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Thema: Endlich: INVASION OF CHAOS SPOILER!

  1. #1
    Tr0m.p3t3r Benutzerbild von Maha_Vailo
    Im Spiele-Forum seit
    Aug 03
    Ort
    Schweiz->Schwyz
    Beiträge
    3.785

    Endlich: INVASION OF CHAOS SPOILER!

    IOC-000 - Secret Rare
    Magician of B. Chaos
    Dark/Spellcaster/Ritual, Level 8 - 2800/2600
    Effect: This monster can only be Ritual Summoned with the Ritual Spell Card, “Dark Magic Ritual”. You must also offer monsters whose Level Stars equal 8 or more from the field or your hand as a Tribute.

    IOC-001 - Common
    Polite Intruder - Yellow
    Light/Beast, Level 2 - 0/1000

    IOC-002 - Common
    Spirit Tiger
    Earth/Beast, Level 4 - 0/2100

    IOC-003 - Common
    Polite Intruder - Dark
    Light/Beast, Level 2 - 0/1000

    IOC-004 - Common
    Gigantic Koala
    Earth/Beast, Level 7 - 2700/2000

    IOC-005 - Common
    Des Kangaroo
    Dark/Beast, Level 4 - 1500/1700
    Effect: If this card is in Defense Position, and the ATK strength of a monster attacking this one is lower than the DEF strength of this card, destroy the attacking monster.

    IOC-006 - Common
    Red Ninja
    Earth/Warrior, Level 1 - 300/300
    Effect: FLIP: Destroy 1 Trap card on the field. If the chosen card is face-down, you may flip it face-up. If the card is a Trap Card, destroy it. If not, return it back to its original position.

    IOC-007 - Common
    Giga Gagagigo
    Water/Reptile, Level 5 - 2450/1500

    IOC-008 - Common
    Angry Dog of The Dark
    Dark/Beast, Level 4 - 1900/1400

    IOC-009 - Common
    Neo Bug
    Earth/Insect, Level 4 - 1800/1700

    IOC-010 - Super Rare
    Swift B. Ninja
    Dark/Warrior, Level 4 - 1700/1200
    Effect: You may remove 2 Dark Main-Type monsters in your Graveyard from the game to remove this card from the field until the End Phase of this turn. You may use this effect only once during either player’s turn.

    IOC-011 - Common
    Typhoon Lizard
    Water/Reptile, Level 4 - 1400/700
    Effect: FLIP: Select 1 monster on your opponent’s side of the field and return it to its owner’s hand.

    IOC-012 - Common
    Spirit of The Pot of Greed
    Light/Fairy, Level 1 - 100/100
    Effect: While this card is in face-up on the field in Attack Position, if a “Pot of Greed” is activated, the player activating the “Pot of
    Greed” may draw 1 more card from their Deck.

    IOC-013 - Common
    Chopman, The Brutal
    Dark/Zombie, Level 3 - 1100/500
    Effect: When this card is Flip Summoned, you may select 1 Equip Spell Card from your Graveyard and equip it to this monster.

    IOC-014 - Common
    Sea-Dragon Warrior of The Dark
    Water/Sea Dragon, Level 4 - 1800/1500

    IOC-015 - Common
    Strange-Acting Samurai
    Light/Warrior, Level 3 - 1000/1000
    Effect: When this card does Battle Damage to your opponent’s Life Points, your opponent must draw cards until his or her hand holds 7 cards.

    IOC-016 - Common
    Archfiend King Salmon
    Water/Fish, Level 5 - 2400/1000

    IOC-017 - Common
    Flaming Tree-Man #18
    Fire/Pyro, Level 4 - 1850/0

    IOC-018 - Normal Rare
    Different-Dimension Surveillance Machine
    Dark/Machine, Level 2 - 800/1200
    Effect: When this card is removed from the game, Special Summon it to your side of the field in face-up Attack Position during the End Phase of that turn.

    IOC-019 - Common
    Sky Shuriken
    Equip Spell Card
    Effect: This card can only be equipped to a monster with “Ninja” in its name. Increase the ATK strength of the equipped monster by 700 points. When this card is placed into the Graveyard from play, inflict 700 points of Direct Damage to your opponent’s Life Points.

    IOC-020 - Normal Rare
    Griffin’s Feather Duster
    Normal Spell Card
    Effect: Destroy all of your Spells and Trap Cards on the field. You then gain Life Points equal to the number of cards destroyed times 500.

    IOC-021 - Common
    Willpower of Normalcy
    Continuous Spell Card
    Effect: During your Draw Phase, if you draw a normal monster card, you may show it to your opponent to draw 1 more card from your Deck.

