Effect mosnter from your graveyard and put it to top of
    your deck.

    EE2-JP202
    Magical Inspection Technique
    Magic - Continuous
    The lifepoint cost to need to activate a Magic Card is negated.
    Rare

    EE2-JP203
    Blessing of Nile
    Magic - Continuous
    Whenever your card is discard because of a opponent's card effect, you gain
    1000 Lifepoint.

    EE2-JP204
    7
    Magic - Continuous
    When you have 3 [7] on your field, destroy all of them, you draw 3 cards from
    your deck. Whenever this card is destroy and sent to graveyard from field, you
    gain 700 Lifepoint.

    EE2-JP205
    Level Restriction B Area
    Magic - Continuous
    When this card is on the field, all monster that have level of 4 or higher
    will switch from attack mode to defense mode.

    EE2-JP206
    Demonic Fitting Room
    Magic - Normal
    Pay 800 Lifepoint, reveal the top 4 cards from your deck. Special Summon any level 3 or
    lower Normal monster to the field, then shuffle back the rest of the cards to your deck.

    EE2-JP207
    The Weak Unite
    Magic - Normal
    This card can only be activate if you have five Level 2 or lower Normal Monster on
    your field. Discard all cards in both player's hand, and destroy all cards on the
    field that is not level 2 or lower Normal Monster.

    EE2-JP208
    Black . Magic . Attack ("Black Magic")
    Magic - Normal
    This card can only be activated when [Black Magician] is on the field. Destroy
    all opponent's Magic and Trap cards on the field.
    Ultra Rare

    EE2-JP209
    Delta Attacker
    Magic - Normal
    This card can only be activate if you have 3 copies of same name Normal Monster
    on your field (except Token). The 3 monsters can attack your opponent lifepoint
    directly.

    EE2-JP210
    Thousand Energy
    Magic - Normal
    Increase the ATK and DEF or all face-up Lvl. 2 Normal Monster on the field by
    1000 (except Token), all face-up Lvl. 2 Normal Monster are destroy at the End Phase.

    EE2-JP211
    Delta Energy
    Magic - Normal
    Increase the ATK and DEF or all face-up Lvl. 1 Normal Monster on the field by
    2000 (except Token), all face-up Lvl. 1 Normal Monster are destroy at the End Phase.

    EE2-JP212
    Third Coffin
    Magic - Continuous
    This card can only be play by [First Coffin] effect.

    EE2-JP213
    Second Coffin
    Magic - Continuous
    This card can only be play by [First Coffin] effect.

    EE2-JP214
    First Coffin
    Trap - Continuous
    Play a [Second Coffin], [Third Coffin] (in that order) from your deck/hand during
    opponent's End Phase (face-up), if any of the card leaves the field, all of them are
    put into the graveyard. When all three cards are on the field, put them into the
    graveyard, and special summon a [Spirit of Pharoah] from your deck or hand.
    Super Rare

    EE2-JP215
    Gong of Destiny
    Trap - Normal
    This card can only be activate during opponent's durn. Choose one opponent's
    face-up monster, if you can successfully summon a monster that have level one lower
    than the chosen opponent's monster, your opponent lost lifepoint equal to the level
    of chosen monster *500.

    EE2-JP216
    Judgment of Desert
    Trap - Continuous
    All face-up monster on the field cannot change it's mode.

    EE2-JP217
    People Sea Battle Tactic
    Trap - Continuous
    During every of your end phase, for the number of level 2 or lower Normal Monster
    destroy that turn as a result of battle, you may special summon the same number of
    destroyed monster of level two or lower Normal Monster to the field from deck. Shuffle
    your deck afterward.

    EE2-JP218
    Curse of Anubis
    Trap - Normal
    All Effect monster on the field turn to defense mode. During that turn, the defense strength
    of those effect monster would become 0, and cannot change its mode.
    Super Rare

    EE2-JP219
    Light of Desert
    Trap - Normal
    All of your face-up monster turn to defense mode.

