Original geschrieben von Edo
Sing along with me, everyone!
(Cue Copacabana background music, by Barry Manilow).
Its name was Yata, it was a small bird
It skipped your draw phase and made you pull out all your hair
Lilly would run in, kick your face in, too
Thunder Bolt lent a hand, and Feather Sweep we couldn't stand
In every damn tourney, it was really quite dirty
The future of the game looked bleak
What could we ask for?
Oh, they've been banned yeah, Copaca-BAN-a!
Konami, we've got to hand it to ya
Oh, they've been banned yeah, Copaca-BAN-a!
Cheesy damn tactics were always so spastic
Before the Worlds...they all got banned
Okay, you can ignore my less-than-superior musical talents there.
Konami's plan is to curb the "brokenness" of those cards that are present in every single deck. Let's take a look at them, shall we?
INJECTION ANGEL LILLY: Level four Monster with no sacrifices to bring it out, which can become a 3400 Monster at just about any time it wants. While not used as much in tournaments anymore, it's been banned because with the ban of Yatagarasu below, people would look for the next almost-broken card to put in the crow's place. And Lilly would be it. So, the extra step was taken to ban Lilly as well.
CYBER POD: You get Monsters on your and/or refresh your hand. Plus, you get to destroy all of your opponent's Monsters.
FIBER POD: Banned for it's sheer annoyance factor. Fiber Pod resets the game, dragging on some duels longer than it needs to be. Banning Fiber Pod allows us to get onto the next round of the tournament before we have grandchildren.
YATAGARASU: "Thunder Bolt. Harpy's Feather Sweep. Summon and attack with the crow. I win." I'm sure EVERYONE loves to have that happen to them on the first turn (I've don't it). Ban, ban, ban, you dumbass bird.
MISCHEVIOUS DEMON TWINS: For the measly cost of 1000 Life Points, you get to discard two cards from your opponent's hand. Truthfully, the "random/choose" element doesn't matter; control decks don't really care as long as two cards are gone. Too much of a benefit for too little of a cost.
DISTRESSING CHOICE: With the removal of some banned cards, Exodia decks may find themselves getting a leg up. The Choice/Reserves combo is still a little cheesey to do. Plus, it stops those revival one-turn-kill decks.
CHANGE OF HEART: It's Monster removal, sacrifice bait, and suicide run all in one card. What's not to ban?
THUNDER BOLT: Oh, and you didn't see THIS one coming?
HARPY'S FEATHER SWEEP: See comment on the previous card.
IMPERIAL DECREE: 95% of the time, people use it as a free Magic Jammer. There's a reason why Magic Jammer has a cost. This one gets around it.
So, what will this do to the game?
It's the best thing to happen to this game since sliced bread. And since sliced bread isn't in this game, that brings it up to the best thing to happen to the game. However, there are some that fail to see how this is beneficial to the game.
Once news of the bannings hit the message boards, at the same time, sh*t hit the fan with a number of players across the world. And they made their opinions heard.
Edo takes the time to activate the Rant card from his hand.
There's one little thing I hate to break to everyone. Some already know, some don't, and some are in complete denial. So, here's what it is:
The Yugioh card game is very broken.
Surprise, everyone! In Yugioh, there is VERY little resource management. Many games, such as Magic: The Gathering, have resource management in the form of "mana"; you can't play certain cards unless you have enough resource to pay its cost. Yugioh doesn't have this kind of basic resource. True, there are sacrifices, Life Point payments, discarding cards from your hand, removing cards in your Cemetery from the game, etc. However, it doesn't balance out the fact that cards have no initial resource cost to play them (a la the aformentioned mana), and the resources that ARE present are plentiful, and easy to come by and/or get around. In other words, there's no real limit to what you can do, so there's nothing to manage. (Which is one of the reasons why some players who go from Yugioh to Magic have a hard time jumping in.)
Most of what I have been reading on message boards is: "I spent a lot of time and money getting these cards," and "I'm going to quit if this comes to the U.S.!" and "I hate Konami! Stupid ****ers!"
By the way, when you go and read those statements, make sure to notice that almost all of them are based on *I*.
And a majority of those posts aren't even thinking about the ENTIRE game itself, just how it impacts them and their Beatdown/Discard decks.