    IOC-022 - Common
    Stray Lambs
    Normal Spell Card
    Effect: When this card is activated, you cannot summon any monster (including Flip Summon and Special Summon) for the remainder of the turn. Special Summon 2 “Lamb Tokens” to the field (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in face-up Defense Position.

    IOC-023 - Normal Rare
    Terrain Crusher
    Normal Spell Card
    Effect: Destroy 1 of your opponent’s face-up monsters with the highest DEF strength.

    IOC-024 - Common
    Wild Burst
    Continuous Spell Card
    Effect: Increase the ATK strength of 1 selected face-up Beast-type or Beast Warrior-type monster by its DEF strength. Destroy the selected monster during the End Phase of the turn in which this effect is used.

    IOC-025 - Ultra Rare
    Twilight Fusion
    Normal Spell Card
    Effect: Pay 2000 Life Points. Each player is then allowed to Special Summon to the field as many monsters as he/she can that he/she could legally summon that have been removed from the game.

    IOC-026 - Common (Short Print)
    Polite Intruding Hurricane - Delta
    Normal Spell Card
    Effect: This card can only be activated if you have a “Polite Intruder - Green”, “Polite Intruder - Yellow”, and a “Polite Intruder - Dark” face-up on the field. Destroy all cards on your opponent’s side of the field.

    IOC-027 - Super Rare
    Initiation of the Light and of The Dark
    Quickplay Spell Card
    Effect: You can only activate this card if you have a “Dark Magician” face-up on your side of the field. Offer a “Dark Magician” as a Tribute to select 1 “Dark Chaos Magician” from your hand, Deck or Graveyard and Special Summon it to the field.

    IOC-028 - Super Rare
    Raging Primate
    Earth/Beast, Level 4 - 2000/1000
    Effect: If this monster is face-up on the field in Defense Position, destroy it immediately. If this monster is able to attack, the controlling player must attack with it.

    IOC-029 - Common
    Burning Weeds
    Fire/Pyro, Level 3 - 500/1500
    Effect: When this card is sent to the Graveyard, your opponent gains 1000 Life Points.

    IOC-030 - Normal Rare
    Freed The Wandering Hero
    Light/Warrior, Level 4 - 1700/1200
    Effect: You may remove 2 Light main-type monsters in your Graveyard from play to destroy 1 face-up monster with an ATK strength greater than this card’s. This effect may only be used once per turn.

    IOC-031 - Common
    Crater Driver
    Fire/Pyro, Level 4 - 1000/1200
    Effect: When this card is destroyed and goes to the Graveyard from play, you may Special Summon 1 Pyro-type monster from your hand.

    IOC-032 - Common
    Omni Goblin
    Earth/Fiend, Level 4 - 1200/1500
    Effect: While this monster is face-up on the field, you may place 1 normal monster from your hand to the bottom of your Deck to draw 1 card during your End Phase. This effect may only be used once per turn.

    IOC-033 - Normal Rare
    Fanatic Zombie
    Fire/Pyro, Level 4 - 1600/400
    Effect: When this monster is Special Summoned from a player’s Graveyard, the controller of this monster draws 1 card.

    IOC-034 - Common
    Chaos Curser
    Dark/Spellcaster, Level 2 - 500/500
    Effect: FLIP: Select 1 monster card in a player’s Graveyard and remove it from play.

    IOC-035 - Ultra Rare
    Dark Chaos Magician
    Dark/Spellcaster, Level 8 - 2800/2600
    Effect: When this card is successfully Normal Summoned or Special Summoned, you may select 1 Spell Card from your Graveyard and add it to your hand. All monsters that this card destroys as a result of a battle do not go to the Graveyard, but are removed from the game instead. When this card is removed from the field, it is removed from the game instead.

    IOC-036 - Normal Rare
    Chaos Necromancer
    Dark/Fiend, Level 1 - 0/0
    Effect: The ATK and DEF of the card is equal to the number of monster cards in your Graveyard times 300.

    IOC-037 - Normal Rare
    Gustav, The Rider of Anarchy
    Wind/Warrior, Level 4 - 1400/1500
    Effect: You may remove up to 2 Spell cards in your Graveyard from play to increase the ATK strength of this monster by 300 points times the number of cards you removed from play. This effect may only be used once per turn.

    IOC-038 - Common
    Gora The Turtle of Illusion
    Water/Aqua, Level 4 - 1200/1400
    Effect: While this card is face-up on the field, none of your opponent’s Spell or Trap Cards may designate this card as a target.