    EE2-JP220
    Death Counterattack
    Trap - Continuous
    Destroy the monster that successfully attack player's lifepoint directly
    Rare

    EE2-JP221
    Labyrirth of Nightmare
    Trap - Continuous
    During each of each player's end phase, change the mode of all the face-up monster on
    their respective field.

    EE2-JP222
    Mythological Age
    Trap - Continuous
    Choose 1 Normal Monster and special summon that card to defense position.
    When that card is destroy, so is this card. When this card is destroy, so is the
    monster.
    Rare

    EE2-JP223
    Ring Destruct Order
    Trap - Normal
    This card can only be activate after you choose one level two of lower monster on your
    field (cannot be Token). After activation, sacifice that monster to destroy 2 Magic/Trap
    card on opponent's field.

    EE2-JP224
    End of Anubis
    6/Dark/Demon/2500/0
    When this card is face-up on the field, negate all card effect of Magic,
    Trap, or monster that target graveyard, or activate at Graveyard.
    Ultra Rare

    >MfG Herr [der Spoiler =D]<

    P.S: Version 1.0!!!!
    Wartung eingestellt.
    SF.de war einmal eines der besten Foren Deutschlands...

  2. #2
    \-&gt;\/ \/\/ Golf GTI &lt;-/ Benutzerbild von P~E~S-Zocker
    Im Spiele-Forum seit
    Mar 04
    Beiträge
    653
    bboooooaaaaa!!!!!!!!!!!!!!!!! da ist schon wieder ein bls drinn!!!!! und n chaos emperor dragon auch!!!!!!!!!! Die serie ist ja fast noch geiler!! *lol* Hast auch bilder zu den karten!?

    mfg_FT ^^
    (c) 2005-2012

  3. #3
    Eigener Benutzertitel?! Benutzerbild von Herr der Finsternis
    Im Spiele-Forum seit
    Dec 03
    Ort
    Hier?
    Beiträge
    1.229
    Zitat Zitat von Finstere Todesangst
    bboooooaaaaa!!!!!!!!!!!!!!!!! da ist schon wieder ein bls drinn!!!!! und n chaos emperor dragon auch!!!!!!!!!!: Die serie ist ja fast noch geiler!! *lol* Hast auch bilder zu den karten!?

    mfg_FT ^^
    ne, leider net, nur bei FET -> die ist ja noch net mal in japan darußen!

    Aber geil, ...

    ..., außerdem weißt du wie ein BLS aus sieht *GGGG*

    ne, ich freu mich drauf!

    >MfG Herr<
    Wartung eingestellt.
    SF.de war einmal eines der besten Foren Deutschlands...

  4. #4
    \-&gt;\/ \/\/ Golf GTI &lt;-/ Benutzerbild von P~E~S-Zocker
    Im Spiele-Forum seit
    Mar 04
    Beiträge
    653
    sieht der bei der edi dann anders aus!? Glaube ich ned oder!?

    mfg_FT
    (c) 2005-2012

  5. #5
    Eigener Benutzertitel?! Benutzerbild von Herr der Finsternis
    Im Spiele-Forum seit
    Dec 03
    Ort
    Hier?
    Beiträge
    1.229
    denke nicht! da die DB1 karten auch so aussehen, wie das "Original" ...

    Release Jap: März 2005
    Release US/EU: October 2005

    >MfG Herr<
    Wartung eingestellt.
    SF.de war einmal eines der besten Foren Deutschlands...

  6. #6
    \-&gt;\/ \/\/ Golf GTI &lt;-/ Benutzerbild von P~E~S-Zocker
    Im Spiele-Forum seit
    Mar 04
    Beiträge
    653
    naja das finde ich zwar schade aber ich freue mich schon auf die anderen edis!! Hoffentlich sammle ich so lange noch!! ^^ *lol*

    mfg_FT
    (c) 2005-2012

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