I'm wondering, what part of "THESE CARDS ARE *TOO* POWERFUL" is not being understood? What, ending the game on the first turn is "not powerful?" It's a pain in the ass, actually.
Those cards, as listed before, have little or no drawback, and major gains. If you REALLY can't see that the likes of Thunder Bolt, Harpy's Feather Sweep and Yatagarasu are far too powerful to be continually let loose in this game, you really need to look at how your games are being played.
But I'm sure those players realize it, but are terribly terrified that their deck is being ripped apart before their very eyes -- AND THERE IS VERY LITTLE THAT THEY CAN DO ABOUT IT.
The game is stale. What's winning tournaments? The same Beatdown and Discard deck. Week, after week, after week...
Beatdown doesn't take a lot of intelligence to play. Sorry to have to tell you that, but it doesn't. Anyone who says that "skill" is needed to play Beatdown is full of more sh*t than a Christmas goose. I know it doesn't take a lot of intelligence; I've PLAYED it, along with MANY other deck types. I'm not a very smart guy, but I know when some things are below even MY intelligence. Compared to Beatdown, Discard takes some intelligence to play, to think several steps ahead. Even THEN, it's not much more than, "Demon Twins, Don Zaruug, etc., crow, I win."
New sets are pointless if no one is going to change their decks. So, how to make you change your deck? Make the games so that underdogs have a sporting chance? Ban certain cards that are too problematic. Now, a Gravekeeper deck has a sporting chance to win a tournament! Or Harpy deck, Amazoness deck, Angel deck, etc. Imagine that!
Most of those who are against the bans just said "Gravekeeper deck? Harpy deck? Amazoness deck? Angel deck? I know not of these deck types. Are they variants of Beatdown or Discard?" And I just shake my head.
One of the arguments is "Konami should make more powerful cards to balance everything out." What, are you completely NUTS? What's the next card? Okay them, here's a "special report" of a card coming in the next Japanese set.
Play this card from your deck at the beginning of the game. This card can't be negated. You win the game after this card is played.
Very balanced, isn't it?
The banned list is supposed to be updated every six months, possibly adding and removing cards; it could even remain exactly the same. As a prophecy, I can tell you that you should NOT expect Thunder Bolt and Harpy's Feather Sweep to EVER be removed from the banned list.
Remember that at the current time, this banned list only pertains to JAPAN -- and if you're not up with the map of the world, Europe, Canada and the U.S. are not part of Japan (to my knowledge, anyway). So, for you non-Japanese game players, live it up while you can with these cards. Upper Deck has officially stated on the Judge's List and [I'm sure] the Coordinator's List that they have no plans to ban cards at the current time. However, since this ban list was created by Konami, I'm rather sure that it WILL come to the non-Japanese areas for tournaments.
If you REALLY need those cards in your deck to be able to function in this game, you need serious mental help. What, do you need a security blanket THAT badly? If you are PHYSICALLY unable to play the game without those cards, I don't know how to help you.
Magic: The Gathering has had banned cards for quite some time. All it's done is force the tournament players to get better, by designing a different deck or putting cards in to replace the banned ones. Regardless of what many people think, IT IS NOT THE END OF THE WORLD. If anything, it's the beginning of a new one. Let's look at it this way: the banned list wouldn't have been needed if players weren't abusing the cards. So, the key thing to remember is: don't abuse the cards, and they won't get banned. That's an odd thing to say when the game is based on winning, but it's a fact.
Another thing to remember that this is only a TOURNAMENT FORMAT. It has no bearing on casual games. Hell, you can use up to three Thunder Bolts in your deck for casual games, if you wanted. Some say, "Well, most people follow the tournament restrictions when they play casual games. What about that?" Should I bring up the God cards? There is post after post EVERY week about these cards (not as many as before, but they STILL appear). Even after people state "They don't have effects. You can't use them in official games," others chime in with "But you can use them for fun in casual games." Seems that, even though Upper Deck, Konami and the God cards themselves (in the lower left) state that they can't be used during official games, people are still using casual rules to play them.
If you're childish enough to want to quit becomes of something this minor, then quit. It leaves room for the REAL players in this game.
And don't let the door hit you on the ass on your way out.