    IOC-039 - Ultra Rare
    Manticore of Darkness
    Fire/Beast Warrior, Level 6 - 2300/1000
    Effect: This effect can only be activated during the End Phase of the turn in which this monster goes to the Graveyard. Select 1 Beast-type, Beast Warrior-type, or Bird-type monster in your hand and send it to the Graveyard to Special Summon this monster back to the field.

    IOC-040 - Common
    Inferno
    Fire/Pyro, Level 4 - 1100/1900
    Effect: This monster cannot be Normal Summoned. Remove 1 Fire main-type monster in your Graveyard from play to Special Summon this card. When this monster destroys one of your opponent’s monsters as a result of a battle, and the monster goes to Graveyard, inflict 1500 points of Direct Damage to your opponent’s Life Points.

    IOC-041 - Ultra Rare
    Dark Messenger- B. Luster Soldier
    Light/Warrior, Level 8 - 3000/2500
    Effect: This monster cannot be Normal Summoned. Remove 1 Light main-type monster and 1 Dark main-type monster from your Graveyard to Special Summon this card. Once during your turn, you may select and execute one of the following effects:
    - Remove 1 monster on the field from play (regardless of position). If this effect is activated, this card may not attack this turn.
    - If this card destroys another monster as a result of a battle, this monster may attack again during the same Battle Phase.

    IOC-042 - Common
    Recover
    Normal Spell Card
    Effect: Select 2 Water main-type monsters from your Graveyard with ATK strengths of 1500 or less and add them to your hand.

    IOC-043 - Common
    Super-Progression Machine
    Normal Spell Card
    Effect: Offer 1 Dinosaur-type monster as a Tribute to Special Summon 1 Dinosaur-type monster from your hand.

    IOC-044 - Common
    Stagger
    Continuous Spell Card
    Effect: When a monster is successfully Normal Summoned, Flip Summoned, or Special Summoned, change it to Defense Position immediately.

    IOC-045 - Normal Rare
    Chaos’s End
    Normal Spell Card
    Effect: This card may only be activated if you have 7 or more cards removed from play. Destroy all monsters on the field.

    IOC-046 - Common
    Chaos’s Guard
    Continuous Spell Card
    Effect: Increase the DEF strength of all monsters on your side of the field by 300 points.

    IOC-047 - Common
    Ant Colony
    Normal Spell Card
    Effect: Offer 1 Insect-type monster on your side of the field as a Tribute. Special Summon 2 “Ant Tokens” (Insect-Type/EARTH/4 Star/ATK 500/DEF 1200) to your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

    IOC-048 - Common
    The Speech of The Earth
    Normal Spell Card
    Effect: This card may be used to Special Summon 1 Earth main-type Ritual Monster. You must offer monsters whose Level stars are more than or equal to the monster you wish to summon. All other requirements for the chosen monster must also be followed.

    IOC-049 - Common
    Chaos’s Greed
    Normal Spell Card
    Effect: This card may only be activated if you have 4 or more cards removed from play, and no cards in your Graveyard. Draw two cards from your Deck.

    IOC-050 - Normal Rare
    Bird of Stealth
    Dark/Bird, Level 3 - 700/1700
    Effect: You can flip this card into face-down Defense Position once per turn during your Main Phrase. When this card is Flip Summoned, inflict 1000 points of Direct Damage to your opponent’s Life Points.

    IOC-051 - Normal Rare
    Divine Bird Crane
    Light/Bird, Level 4 - 1600/400
    Effect: When this card is Special Summoned from your Graveyard, the controller of this monster may draw 1 card from their Deck.

    IOC-052 - Super Rare
    Raging Battle Ox
    Earth/Beast Warrior, Level 4 - 1700/1000
    Effect: While this card is face-up on the field, when any of your Beast-type, Beast Warrior-type, and Bird-type monsters attacks with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

    IOC-053 - Common
    Don-Game
    Water/Reptile, Level 3 - 1100/1200
    Effect: When this card is successfully Normal Summoned or Flip Summoned, you may Special Summon any number of “Don-Game” from your hand to the field.

    IOC-054 - Normal Rare
    Howling Ice Wolf
    Water/Beast, Level 4 - 1400/1200
    Effect: This monster cannot be Normal Summoned. Remove 2 Water main-type monsters from your Graveyard to Special Summon this monster to the field. When this card destroys another monster as a result of a battle, your opponent skips his or her next Draw Phase.

    IOC-055 - Common
    Sphere Lizard
    Earth/Reptile, Level 4 - 500/1900
    Effect: During each of your Standby Phases, place 1 Spell Counter on this card. When this monster is destroyed and goes to the Graveyard, inflict damage equal to the number of Spell Counters on this card times 400.

