503.2. When copying an object, the copy acquires the copiable values of the original object’s
characteristics (name, mana cost, color, type, supertype, subtype, expansion symbol, rules text,
power, and toughness) and, for an object on the stack, choices made when playing it (mode, targets,
the value of X, whether a kicker cost was paid, how it will affect multiple targets, and so on). The
“copiable values” are the values that are printed on the object, as modified by other copy effects,
plus any values set for face-down spells or permanents. Other effects (including type-changing
effects) and counters are not copied.