    IOC-056 - Common
    Gigantes
    Earth/Rock, Level 4 - 1900/1400
    Effect: This monster cannot be Normal Summoned. Remove 1 Earth main-type monster from your Graveyard to Special Summon this monster to the field. When this card is destroyed as the result of a battle, destroy all Spell and Trap Cards on the field.

    IOC-057 - Super Rare
    Red Lotus Fiend
    Fire/Fiend, Level 3 - ?/?
    Effect: This monster’s ATK and DEF are equal to the number of cards you have removed from play times 400.

    IOC-058 - Common
    Zeraphie
    Wind/Fairy, Level 4 - 1700/700
    Effect: This monster cannot be Special Summoned. Remove 1 Wind main-type monster from your Graveyard to Special Summon this monster to the field. When this card is destroyed as the result of a battle and goes the Graveyard, your opponent must discard 1 card at random from his or her hand.

    IOC-059 - Normal Rare
    Chaos Sorcerer
    Dark/Spellcaster, Level 6 - 2300/2000
    Effect: This monster cannot be Special Summoned. Remove 1 Light main-type monster and 1 Dark main-type monster from your Graveyard to Special Summon this monster to the field. You may remove 1 face-up monster on the field from play once during your turn. If this effect is used, this monster may not attack during that turn.

    IOC-060 - Common
    Dark Triceratops
    Earth/Dinosaur, Level 6 - 2400/1500
    Effect: When this card attacks a monster with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

    IOC-061 - Super Rare
    Agitated Hammerhead
    Earth/Dinosaur, Level 4 - 1500/1200
    Effect: Any monsters that this card does not destroy during your Battle Phase are returned to your opponent’s hand at the end of the Damage Step.

    IOC-062 - Ultra Rare
    Invader of The Dark
    Dark/Fiend, Level 8 - 2900/2500
    Effect: While this card is face-up on the field, your opponent cannot activate any Quickplay Spell Cards.

    IOC-062 - Common
    Border Line of The Different Dimension
    Continuous Spell Card
    Effect: If no Spell Cards exist in your Graveyard, each player may not enter their respective Battle Phases.

    IOC-063 - Super Rare
    Self-Destruction Key
    Normal Trap Card
    Effect: This card can only be activated if your Life Points are 7000 or more points less than your opponent’s. Each player’s Life Points becomes 0.

    IOC-064 - Ultra Rare
    Drillago
    Dark/Machine, Level 4 - 1600/1100
    Effect: If your opponent’s monsters all have ATK strengths greater than 1600, this monster may Directly Attack your opponent’s Life Points.

    IOC-065 - Normal Rare
    Dark Tyrant
    Earth/Dinosaur, Level 7 - 2600/2800
    Effect: If all of your opponent’s monsters are in Defense Position, this monster may Directly Attack your opponent’s Life Points.

    IOC-066 - Common
    Defiant Sky-Flower
    Earth/Plant, Level 3 - 0/1600
    Effect: Offer 1 Insect-type monster as a Tribute to inflict 800 points of Direct Damage to your opponent’s Life Points.

    IOC-067 - Common
    Re-Kunga
    Water/Plant, Level 4 - 1700/500
    Effect: Remove 2 Water main-type monsters in your Graveyard from play to Special Summon 1 “Re-Kunga Token” (Plant-Type/WATER/2 Star/ATK 700/DEF 700) to the field in face-up Attack Position.

    IOC-068 - Common
    Lord of Venom
    Water/Plant, Level 4 - 1500/1000
    Effect: When this card is destroyed as the result of a battle and sent to the Graveyard, Special Summon 1 Plant-type monster from your Graveyard (other than “Lord of Venom”).

    IOC-069 - Common
    Bowgunian
    Dark/Machine, Level 3 - 1300/1000
    Effect: During each of your Standby Phases, inflict 600 points of Direct Damage to your opponent’s Life Points.

    IOC-070 - Common
    Guarantor
    Water/Reptile, Level 4 - 1900/1700
    Effect: When this card is Normal Summoned, Flip Summoned, or Special Summoned, you gain 1000 Life Points. When this card is destroyed and is sent to the Graveyard, inflict 2000 points of Direct Damage to your own Life Points.

    IOC-071 - Common
    Designator of The Different Dimension
    Normal Spell Card
    Effect: Declare a card name. Your opponent then reveals his/her hand, and if the named card resides there, remove it from the game. If the declared card is not in your opponent’s hand, you must remove 1 card in your hand from the game at random.

    IOC-072 - Common
    Salvage
    Continuous Spell Card
    Effect: During each of your opponent’s Standby Phases, you may pay 300 Life Points to select 1 non-Monster Card from your from your Graveyard and place it at the bottom of your Deck.

    IOC-073 - Common
    Seeds of Foundation
    Normal Spell Card
    Effect: This card can only be activated if “The Messenger of Creation - Chaos Soldier”, and “The Messenger of The End - Chaos Emperor Dragon” exist on your side of the field. Select 2 cards that you have removed from play and add them to your hand.

    IOC-074 - Common
    Whistle of Jade
    Normal Spell Card
    Effect: Your opponent must search his/her Deck for 1 Insect-type monster and place it on top of his/her Deck. Your opponent’s Deck is then shuffled.

    IOC-075 - Common
    Ring of Imminent Destruction
    Normal Trap Card
    Effect: Destroy 1 face-up monster on the field and inflict 1000 points of Direct Damage to each player’s Life Points.

    IOC-076 - Common
    Fiend’s Hand-Mirror
    Normal Trap Card
    Effect: Switch the target of 1 opponent’s Spell or Trap Card to another correct target.

    IOC-075 - Common
    Thunder Break
    Normal Spell Card
    Effect: Destroy all monsters on your side of the field, and inflict damage to your opponent’s Life Points equal to the number of monsters destroyed by this card times 300.

    IOC-076 - Common
    Dimension Warp
    Normal Spell Card
    Effect: This card can only be activated if no cards exist in your Graveyard. You may Special Summon monster to the field that you have removed from play.

    IOC-077 - Common
    Enforced-Injection Machine
    Normal Trap Card
    Effect: Return 1 monster on the field to its respective owner’s hand.

    IOC-078 - Common
    The Rescuer Appears
    Normal Trap Card
    Effect: Whenever your opponent attacks with a monster, he/she must select 1 card from your hand. If the chosen card is a monster card and can be legally summoned, Special Summon it to the field. Otherwise, place the card into your Graveyard.

    IOC-079 - Normal Rare
    Entrance Toll
    Continuous Trap Card
    Effect: Whenever a monster inflicts Battle Damage to an opponent’s Life Points, return it to its owner’s hand.

    IOC-080 - Common
    Dark Curse
    Continuous Trap Card
    Effect: Whenever a player activates or plays a Spell Card, inflict 1000 points of Direct Damage to his/her Life Points for each card activated.

    IOC-081 - Common
    Reload
    Quickplay Spell Card
    Effect: Shuffle your hand into your Deck, and then draw the same number of cards that you shuffled in.

    IOC-082 - Common
    Spike-Fairy
    Earth/Plant, Level 4 - 300/2000
    Effect: While this card is face-up on the field, your opponent cannot designate your other Insect-type monsters as the targets of attacks. Any cards attacked by this monster are switched to Defense Position at the end of the Damage Step.

    IOC-083 - Normal Rare
    Pinch-Hopper
    Earth/Insect, Level 4 - 1000/200
    Effect: When this monster is placed into the Graveyard from play, you may Special Summon 1 Insect-type monster from your hand.

    IOC-084 - Common
    Skull-Faced Ladybug
    Earth/Insect, Level 4 - 500/1500
    Effect: When this card is placed into the Graveyard from play, you gain 1000 Life Points.

    IOC-085 - Normal Rare
    Insect Princess
    Wind/Insect, Level 6 - 1900/1200
    Effect: While this card is face-up on the field, all Insect-type monsters your opponent controls must switch to Attack Position. When this card destroys another Insect-type monster as the result of a battle, increase the ATK strength of this card by 500 points.

    IOC-086 - Common
    MK-3 Configuration - Bakross
    Water/Machine, Level 4 - 1500/1300
    Effect: If “Umi” is face-up on the field, this card may Direct Attack your opponent’s Life Points.

    IOC-087 - Common
    Thunder Fish
    Water/Fish, Level 3 - 1000/1000
    Effect: If “Umi” is face-up on the field, this card is unaffected by all Spell Cards.

    IOC-088 - Common
    Spirit Absorption
    Continuous Spell Card
    Effect: For every card you have removed from play, increase your Life Points by 500 points during your Standby Phase.

    IOC-089 - Normal Rare
    Mass Burial
    Normal Trap Card
    Effect: This card can only be activated when your opponent activates an effect that targets a player’s Graveyard. Remove all monsters in each player’s Graveyard from play.

    IOC-090 - Super Rare
    Debris Discharge
    Normal Trap Card
    Effect: This card can only be activated if you have 30 or more cards in your Graveyard. Inflict 3000 points of Direct Damage to your opponent’s Life Points.

    IOC-091 - Ultra Rare
    Daidros, The Leviadragon
    Water/Sea Dragon, Level 7 - 2600/1500
    Effect: Place “Umi” into the Graveyard to destroy all cards on the field other than this one.

    IOC-092 - Common
    Spell-Sealed Curse
    Counter-Trap Card
    Effect: Discard 1 Spell Card from your hand to negate the activation and effect of a Spell Card and destroy it. For the remainder of the Duel, your opponent cannot activate or play a Spell Card with the same name as the Spell Card you just destroyed.

    IOC-093 - Common
    Fortress Whale of The Dark
    Water/Sea Dragon, Level 5 - 2100/1200
    Effect: Offer 1 “Thunder Fish” as a Tribute to destroy 1 monster on the field. You may offer 1 “Spear Shellfish” as a Tribute to destroy 1 Spell or Trap Card on the field.

    IOC-094 - Common
    Spear Shellfish
    Water/Aqua, Level 2- 1000/1000
    Effect: If “Umi” is face-up on the field, this card is unaffected by all Spell Cards.

    IOC-095 - Super Rare
    Matasa The Unforeseen Warrior
    Dark/Warrior, Level 3 - 1300/800
    Effect: This card may attack twice during your Battle Phase. While this card is face-up on the field, control of it cannot change.

    IOC-096 - Common
    Guardian Sprite Jeanu
    Light/Fairy, Level 7 - 2800/2000
    Effect: When this card destroys another monster as the result of a battle and send it to the Graveyard, you gain Life Points equal to the destroyed monster’s base ATK strength.

    IOC-097 - Common
    Manju of The Thousand Hands
    Light/Fairy, Level 4 - 1400/1000
    Effect: When this card is Normal Summoned or Flip Summoned, you may select 1 Ritual Monster or Ritual Spell Card from your Deck and add it to your hand.

    IOC-098 - Common
    Gesso-Fuuma
    Dark/Warrior, Level 4 - 1700/1200
    Effect: When this card battles a Fiend-type or Zombie-type monster, destroy that monster at the end of the Damage Step.

    IOC-099 - Common
    Babel Tower
    Continuous Trap Card
    Effect: Whenever you or your opponent activates a Spell Card, place 1 Spell Counter on this card. When this card has 4 Spell Counters on it, destroy it, and inflict 3000 points of Direct Damage to the player that activated the Spell Card at that time.

    IOC-100 - Common
    Retrenchment of Space
    Continuous Trap Card
    Effect: This card can only be activated if the amount of cards on both sides of the field is 5. The amount of cards that can be played now becomes 5.

    IOC-101 - Common
    Chained Disappear
    Effect: This card can only be activated when your opponent summons a monster with an ATK strength of 1000 points or less. Remove that monster and all copies of it from the game immediately.

    IOC-102 - Common
    DNA Replacement Surgery
    Continuous Trap Card
    Effect: When this card is activated, declare 1 Main-type. As long as this card remains face-up on the field, all monsters become the declared Main-type.

    IOC-103 - Common
    Zombie Burglar
    Continuous Trap Card
    Effect: When 1 or more of your monsters inflict Battle Damage to your opponent’s Life Points, your opponent must place the top card from his/her Deck into his/her Graveyard.

    IOC-104 - Common
    Trap Jammer
    Counter Trap Card
    Effect: This card can only be activated if your opponent activates a Trap Card during either player’s Battle Phase. Negate and destroy that Trap Card.

    IOC-105 - Common
    Gravity Discharge
    Normal Trap Card
    Effect: Switch the Battle Positions of yours and your opponent’s monsters on the field immediately.

    IOC-106 - Super Rare
    Dark Barrier
    Normal Trap Card
    Effect: This card can only be activated when your opponent declares an attack with 1 of his/her monsters. All of your opponent’s monsters that are in Defense Position are removed from the game immediately.

    IOC-107 - Ultra Rare
    Energy Drain
    Normal Trap Card
    Effect: Select 1 of your face-up monsters on the field. Until the End Phase of your turn, increase the ATK and DEF strengths of that monster equal to the number of cards in your hand times 200.

    IOC-108 - Common
    Dark Magic Ritual
    Ritual Spell Card
    Effect: This card is used to Ritual Summon “Magician of B. Chaos”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

    IOC-109 - Common
    Dragon Bone Goblin
    Dark/Zombie, Level 6 - 2400/2000
    Effect: When this card battles a Warrior-type or Spellcaster-type monster, destroy that monster at the end of the Damage Step.

    IOC-110 - Secret Rare
    Dark Destroyer - Chaos Emperor Dragon
    Dark/Dragon, Level 8 - 3000/2500
    Effect: This card cannot be Normal Summoned. Remove 1 Light main-type monster and 1 Dark main-type monster from your Graveyard to Special Summon this card. You may pay 1000 Life Points during your Main Phase to place all the cards on the field and in each player’s hand in the Graveyard, and inflict Direct Damage to your opponent’s Life Points equal to the number of cards sent to the Graveyard by this effect times 300.

  2. #2
    ambassador of stupidity Benutzerbild von bleck
    Im Spiele-Forum seit
    May 03
    Beiträge
    5.288
    n ritual als secret rare (no commont )

    doch die 2te secret rare is schon interessanter, da wären wir bei der geburt der chaos decks würde ich mal sagen.
    We all love to hate
    It's so easy to create
    Just hold your anger and all your despise
    These are the things that will keep you alive


    Society 1

  3. #3
    † Anschlagsverüber † Benutzerbild von Kakashi 2
    Im Spiele-Forum seit
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    Ich freu mich schon darauf.
    Es gibt endlich mal 4Sterne Commons mit 1900Atk.
    Außerdem ganz nette Karten

  4. #4
    Meisterspieler Benutzerbild von RedEagle
    Im Spiele-Forum seit
    Aug 03
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    686
    Und noch n 1900er 4*, diesma common und searchable. Wer braucht noch Gemini Elf?
    Mal verliert man, mal gewinnt der andere.

    www.alles-flaschen.de

  5. #5
    Tr0m.p3t3r Benutzerbild von Maha_Vailo
    Im Spiele-Forum seit
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    Schweiz->Schwyz
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    3.785
    ich finde die geilsten karten die hier:

    -freed the wandering hero (light XD)
    -angry dog of the dark (common 1900/1400 O_O)
    -raging primate/berserk gorilla (2000 atk, kein allzu schlimmer negativeffekt XD)
    -matasa the unforeseen warrior/surprising matasa (hayabusa hoch zehn!!)
    -howling ice wolf (geil in wasserdecks [noch geiler wenn man wasser und yata kombiniert!!])
    -Dark Messenger- B. Luster Soldier
    -manticore of darkness
    -raging battle ox

    geil ist, dass ein paar karten in den neuen sets ihr revival feiern (summoned skull in DCR, battle ox in IOC, freed ind IOC usw.) und auch sehr geil ist, dass sie für die decktypen, die sie vorher fast ein bisschen vernachlässigt haben (z.B. wasser) viele gute mons rausbringen. auch bin ich froh, dass sies mit neuen guten karten nicht übertrieben haben, sonst muss man sich immer ne box von dem neuen set kaufen, wenn man up-to-date sein will, und das kann sich nicht jeder leisten.

    wenn jetzt noch blade knight (mein lieblingsmon) rauskommt, bin ich absolut zufrieden (und alle die sichn messenger of chaos-deck bauen wollen glaub auch ^.^)

    welche karte(n) findet ihr in dem set am geilsten?

  6. #6
    † Anschlagsverüber † Benutzerbild von Kakashi 2
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    Am geilsten find ich:

    Dark Destroyer - Chaos Emperor Dragon

    Angry dog of Dark



    Es gibt aber noch sauviel geile Karten, hab aber keinen Bock alles durchzugehen.
    Kann nur sagen :jetzt lohnen Insekten-,Wasser,-Dinosaurierdecks erst richtig.

  7. #7
    Livin' Legend ;] Benutzerbild von Bazoo
    Im Spiele-Forum seit
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    "IOC-075 - Common
    Ring of Imminent Destruction
    Normal Trap Card
    Effect: Destroy 1 face-up monster on the field and inflict 1000 points of Direct Damage to each player’s Life Points."

    Ich glaube da müsste stehen "on your side of the field" habe ich auch irgendwo gelesen denn sonst wäre diese Karte ja genau so gut wie "Ring of Destruction" und das nur als COMMON
    SF an die Macht ^^

  8. #8
    Livin' Legend ;] Benutzerbild von Bazoo
    Im Spiele-Forum seit
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    Der Chaos Emperor Dragon ist genial in Verbindung mit Yata z.B:

    -Man hat Chaos Dragon und Sangan/Hexe auf dem Feld
    -Man benutzt den Effekt vom Chaos Dragon
    -Alle Karten auf den Händen der Spieler und auf dem Feld werden zerstört
    -Mit dem Effekt von Sangan/Hexe holt man Yata
    -Man legt Yata, greift an und das Spiel ist zu Ende!!!!!!!!!!!
    SF an die Macht ^^

  9. #9
    Ehrenmitglied Benutzerbild von Master_of_Darkness
    Im Spiele-Forum seit
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    keine Angabe
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    2.528
    für mich ist die beste Karte des Sets ein Wasser-Mons mit 2450 ATK und Level 5 Jinzo wird weggehaun und dank Ocean braucht man keinen Tribut zahlen

  10. #10
    Livin' Legend ;] Benutzerbild von Bazoo
    Im Spiele-Forum seit
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    Du meinst " Giga Gagagigo"
    Da gibs aber noch dieses Archfiend-dings das hat auch 2400 is Wasser und Level 5!! Und da gabs auch noch sonen Wahl mit 2100 ATK Level 5 und Effekt!!!!!
    SF an die Macht ^^

  11. #11
    Tr0m.p3t3r Benutzerbild von Maha_Vailo
    Im Spiele-Forum seit
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    Schweiz->Schwyz
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    3.785
    ich finde den giga gagagigo auch recht geil... aber das level 7 wassermon daidros ist auch der hammer. mit ocean nur ein tribut für 2600 (bzw. mit ocean 2800 atk) , dann wirfste ocean weg, alle karten aufm feld ausser dieses mon zerstört, hängste noch axe oder sowas ans mon und machst mindestens 2600 direktschaden (ausser der gegner runnt kuriboh XD)

    @bazoo: über den super-common-ring habe ich mich auch schon gefragt... der wäre mindestens genausogut wie ring, wenn nicht besser.

    die geilste karte in dem set für mich (und die ist nur rare) der freed...
    -erstens: GENIALES ARTWORK!
    -zweitens: Akzeptable werte
    -drittens: searchable by witch
    -viertens: light (sparks)
    -drittens: effekt der in gewissen situationen sicher was bringen kann (aber ziemlich viele voraussetzungen wie lightmons im grave, stärkeres mon usw.)
    ich würde sie zwar sicher nicht mehr als einmal ins deck machen, aber eine wird, wenn ich sie aufgetrieben habe, vielleicht sogar den weg in mein deck finden ^.^

    hier npic (hoffe ihr könnts sehn)[IMG]file:/home/btb/Bazz Yu-Gi-Oh Corner/HINTERGRUNDKARTEN/306-014.jpg[/IMG]

  12. #12
    Ehrenmitglied Benutzerbild von Master_of_Darkness
    Im Spiele-Forum seit
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    auch goil ist das Ding das die Lps direkt angreifen darf wenn Umi aufm Feld liegt! 1500 ATK

  13. #13
    Dedication Benutzerbild von Sean-A
    Im Spiele-Forum seit
    Oct 03
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    2.548
    schon wieder ne neue serie??? endlich. dark crisis ist nämlich irgendwie nicht so toll. wann kommt denn IOC???

  14. #14
    Elite-Spieler Benutzerbild von Master_of_Brightness
    Im Spiele-Forum seit
    Oct 03
    Ort
    Ich komm zum Glück aus Osnabrück
    Beiträge
    288
    hammergeil fürn Wasserdeck!!
    Suche:
    2x Reinforcement of the Army
    2x Royal Magical Library
    1x Dagger Butterflies-Elma
    1x Fiber Jar
    1x Glänzender Elf
    2x Gerfried(ausm SD von Joey als Common)
    2x Iron Blacksmith Kontetsu
    2x Spirit Reaper
    1x Waboku


    Biete:
    1x Valkyrion(TOPMINT)
    1x Riesen-Trunade
    1x Jinzo
    1x Verbrecher-Duo

    ich suche und biete nur DEUTSCHE KARTEN!!!der Rest steht in meinen Havez oder Wantz!!!

  15. #15
    투신 Benutzerbild von --Evangelion--
    Im Spiele-Forum seit
    Aug 03
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    Schweiz // 스이스
    Beiträge
    2.902
    ich finde den Affen einfach genial!
    der ownet GAF/zombyra und all den rest!

    dann finde ich Mad Dog einfach der hammer!
    endlich mal gute attacker für den armen mann

    für wasser/fire-decks kommen endlich auch wieder mal brauchbare karten raus!

    alles in allem ne super-edition (kann man dark crisis schon fast auslassen, wenn da ned die archfiends wärn....)

    cya eva
    저는 거기 가고 네가 저기 갑니다...

  16. #16
    Livin' Legend ;] Benutzerbild von Bazoo
    Im Spiele-Forum seit
    Dec 03
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    Detmold,NRW
    Beiträge
    1.444
    Aber der Gorilla hat schon en paar Schwachpunkte -.-
    z.B kann man gegen den Megamorph sideboarden und dann Megamorph auf ihn draufhaun und dann muss er mit 1000 ATK angreifen Trotzdem is es natürlich DAS Beatdown-Monster schlechthin!!!
    SF an die Macht ^^

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